{
    "BLIGHT_BUTTON.title":  "Blight Mode",
    "BLIGHT_BUTTON.description":  "[color=red]Challenge escalating difficulty[/color]",
    "BLIGHT_MP_BUTTON.title":  "Blight Co-op",
    "BLIGHT_MP_BUTTON.description":  "[color=red]Host a blight multiplayer run[/color]",
    "BLIGHT_ASCENSION.0.title":  "Blight 0",
    "BLIGHT_ASCENSION.0.description":  "Baseline uses A10 difficulty.",
    "BLIGHT_ASCENSION.1.title":  "Blight 1",
    "BLIGHT_ASCENSION.1.description":  "Mutant enemies can appear in normal and elite fights.",
    "BLIGHT_ASCENSION.2.title":  "Blight 2",
    "BLIGHT_ASCENSION.2.description":  "Elites become deadlier and gain extra random upgrades.",
    "BLIGHT_ASCENSION.3.title":  "Blight 3",
    "BLIGHT_ASCENSION.3.description":  "Start each run with a random negative effect.",
    "BLIGHT_ASCENSION.4.title":  "Blight 4",
    "BLIGHT_ASCENSION.4.description":  "Double-wave enemy fights can appear.",
    "BLIGHT_ASCENSION.5.title":  "Blight 5",
    "BLIGHT_ASCENSION.5.description":  "Bosses gain additional blight abilities.",
    "BLIGHT_FORGE.title":  "Blight Infusion",
    "BLIGHT_FORGE.target.playable":  "playable card",
    "BLIGHT_FORGE.target.attack":  "attack card",
    "BLIGHT_FORGE.target.skill":  "skill card",
    "BLIGHT_FORGE.target.attack_or_skill":  "attack or skill card",
    "BLIGHT_FORGE.rarity.common":  "Common",
    "BLIGHT_FORGE.rarity.uncommon":  "Uncommon",
    "BLIGHT_FORGE.rarity.rare":  "Rare",
    "BLIGHT_FORGE.rarity.ultra_rare":  "Ultra Rare",
    "BLIGHT_FORGE.rarity.negative":  "Negative",
    "BLIGHT_FORGE.reward_label":  "Choose Forge Reward ({Rarity})",
    "BLIGHT_FORGE.description":  "Enchant a {Target} with {EnchantName}.",
    "BLIGHT_FORGE.utility.title.relic":  "Hidden Treasure",
    "BLIGHT_FORGE.utility.title.armor":  "Armor",
    "BLIGHT_FORGE.utility.title.smith":  "Fine Tuning",
    "BLIGHT_FORGE.utility.title.remove":  "Sever Attachment",
    "BLIGHT_FORGE.utility.title.max_hp_percent":  "Tempering",
    "BLIGHT_FORGE.utility.title.fallback":  "Forge Ember",
    "BLIGHT_FORGE.utility.desc.relic":  "Obtain {Count} random relic(s).",
    "BLIGHT_FORGE.utility.desc.armor":  "Start each combat with {Amount} Plating.",
    "BLIGHT_FORGE.utility.desc.smith":  "Choose a card to upgrade.",
    "BLIGHT_FORGE.utility.desc.remove":  "Remove a card from your deck.",
    "BLIGHT_FORGE.utility.desc.max_hp_percent":  "Increase max HP by {Percent}%.",
    "BLIGHT_FORGE.utility.desc.fallback":  "Gain a random benefit.",
    "BLIGHT_FORGE.fallback.sharp2":  "Sharp 2",
    "BLIGHT_FORGE.fallback.sharp4":  "Sharp 4",
    "BLIGHT_FORGE.fallback.damage":  "Damage Boost",
    "BLIGHT_FORGE.fallback.block":  "Block Boost",
    "BLIGHT_FORGE.fallback.double":  "Double Cast",
    "BLIGHT_FORGE.fallback.fragile_edge":  "Brittle Edge",
    "BLIGHT_RUN_TAG.title":  "Blight Mode",
    "BLIGHT_RUN_TAG.description":  "This is a Blight run. The following modifiers stay active for the entire run.",
    "BLIGHT_A3_WEAKNESS.title":  "Weakening",
    "BLIGHT_A3_WEAKNESS.description":  "At the start of each combat, all players gain 1 Weak.",
    "BLIGHT_A3_ENEMY_STRENGTH.title":  "Empower",
    "BLIGHT_A3_ENEMY_STRENGTH.description":  "At the start of each combat, all enemies gain 1 Strength.",
    "BLIGHT_A4_ENEMY_MAX_HP.title":  "Gigantism",
    "BLIGHT_A4_ENEMY_MAX_HP.description":  "At the start of each combat, all enemies gain +5% max HP.",
    "BLIGHT_NEOW.shared.error.title": "error",
    "BLIGHT_NEOW.shared.error.description": "error",
    "BLIGHT_NEOW.option.rare_forge_reward.title": "Forge",
    "BLIGHT_NEOW.option.rare_forge_reward.description": "Obtain an [blue]forge reward[/blue].",
    "BLIGHT_NEOW.done.rare_forge_reward.description": "Neow places a searing forge choice before you.",
    "BLIGHT_NEOW.option.forge_body.title": "Forge Body",
    "BLIGHT_NEOW.option.forge_body.description": "Gain [blue]10%[/blue] Max HP.",
    "BLIGHT_NEOW.done.forge_body.description": "Your flesh hardens under Neow's tempering.",
    "BLIGHT_NEOW.option.rare_relic_blood.title": "Blood Price",
    "BLIGHT_NEOW.option.rare_relic_blood.description": "Lose [blue]10%[/blue] Max HP. Obtain [blue]3[/blue] [gold]Plating[/gold] from Blight Armor.",
    "BLIGHT_NEOW.done.rare_relic_blood.description": "A shell of blight hardens over the wound.",
    "BLIGHT_NEOW.option.golden_rot.title": "Golden Rot",
    "BLIGHT_NEOW.option.golden_rot.description": "Gain [blue]250[/blue] [gold]Gold[/gold]. Add [gold]Ascender's Bane[/gold] to your deck.",
    "BLIGHT_NEOW.done.golden_rot.description": "The gift gleams, even as it begins to decay.",
    "BLIGHT_NEOW.option.twisted_growth.title": "Twisted Growth",
    "BLIGHT_NEOW.option.twisted_growth.description": "Transform [blue]2[/blue] cards. A random card in your deck gains a [gold]common curse enchantment[/gold].",
    "BLIGHT_NEOW.done.twisted_growth.description": "Your deck sprouts into stranger, more tainted shapes.",
    "BLIGHT_NEOW.option.purge_vitality.title": "Purge and Bloom",
    "BLIGHT_NEOW.option.purge_vitality.description": "Lose [blue]15%[/blue] HP. Remove [blue]1[/blue] card and transform [blue]1[/blue] card.",
    "BLIGHT_NEOW.done.purge_vitality.description": "The blight devours weakness and reshapes what remains.",
    "BLIGHT_NEOW.option.cursed_relic_cache.title": "Cursed Cache",
    "BLIGHT_NEOW.option.cursed_relic_cache.description": "Obtain a random [gold]common relic[/gold]. One card in your deck gains a [gold]rare curse enchantment[/gold] and [gold]Eternal[/gold].",
    "BLIGHT_NEOW.done.cursed_relic_cache.description": "A keepsake of ruin is stitched into your deck forever.",
    "BLIGHT_NEOW.option.neows_lament.title": "Neow's Lament",
    "BLIGHT_NEOW.option.neows_lament.description": "Obtain [gold]Neow's Lament[/gold]. For the next [blue]3[/blue] combats, enemies start with [blue]1[/blue] HP.",
    "BLIGHT_NEOW.done.neows_lament.description": "Neow leaves a sorrowful blessing in your hands.",
    "BLIGHT_NEOW.option.error.title": "error",
    "BLIGHT_NEOW.option.error.description": "error",
    "BLIGHT_COMPOSITE_ENCHANTMENT.title":  "Composite Enchantment",
    "BLIGHT_COMPOSITE_ENCHANTMENT.description":  "This card has multiple enchantment effects.",
    "BLIGHT_ENCHANTMENT_TITLE_WITH_AMOUNT":  "{BaseTitle}{Amount}",
    "BLIGHT_SHARP_ENCHANTMENT.title":  "Sharp",
    "BLIGHT_SHARP_ENCHANTMENT.description":  "This card deals {Amount} additional damage.",
    "BLIGHT_DAMAGE_ENCHANTMENT.title":  "Sharp",
    "BLIGHT_DAMAGE_ENCHANTMENT.description":  "This card deals {Amount} additional damage.",
    "BLIGHT_ADROIT_ENCHANTMENT.title":  "Adroit",
    "BLIGHT_ADROIT_ENCHANTMENT.description":  "Gain {Amount} Block.",
    "BLIGHT_ENVENOM_ENCHANTMENT.title":  "Envenom",
    "BLIGHT_ENVENOM_ENCHANTMENT.description":  "After playing, apply {Amount} Poison to the target.",
    "BLIGHT_BLOCK_ENCHANTMENT.title":  "Guard",
    "BLIGHT_BLOCK_ENCHANTMENT.description":  "This card gains {Amount} additional Block.",
    "BLIGHT_DOUBLE_PLAY_ENCHANTMENT.title":  "Vortex",
    "BLIGHT_DOUBLE_PLAY_ENCHANTMENT.description":  "This card gains Replay 1.",
    "BLIGHT_FRAGILE_EDGE_ENCHANTMENT.title":  "Brittle Edge",
    "BLIGHT_FRAGILE_EDGE_ENCHANTMENT.description":  "This card deals {Amount} less damage.",
    "BLIGHT_CORRUPTED_ENCHANTMENT.title":  "Corrupted",
    "BLIGHT_CORRUPTED_ENCHANTMENT.description":  "Deals 50% more damage, but lose 2 HP.",
    "BLIGHT_CORRUPTED_ENCHANTMENT.extraCardText":  "Lose 2 HP.",
    "BLIGHT_DUPLICATION_ENCHANTMENT.title":  "Duplication",
    "BLIGHT_DUPLICATION_ENCHANTMENT.description":  "After playing, the next card you play this turn is played an additional time.",
    "BLIGHT_FAVORED_ENCHANTMENT.title":  "Favored",
    "BLIGHT_FAVORED_ENCHANTMENT.description":  "This card deals double damage.",
    "BLIGHT_GOOPY_ENCHANTMENT.title":  "Goopy",
    "BLIGHT_GOOPY_ENCHANTMENT.description":  "This card gains Exhaust. After each play, its Block permanently increases by 1.",
    "BLIGHT_GLAM_ENCHANTMENT.title":  "Glamour",
    "BLIGHT_GLAM_ENCHANTMENT.description":  "This card can be replayed once each combat.",
    "BLIGHT_IMBUED_ENCHANTMENT.title":  "Imbued",
    "BLIGHT_IMBUED_ENCHANTMENT.description":  "Automatically play this card at the start of each combat.",
    "BLIGHT_INSTINCT_ENCHANTMENT.title":  "Instinct",
    "BLIGHT_INSTINCT_ENCHANTMENT.description":  "This card costs 1 less.",
    "BLIGHT_MOMENTUM_ENCHANTMENT.title":  "Momentum",
    "BLIGHT_MOMENTUM_ENCHANTMENT.description":  "Each time this card is played, it gains {Amount} attack damage this combat.",
    "BLIGHT_PERFECT_ENCHANTMENT.title":  "Perfect Fit",
    "BLIGHT_PERFECT_ENCHANTMENT.description":  "When this card would be shuffled into the draw pile, put it on top instead.",
    "BLIGHT_ROYALLY_APPROVED_ENCHANTMENT.title":  "Royally Approved",
    "BLIGHT_ROYALLY_APPROVED_ENCHANTMENT.description":  "This card gains Innate and Retain.",
    "BLIGHT_SLITHER_ENCHANTMENT.title":  "Slither",
    "BLIGHT_SLITHER_ENCHANTMENT.description":  "When drawn, this card\u0027s cost randomizes between 0 and 3.",
    "BLIGHT_STEADY_ENCHANTMENT.title":  "Steady",
    "BLIGHT_STEADY_ENCHANTMENT.description":  "This card gains Retain.",
    "BLIGHT_SWIFT_ENCHANTMENT.title":  "Swift",
    "BLIGHT_SWIFT_ENCHANTMENT.description":  "The first time you play this card, draw {Amount} card(s).",
    "BLIGHT_TEZCATARAS_EMBER_ENCHANTMENT.title":  "Tezcataras\u0027s Ember",
    "BLIGHT_TEZCATARAS_EMBER_ENCHANTMENT.description":  "Costs 0 and gains Eternal.",
    "BLIGHT_TEMPORARY_STRENGTH_ENCHANTMENT.title":  "Temporary Strength",
    "BLIGHT_TEMPORARY_STRENGTH_ENCHANTMENT.description":  "After playing, gain {Amount} Strength this turn.",
    "BLIGHT_WOUND_ENCHANTMENT.title":  "Wound",
    "BLIGHT_WOUND_ENCHANTMENT.description":  "After playing, apply {Amount} Vulnerable to the target.",
    "BLIGHT_BROKEN_BLADE_ENCHANTMENT.title":  "Broken Blade",
    "BLIGHT_BROKEN_BLADE_ENCHANTMENT.description":  "After playing, apply {Amount} Weak to the target.",
    "BLIGHT_RAVAGE_ENCHANTMENT.title":  "Ravage",
    "BLIGHT_RAVAGE_ENCHANTMENT.description":  "After playing, apply {Amount} Frail to the target.",
    "BLIGHT_TARGET_DEBUFF_ENCHANTMENT.title":  "Target Debuff",
    "BLIGHT_TARGET_DEBUFF_ENCHANTMENT.description":  "After playing, apply a debuff to the target.",
    "BLIGHT_VIGOROUS_ENCHANTMENT.title":  "Vigorous",
    "BLIGHT_VIGOROUS_ENCHANTMENT.description":  "The first time you play this card, deal {Amount} additional damage.",
    "BLIGHT_SLUMBERING_ESSENCE_ENCHANTMENT.title":  "Slumbering Essence",
    "BLIGHT_SLUMBERING_ESSENCE_ENCHANTMENT.description":  "At end of turn, if this card is in your hand, reduce its cost by 1 until played.",
    "BLIGHT_SOWN_ENCHANTMENT.title":  "Sown",
    "BLIGHT_SOWN_ENCHANTMENT.description":  "The first time you play this card each combat, gain 1 Energy.",
    "BLIGHT_SOULS_POWER_ENCHANTMENT.title":  "Soul Power",
    "BLIGHT_SOULS_POWER_ENCHANTMENT.description":  "This card loses Exhaust.",
    "BLIGHT_DOOM_ENCHANTMENT.title":  "Doom",
    "BLIGHT_DOOM_ENCHANTMENT.description":  "After playing, apply {Amount} Doom to yourself.",
    "BLIGHT_DAZED_ENCHANTMENT.title":  "Dazed",
    "BLIGHT_DAZED_ENCHANTMENT.description":  "After playing, shuffle {Amount} Dazed into your discard pile.",
    "BLIGHT_WEAK_SELF_ENCHANTMENT.title":  "Weak",
    "BLIGHT_WEAK_SELF_ENCHANTMENT.description":  "After playing, apply {Amount} Weak to yourself.",
    "BLIGHT_VULNERABLE_SELF_ENCHANTMENT.title":  "Vulnerable",
    "BLIGHT_VULNERABLE_SELF_ENCHANTMENT.description":  "After playing, apply {Amount} Vulnerable to yourself.",
    "BLIGHT_FRAIL_SELF_ENCHANTMENT.title":  "Frail",
    "BLIGHT_FRAIL_SELF_ENCHANTMENT.description":  "After playing, apply {Amount} Frail to yourself.",
    "BLIGHT_SELF_DEBUFF_ENCHANTMENT.title":  "Self Debuff",
    "BLIGHT_SELF_DEBUFF_ENCHANTMENT.description":  "After playing, apply a debuff to yourself.",
    "BLIGHT_PAIN_ENCHANTMENT.title":  "Pain",
    "BLIGHT_PAIN_ENCHANTMENT.description":  "After playing, lose {Amount} HP.",
    "BLIGHT_SWORD_DANCE_ENCHANTMENT.title":  "Sword Dance",
    "BLIGHT_SWORD_DANCE_ENCHANTMENT.description":  "After playing, deal {Amount} damage to all enemies.",
    "BLIGHT_EFFIGY_WARD.title":  "Effigy Ward",
    "BLIGHT_EFFIGY_WARD.description":  "At the end of its side\u0027s turn, gain {Amount} Block.",
    "CEREMONIAL_BEAST_CONSTRICT_POWER.title":  "Death Grip",
    "CEREMONIAL_BEAST_CONSTRICT_POWER.description":  "At the end of your turn, lose {Amount} HP. Removed when Ceremonial Beast dies.",
    "CEREMONIAL_BEAST_CONSTRICT_POWER.smartDescription":  "At the end of your turn, lose [blue]{Amount}[/blue] HP. Removed when Ceremonial Beast dies.",
    "HIVE_POWER.title":  "Hive",
    "HIVE_POWER.description":  "Every 3 times this takes attack damage, add 1 Wound to the player\u0027s discard pile.",
    "METEOR_POWER.title":  "Meteor",
    "METEOR_POWER.description":  "Every 3 Skill cards played by players, add 1 Dazed to that player\u0027s discard pile.",
    "COIN_SCATTER_POWER.title":  "Coin Scatter",
    "COIN_SCATTER_POWER.description":  "Whenever this takes damage,  loses Gold.",
    "COIN_SCATTER_POWER.smartDescription":  "Whenever this takes damage,  loses [blue]{Amount}[/blue] Gold.",
    "BLIGHT_KD_PRELUDE.prompt":  "Choose your opening boon",
    "BLIGHT_KD_PRELUDE.option.full_battle.title":  "All-In Battle",
    "BLIGHT_KD_PRELUDE.option.full_battle.description":  "Gain [blue]3[/blue] [gold]Strength[/gold]. Knowledge Demon gains [blue]3[/blue] [gold]Strength[/gold] and [blue]5[/blue] [gold]Plating[/gold].",
    "BLIGHT_KD_PRELUDE.option.late_bloomer.title":  "Late Bloomer",
    "BLIGHT_KD_PRELUDE.option.late_bloomer.description":  "Lose [blue]20[/blue] [gold]HP[/gold] now. If you win and never get downed, gain [blue]20[/blue] [gold]Max HP[/gold].",
    "BLIGHT_KD_PRELUDE.option.wealth.title":  "Wealth",
    "BLIGHT_KD_PRELUDE.option.wealth.description":  "Gain [blue]300[/blue] [gold]Gold[/gold] and [blue]25[/blue] [gold]Coin Scatter[/gold].",
    "BLIGHT_KD_PRELUDE.option.weapon.title":  "Weapon",
    "BLIGHT_KD_PRELUDE.option.weapon.description":  "Twice, choose [blue]1[/blue] of [blue]3[/blue] random [gold]rare cards[/gold] to add to deck. Then add [blue]1[/blue] random [gold]curse[/gold].",
    "BLIGHT_KD_PRELUDE.option.equipment.title":  "Equipment",
    "BLIGHT_KD_PRELUDE.option.equipment.description":  "Obtain [blue]1[/blue] [gold]Wax relic[/gold] and gain [blue]-1[/blue] [gold]Strength[/gold].",
    "SAND_SHIELD_POWER.title":  "Sand Shield",
    "SAND_SHIELD_POWER.description":  "Immune to all damage and debuffs. Lose 1 stack at the end of turn.",
    "THE_INSATIABLE_SHRIEK_POWER.title":  "Insatiable Shriek",
    "THE_INSATIABLE_SHRIEK_POWER.description":  "Loses stacks equal to unblocked damage taken. At 0, becomes stunned and shifts to phase two.",
    "BLIGHT_ARMOR_RELIC.title":  "Armor",
    "BLIGHT_ARMOR_RELIC.description":  "At the start of each combat, gain {PlatingPower} Plating.",
    "BLIGHT_ARMOR_RELIC.flavor":  "Patchwork steel becomes ritual shell under the blight.",
    "BLIGHT_NEOWS_LAMENT_RELIC.title":  "Neow's Lament",
    "BLIGHT_NEOWS_LAMENT_RELIC.description":  "For the next {Combats} combats, enemies start with [blue]1[/blue] HP.",
    "BLIGHT_NEOWS_LAMENT_RELIC.flavor":  "A brief mercy from Neow, sharp enough to end fights before they begin.",
    "BLIGHT_CAMPFIRE_HEAL.description":  "Restore {HealPercent}% of your max HP ({Heal}).{ExtraText}",
    "BLIGHT_SAND_SPEAR.title":  "Sand Spear",
    "BLIGHT_SAND_SPEAR.description":  "Deal {Damage:diff()} damage to an enemy with [gold]Sand Shield[/gold]. Remove 1 [gold]Sand Shield[/gold]. If it is depleted, [gold]Stun[/gold] that enemy.",
    "FIRE_EXTINGUISHER.title":  "Fire Extinguisher",
    "FIRE_EXTINGUISHER.description":  "Exhaust all [gold]Burn[/gold] in your hand. Gain [blue]7[/blue] Block for each card exhausted.",
    "HARD_POWER.title":  "Hard",
    "HARD_POWER.description":  "When attacked, gain X Block. Each trigger increases the Block gained. At the start of your turn, reset it back to X.",
    "HARD_POWER.smartDescription":  "When attacked, gain [blue]{CurrentBlock}[/blue] Block. Each trigger increases the Block gained. At the start of your turn, reset it back to [blue]{ResetBlock}[/blue].",
    "PHILOSOPHERS_STONE_SLIME_BURST.title":  "Philosopher's Stone",
    "PHILOSOPHERS_STONE_SLIME_BURST.description":  "Play all [gold]Slimed[/gold] in your hand.",
    "FLAW_POWER.title":  "Flaw",
    "FLAW_POWER.description":  "Whenever this is attacked, lose 1 stack, even if the attack is fully blocked. When it reaches 0, directly lose HP equal to 5% of Max HP, then reset to its starting amount. Resets at end of turn.",
    "BLIGHT_EXPLOSION_POWER.title":  "Explosion",
    "BLIGHT_EXPLOSION_POWER.description":  "When this reaches 10 stacks, lose 10 stacks and explode, dealing 10-30 damage to all enemies.",
    "IGNORE_POWER.title":  "Ignore",
    "IGNORE_POWER.description":  "If incoming damage is less than this amount, reduce that damage to 0.",
    "LIMIT_POWER.title":  "Limit",
    "LIMIT_POWER.description":  "Whenever unblocked damage taken exceeds this amount, deal damage equal to the excess back to the source.",
    "CRAB_HEART_POWER.title":  "Crab Heart",
    "CRAB_HEART_POWER.description":  "When the other crab dies, heal 30% Max HP and change your intent.",
    "BLIGHT_EXPLOSION_ENCHANTMENT.title":  "Explosion",
    "BLIGHT_EXPLOSION_ENCHANTMENT.description":  "After playing, gain {Amount} Explosion.",
    "BLIGHT_CURRENT_ENCHANTMENT.title": "Current",
    "BLIGHT_CURRENT_ENCHANTMENT.description": "After playing, channel 1 Lightning.",
    "SOUL_LINK_POWER.title":  "Soul Link",
    "SOUL_LINK_POWER.description":  "Reduce damage taken by 50%. Whenever this takes damage, each other unit with Soul Link takes damage equal to 20% of the original damage. Soul Link damage is not shared further.",
    "STICKY_POWER.title":  "Sticky",
    "STICKY_POWER.description":  "Whenever a player plays a Slimed, this loses 1 Strength.",
    "BLOODRAGE_POWER.title":  "Bloodrage",
    "BLOODRAGE_POWER.description":  "Whenever you deal unblocked attack damage, heal HP equal to 75% of that damage."
}