{
  "WeaponType_Ranged": "<color=#915900>遠程武器</color>",
  "WeaponType_Melee": "<color=#8A0E00>近戰武器</color>",
  "WeaponRank_Uncommon": "罕見的{0}",
  "WeaponRank_Rare": "稀有的{0}",
  "WeaponRank_Mystic": "高階的{0}",
  "WeaponRank_Legendary": "傳奇的{0}",
  "WeaponRank_Epic": "崇高的{0}",
  "WeaponRank_DarkLegend": "深淵的{0}",
  "WeaponRank_Common": "普通的{0}",
  "UI_YouAreTheLeader": "你是隊長！",
  "UI_Yes": "是的",
  "UI_Wiggle": "左右快速移動！",
  "UI_Waiting": "騎士團正在集結…\n{0} / {1}",
  "UI_UncommonWeapon": "<color=#B4FFB4>{0}</color>",
  "UI_TutorialBtn": "教學",
  "UI_TryAgain": "關閉",
  "UI_TombTip": "按 {key:Flinch} 掙脫",
  "UI_TombText": "吃掉以復活 {0}",
  "UI_TombPingTip": "按下{key:Ping}發出求救訊號",
  "UI_TimeOut": "時間到！",
  "UI_ThrowTip": "投擲{key:Throw}",
  "UI_Throw": "投擲",
  "UI_SpinWeak": "輕輕轉動",
  "UI_SpinHard": "大力轉動",
  "UI_SinglePlayNotice": "<size=50%>最多可 5 人聯機。單人遊戲時，難度會自動調整。</size>",
  "UI_ShowLobbyCode": "顯示房間代碼",
  "UI_CheckLobbyCode": "{key:ShowLobbyCode}: 顯示房間代碼",
  "UI_SettingBtn": "設置",
  "UI_SeeYouTomorrow": "那明天見吧！",
  "UI_RoomPlayerCount": "房間人數：0 / 5",
  "UI_RoomNumber": "房間代碼：",
  "UI_RoomName": "{0}的房間",
  "UI_RoomJoinWithCode": "輸入房間代碼加入。",
  "UI_Resume": "返回",
  "UI_Restarting": "重新啟動中…",
  "UI_ReadyGuide": "拾起 <sprite name=\"Ready\"> 並將其吃掉後即可開始遊戲！",
  "UI_RareWeapon": "<color=#7070FF>{0}</color>",
  "UI_QuitRoom": "確定要退出遊戲嗎？",
  "UI_QuitBtn": "退出遊戲",
  "UI_PublicRoomJoinDesc": "瀏覽房間",
  "UI_PublicRoomDesc": "創建全球房間",
  "UI_PublicRoom": "公共房間",
  "UI_PublicJoinRoomDesc": "加入全球房間",
  "UI_PrivateRoomJoinDesc": "輸入房間代碼加入",
  "UI_PrivateRoomDesc": "創建私人房間",
  "UI_PrivateRoom": "私人房間",
  "UI_PrivateJoinRoomDesc": "和你的Steam好友一起享受遊戲。",
  "UI_PickTip": "撿起 {deviceKey:Pickup}",
  "UI_Pick": "撿起",
  "UI_NoRoom": "未找到房間！\n創建你自己的騎士團吧！",
  "UI_No": "否",
  "UI_NexusUpgrade": "選擇升級",
  "UI_NeedPeople": "所需小石",
  "UI_MysticWeapon": "<color=#44F7E6>{0}</color>",
  "UI_ModalLoadingLobbies": "載入房間中",
  "UI_ModalJoiningRoom": "加入房間中",
  "UI_ModalCreatingRoom": "建立房間中",
  "UI_Me": "你",
  "UI_LobbyTimer": "距離遊戲開始：{0}",
  "UI_LobbyCodeCopied": "房間代碼已複製。",
  "UI_LoadingRooms": "正在載入房間…",
  "UI_LegendaryWeapon": "<color=#F7C144>{0}</color>",
  "UI_Leave": "離開",
  "UI_Leader": "{0}是隊長！",
  "UI_KingLeave": "確定要離開嗎？\n國王離開後房間將會解散。",
  "UI_Kick": "踢掉",
  "UI_JoinRoomTabBtn": "加入",
  "UI_JoinRoomMethod": "加入房間",
  "UI_JoinBtn": "參加",
  "UI_IsSelecting": "{0} 正在選擇",
  "UI_HoldToEat": "長按吃掉",
  "UI_GoalKillAll": "消滅剩餘的怪物",
  "UI_GlobalLeaderBoard": "全球",
  "UI_GamePerformanceNotice": "遊戲體驗可能會因主機的電腦性能而有所差異。",
  "UI_GameOver": "地獄黴菌獲勝了。",
  "UI_GameFailed": "遊戲結束",
  "UI_GameClear": "勝利！地獄黴菌被清除了！",
  "UI_FriendLeaderBoard": "好友",
  "UI_FlashWarning": "<size=300%><color=red><b>光敏性警告</b></color> </size>\n\n本遊戲包含可能引發光敏性癲癇的閃爍效果。\n在設置中開啟<b>“閃光防護”</b>可減弱視覺效果。\n\n如出現頭暈、抽搐、眼部或肌肉痙攣等症狀，\n請立即停止遊戲並諮詢專業醫生。",
  "UI_Feedback": "提交回饋",
  "UI_EpicWeapon": "<color=#BA86FF>{0}</color>",
  "UI_EatToReady": "吃掉{key:Eat}以做好準備  ",
  "UI_Drop": "丟棄",
  "UI_DrageStatistics": "嘗試拖動來查看統計數據！",
  "UI_Disagree": "拒絕",
  "UI_DidYouKnow": "你知道嗎？",
  "UI_DevilsReward": "惡魔的獎勵？",
  "UI_DevilInteract": "要祈禱嗎？",
  "UI_DarkLegendaryWeapon": "<color=#C33737>{0}</color>",
  "UI_CreditBtn": "製作名單",
  "UI_CreateRoomMethod": "建立房間",
  "UI_CreateRoomBtn": "建立",
  "UI_CrateRoomTabBtn": "建立房間",
  "UI_CopyLobbyCode": "{key:CopyLobbyCode}：複製",
  "UI_ControlTraitInfo": "查看特性詳情",
  "UI_ControlSubmit": "選擇",
  "UI_ControlRoll": "翻滾",
  "UI_ControlReset": "重置",
  "UI_ControlRefresh": "刷新",
  "UI_ControlPlayerStatus": "玩家資訊",
  "UI_ControlPing": "信號",
  "UI_ControlMove": "移動",
  "UI_ControlKick": "踢擊",
  "UI_ControlBack": "返回",
  "UI_ControlAttack": "攻擊",
  "UI_Confirm": "確認",
  "UI_CommonWeapon": "<color=#D4D4D4>{0}</color>",
  "UI_ClientLeave": "確定要離開嗎？",
  "UI_Cancel": "取消",
  "UI_BestPebbleKnights": "最強騎士團",
  "UI_BestFullSquad": "5人",
  "UI_BaseUpgrade": "王國強化！",
  "UI_BackToMain": "返回主畫面",
  "UI_Attack": "攻擊",
  "UI_AngelReward": "天使的眷顧！",
  "UI_AngelInteract": "祈禱",
  "UI_AlreadyInUseKeyboard": "已分配給其他行動。\\n仍要使用嗎？",
  "UI_AlreadyInUseGamepad": "該輸入已分配給其他行動。\\n要交換這兩個行動嗎？",
  "UI_Agree": "接受",
  "UI_AddressField": "輸入房間代碼以加入。",
  "Trait_WillOWispSpellBook_Name": "火焰卷軸",
  "Trait_WillOWispSpellBook_Desc": "裏面封印著鬼火。",
  "Trait_WilloWisp_Name": "鬼火",
  "Trait_WilloWisp_Desc": "吃下任何東西會召喚一團 <sprite name=\"Burn\">鬼火在你身周旋轉。",
  "Trait_Vulnerability_Name": "易傷之毒",
  "Trait_Vulnerability_Desc": "<sprite name=\"Poison\">中毒會造成易傷。\n<i>易傷的敵人額外遭受 {0}x 傷害。</i>",
  "Trait_Virus_Name": "傳染",
  "Trait_Virus_Desc": "對一名敵人造成 <sprite name=\"Poison\">中毒時，會將毒傳染給附近的敵人。",
  "Trait_TurningPoint_Name": "巨大化",
  "Trait_TurningPoint_Desc": "吃下任何東西會變身為巨人，持續 {0} 秒。\n<i>變身巨人期間，受到的傷害減少，造成的傷害增加。</i>",
  "Trait_Tshrit_Name": "小小護盾",
  "Trait_Tshrit_Desc": "獲得一個小小的護盾。",
  "Trait_Transmission_Name": "電場",
  "Trait_Transmission_Desc": "<sprite name=\"Lightning\">閃電會留下一片電場。\n<i>其中的敵人將持續受到電擊。</i>",
  "Trait_Training_Name": "鍛鍊",
  "Trait_Training_Desc": "<b><color=#8A0E00>近戰</color></b>擊殺會使武器變大並提升傷害。",
  "Trait_ToxicTransition_Name": "毒性轉移",
  "Trait_ToxicTransition_Desc": "擊殺敵人後，會以屍體為中心擴散 <sprite name=\"Poison\">毒素。",
  "Trait_Toxic_Name": "致命劇毒",
  "Trait_Toxic_Desc": "中毒的敵人會更快地遭受 <sprite name=\"Poison\">中毒傷害。",
  "Trait_TouchDown_Name": "撼地猛擊",
  "Trait_TouchDown_Desc": "翻滾後會躍起並砸向地面。",
  "Trait_Torch_Name": "火把",
  "Trait_Torch_Desc": "火光微弱的溫暖火把。翻滾時可能會掉落。",
  "Trait_TombNecromace_Name": "召喚亡者",
  "Trait_TombNecromace_Desc": "死亡後，從墓碑中召喚士兵。",
  "Trait_TombHeal_Name": "犧牲",
  "Trait_TombHeal_Desc": "死亡後，墓碑會持續 <sprite name=\"Heal\">治療附近的隊友。",
  "Trait_TombEater_Name": "迎賓飲料",
  "Trait_TombEater_Desc": "復活隊友，恢復 {0} 生命值。",
  "Trait_TombAura_Name": "靈魂斬",
  "Trait_TombAura_Desc": "死後掙扎墓碑會釋放出巨大的劍氣。",
  "Trait_Tomb_Name": "墓碑",
  "Trait_Tomb_Desc": "吃下後復活死亡的隊友並吸收經驗值。",
  "Trait_ThunderStroke_Name": "落雷",
  "Trait_ThunderStroke_Desc": "<color=#915900>投射物</color>命中<b><color=#265F08>有很高<sprite name=\"Luck\">幾率</color></b>召喚<sprite name=\"Lightning\">閃電。",
  "Trait_ThunderSpin_Name": "雷電翻滾",
  "Trait_ThunderSpin_Desc": "翻滾時對附近的敵人造成 <sprite name=\"Lightning\">雷擊。",
  "Trait_ThunderPunch_Name": "奔雷拳",
  "Trait_ThunderPunch_Desc": "赤手空拳攻擊可造成<sprite name=\"Lightning\">雷擊。拳頭變強了。",
  "Trait_Thunderbolt_Name": "超級雷擊",
  "Trait_Thunderbolt_Desc": "<sprite name=\"Lightning\">雷擊會變成更強大的超級雷擊。",
  "Trait_ThrowReinforce_Name": "大檢修",
  "Trait_ThrowReinforce_Desc": "投擲沒有特性的武器有<color=#265F08>較低<sprite name=\"Luck\">幾率</color>賦予一個特性。\n<i>投擲得越遠，幾率越高。</i>",
  "Trait_Thorn_Name": "荊棘",
  "Trait_Thorn_Desc": "受到傷害時會釋放荊棘攻擊敵人。最大生命值增加了。",
  "Trait_ThisIsSparta_Name": "斯巴達踢擊",
  "Trait_ThisIsSparta_Desc": "踢擊（{key:Kick}）的擊退效果大幅提升。踢擊變強了。",
  "Trait_Tesseract_Name": "宇宙魔方",
  "Trait_Tesseract_Desc": "太厲害了。你真讀懂了說明。",
  "Trait_TerminallyIll_Name": "跗骨之毒",
  "Trait_TerminallyIll_Desc": "<sprite name=\"Poison\">毒素會一直跗著在敵人身上，直至死亡。",
  "Trait_SwordAura_Name": "劍氣",
  "Trait_SwordAura_Desc": "翻滾會為<b><color=#8A0E00>近戰武器</color></b>充能，下次攻擊時釋放出劍氣。",
  "Trait_SweetFart_Name": "地瓜毒氣",
  "Trait_SweetFart_Desc": "造成暴擊時會散播 <sprite name=\"Poison\">毒氣。",
  "Trait_SummonSpellBook_Name": "召喚卷軸",
  "Trait_SummonSpellBook_Desc": "食用後召喚為你而戰的召喚物。",
  "Trait_Stupor_Name": "麻木",
  "Trait_Stupor_Desc": "看不到自己的生命值了。",
  "Trait_Storm_Name": "懸賞令",
  "Trait_Storm_Desc": "為<color=#915900>投射物</color>注入風之力。投射物飛得更遠，並且會自動追蹤目標。",
  "Trait_Stomachache_Name": "腹瀉",
  "Trait_Stomachache_Desc": "吃下任何東西會釋放 <sprite name=\"Poison\">毒氣，持續 {0} 秒。",
  "Trait_StickyBomb_Name": "粘性炸彈",
  "Trait_StickyBomb_Desc": "投擲後會粘在敵人身上。一段時間後會爆炸。",
  "Trait_Stench_Name": "惡臭",
  "Trait_Stench_Desc": "死亡後，墓碑周圍會散發 <sprite name=\"Poison\">毒氣。",
  "Trait_StaticCounter_Name": "靜電",
  "Trait_StaticCounter_Desc": "受到傷害會對附近的敵人造成<sprite name=\"Lightning\">雷擊。最大生命值增加了。",
  "Trait_SpicyWimp_Name": "辣得叫",
  "Trait_SpicyWimp_Desc": "吃下任何東西後會<sprite name=\"Burn\">噴火，持續 {0} 秒。",
  "Trait_Spear_Name": "長矛",
  "Trait_Spear_Desc": "適合遠距離刺擊的<b><color=#8A0E00>近戰武器</color></b>。",
  "Trait_Soccerball_Name": "足球",
  "Trait_Soccerball_Desc": "用來踢或者扔都很有趣。",
  "Trait_SnowmanCarrot_Name": "雪人的鼻子",
  "Trait_SnowmanCarrot_Desc": "好吃嗎？當然。這是胡蘿蔔。",
  "Trait_SnakeRock_Name": "蛇之心",
  "Trait_SnakeRock_Desc": "以詛咒將小石子捆綁在了一起。可眩暈沙咿·胡魯魯。",
  "Trait_SmellyFeet_Name": "腳臭",
  "Trait_SmellyFeet_Desc": "踢擊（{key:Kick}）會對目標造成混亂。踢擊變強了。",
  "Trait_SmallHealPotion_Name": "治療藥水（小）",
  "Trait_SmallHealPotion_Desc": "一個裝著<sprite name=\"Heal\">魔法液體的小瓶子。",
  "Trait_Skimming_Name": "打水漂",
  "Trait_Skimming_Desc": "無論丟什麼東西都會彈跳。\n（ 包括<color=#915900>投射物</color>）",
  "Trait_SilverBall_Name": "銀珠子",
  "Trait_SilverBall_Desc": "從鐵球中取下的銀珠子。可眩暈磁鐵。",
  "Trait_Shyness_Name": "羞怯",
  "Trait_Shyness_Desc": "附近有隊友時受到額外傷害。",
  "Trait_ShoulderCheck_Name": "背摔",
  "Trait_ShoulderCheck_Desc": "翻滾時會撞開路徑上的敵人。",
  "Trait_ShoeThrowing_Name": "丟鞋子",
  "Trait_ShoeThrowing_Desc": "踢擊（{key:Kick}）會投擲拖鞋。踢擊變強了。",
  "Trait_ShieldAttack_Name": "盾擊",
  "Trait_ShieldAttack_Desc": "造成等同於當前護盾量的額外傷害。增加最大護盾量。",
  "Trait_Seer_Name": "遠視",
  "Trait_Seer_Desc": "視野範圍增加 {0} 倍。",
  "Trait_SavingGrasp_Name": "援救",
  "Trait_SavingGrasp_Desc": "治癒所持有的隊友。",
  "Trait_Sandbag_Name": "沙包",
  "Trait_Sandbag_Desc": "打起來很有趣。",
  "Trait_RollingWeapon_Name": "旋風斬",
  "Trait_RollingWeapon_Desc": "手持<b><color=#8A0E00>近戰武器</color></b>翻滾時會對周圍敵人造成傷害。",
  "Trait_Roller_Name": "滾滾吸",
  "Trait_Roller_Desc": "翻滾時會吸附路徑上的物品。攻擊或者被踢中時會掉落。",
  "Trait_Rock_Name": "石頭",
  "Trait_Rock_Desc": "鼴鼠扔出來的一塊石頭，看起來剛好能塞進鼴鼠洞。",
  "Trait_ReSell_Name": "賭博",
  "Trait_ReSell_Desc": "吃下任何東西有<b><color=#265F08>較高<sprite name=\"Luck\">幾率</color></b>生成<sprite name=\"Ore\">礦石。\n<i>有<b><color=#265F08>較低<sprite name=\"Luck\">幾率</color></b>中大獎。</i>",
  "Trait_RegenerationPotion_Name": "恢復藥水",
  "Trait_RegenerationPotion_Desc": "吃下後持續一天 <sprite name=\"Heal\">恢復生命值。",
  "Trait_Rebound_Name": "後坐力",
  "Trait_Rebound_Desc": "攻擊時會後退。",
  "Trait_RealMan_Name": "赤手空拳",
  "Trait_RealMan_Desc": "赤手空拳時必定造成致命一擊。",
  "Trait_Ready_Name": "準備",
  "Trait_Ready_Desc": "吃下後即可開始遊戲。",
  "Trait_RangedBox_4_Name": "傳奇遠程寶箱",
  "Trait_RangedBox_4_Desc": "內含傳奇的<b><color=#915900>遠程武器</color></b>。",
  "Trait_RangedBox_3_Name": "槍械箱",
  "Trait_RangedBox_3_Desc": "箱子裏含有可用於戰場上的<b><color=#915900>槍械</color></b>及<b><color=#915900>裝備</color></b>。",
  "Trait_RangedBox_2_Name": "紅色工具箱",
  "Trait_RangedBox_2_Desc": "箱子裏含有適合投擲的<b><color=#915900>工具</color></b>。",
  "Trait_RangedBox_1_Name": "氖氪鞋盒",
  "Trait_RangedBox_1_Desc": "有人在裏面放了一雙<b><color=#915900>皮鞋</color></b>。\n<i>還以為是運動鞋呢……</i>",
  "Trait_RangedBox_0_Name": "拖鞋袋",
  "Trait_RangedBox_0_Desc": "袋子裏裝著<b><color=#915900>拖鞋</color></b>。",
  "Trait_RainbowEaterJelly_Desc": "恢復生命值。有點不對勁。",
  "Trait_RafflesiaTooth_Name": "金牙",
  "Trait_RafflesiaTooth_Desc": "爆米花“驚喜”。可眩暈掉牙花。",
  "Trait_PushingCurse_Name": "排斥",
  "Trait_PushingCurse_Desc": "每{0}秒將附近的物品推開。",
  "Trait_Prism_Name": "棱鏡",
  "Trait_Prism_Desc": "使光線散射，改變其路徑。",
  "Trait_Pray_Name": "祈禱",
  "Trait_Pray_Desc": "{0} 秒內不攜帶武器並且什麼都不做，上天就會賜予你武器。",
  "Trait_PotionReward_Name": "戰利品藥水",
  "Trait_PotionReward_Desc": "擊殺敵人有<b><color=#265F08>較低 <sprite name=\"Luck\">幾率</color></b>掉落藥水。",
  "Trait_Poop_Name": "???",
  "Trait_Poop_Desc": "實力越強，責任越大。",
  "Trait_PoisonPotato_Name": "毒馬鈴薯",
  "Trait_PoisonPotato_Desc": "看起來有毒，吃下後會釋放 <sprite name=\"Poison\">毒氣。",
  "Trait_PoisonKick_Name": "臭屁彈",
  "Trait_PoisonKick_Desc": "踢擊（{key:Kick}）會釋放 <sprite name=\"Poison\">毒氣。踢擊變強了。",
  "Trait_Poisoning_Name": "塗毒",
  "Trait_Poisoning_Desc": "使用<b><color=#8A0E00>近戰武器</color></b>攻擊時會施加<sprite name=\"Poison\">中毒。",
  "Trait_Plug_Name": "插頭",
  "Trait_Plug_Desc": "用來啟動某物的插頭。插入插座。",
  "Trait_PlayerStoneToy_Name": "石像",
  "Trait_PlayerStoneToy_Desc": "石頭雕像……但不是那些小石騎士。",
  "Trait_PiggyBank_Name": "存錢罐",
  "Trait_PiggyBank_Desc": "召喚一個可儲存<sprite name=\"Ore\">礦石的存錢罐。",
  "Trait_Piggy_Name": "礦石儲蓄罐",
  "Trait_Piggy_Desc": "揮舞或投擲這個儲蓄罐會掉落<sprite name=\"Ore\">礦石。",
  "Trait_PenetratingShot2_Name": "穿透彈",
  "Trait_PenetratingShot2_Desc": "<color=#915900>投射物</color>可額外穿透 {0} 次。",
  "Trait_Pebble_Name": "小石騎士",
  "Trait_Pebble_Desc": "可被國王舉起來。\n揮動騎士可掉落其持有的物品。",
  "Trait_OreTyrant_Name": "獨裁",
  "Trait_OreTyrant_Desc": "每次吃下礦石，永久增加最大生命值。",
  "Trait_OreKiller_Name": "洗劫礦石",
  "Trait_OreKiller_Desc": "擊敗敵人有<color=#265F08><sprite name=\"Luck\">較低幾率</color>掉落礦石。",
  "Trait_OreItem_Name": "礦石",
  "Trait_OreItem_Desc": "這是錢嗎？",
  "Trait_OrangeCeramic_Name": "陶罐",
  "Trait_OrangeCeramic_Desc": "易碎物品，輕拿輕放。",
  "Trait_Necromancy_Name": "死靈術",
  "Trait_Necromancy_Desc": "擊殺敵人時有<b><color=#265F08>較高 <sprite name=\"Luck\">幾率</color></b>將其復活並為你而戰。",
  "Trait_Nearsighted_Name": "近視",
  "Trait_Nearsighted_Desc": "視野變暗，難以看得太遠。",
  "Trait_MultiMelee_Name": "清理",
  "Trait_MultiMelee_Desc": "使用<color=#8A0E00>近戰武器</color>攻擊時，會在身後再次攻擊一次。",
  "Trait_MoveSpeedPotion_Name": "檸檬汽水",
  "Trait_MoveSpeedPotion_Desc": "增加<sprite name=\"ADIcons_4\">移動速度，持續{0}秒。",
  "Trait_Mjolnir_Name": "雷神之錘",
  "Trait_Mjolnir_Desc": "僅由配得上的人所持。",
  "Trait_Miner_Name": "幸運礦石",
  "Trait_Miner_Desc": "開採 <sprite name=\"Ore\">礦石時有<b><color=#265F08>較低 <sprite name=\"Luck\">幾率</color></b>獲得特性。",
  "Trait_Mercy_Name": "慈悲",
  "Trait_Mercy_Desc": "復活一人後即可復活整個騎士團。",
  "Trait_MeleeBox_4_Name": "傳奇近戰寶箱",
  "Trait_MeleeBox_4_Desc": "內含傳奇的<b><color=#915900>近戰武器</color></b>。",
  "Trait_MeleeBox_3_Name": "武器箱",
  "Trait_MeleeBox_3_Desc": "箱子裏裝著不知道怎麼塞進去的<b><color=#8A0E00>巨大武器</color></b>。",
  "Trait_MeleeBox_2_Name": "藍色工具箱",
  "Trait_MeleeBox_2_Desc": "箱子裝著適合工地使用的<b><color=#8A0E00>工具</color></b>，滿是金屬氣味。",
  "Trait_MeleeBox_1_Name": "宅配箱",
  "Trait_MeleeBox_1_Desc": "適合用來裝<b><color=#8A0E00>各種雜物</color></b>的完美盒子。",
  "Trait_MeleeBox_0_Name": "樹枝籃子",
  "Trait_MeleeBox_0_Desc": "裏面裝著手感良好的<b><color=#8A0E00>樹枝</color></b>。",
  "Trait_MedicKick_Name": "醫療踢",
  "Trait_MedicKick_Desc": "踢擊（{key:Kick}）可恢復被踢隊友 {0}% 的生命值。踢擊變強了。",
  "Trait_Magnet_Name": "磁鐵",
  "Trait_Magnet_Desc": "經驗獲取範圍增加 {0} 倍。",
  "Trait_Magazine_Name": "彈匣",
  "Trait_Magazine_Desc": "<color=#915900>彈藥容量</color>變為 {0} 倍。",
  "Trait_MaceHead_Name": "鐵鎚頭",
  "Trait_MaceHead_Desc": "從大黴君的釘錘上掉下來的。可眩暈大黴君。",
  "Trait_Mace_Name": "鐵鎚",
  "Trait_Mace_Desc": "武器會跟隨你的游標移動。",
  "Trait_LuckyCharm_Name": "鴻運",
  "Trait_LuckyCharm_Desc": "<sprite name=\"Luck\">幸運增加，強化所有<b><color=#265F08>幾率</color></b>效果。",
  "Trait_LuckPotion_Name": "幸運藥水",
  "Trait_LuckPotion_Desc": "吃下後一天內獲得好 <sprite name=\"Luck\">運氣。",
  "Trait_Lucifer_Name": "大惡魔路西法",
  "Trait_Lucifer_Desc": "吃下任何東西都會變身為大惡魔，持續 {4} 秒。",
  "Trait_LightningStorm_Name": "雷電風暴",
  "Trait_LightningStorm_Desc": "對附近的敵人造成<sprite name=\"Lightning\">雷擊。",
  "Trait_LightningInABottle_Name": "風暴炸彈",
  "Trait_LightningInABottle_Desc": "蘊含<sprite name=\"Lightning\">雷電的高級裝置。",
  "Trait_Lighter_Name": "打火機",
  "Trait_Lighter_Desc": "溫暖的打火機，似乎挺適合用來融化冰塊。\n小心，翻滾時可能會掉落。",
  "Trait_LaserFistMuzzle_Name": "指甲……？",
  "Trait_LaserFistMuzzle_Desc": "拳頭先生掉的指甲。可眩暈拳頭先生。",
  "Trait_KineticBoost_Name": "國王的祝福",
  "Trait_KineticBoost_Desc": "為你投擲的隊友提供一個隨機增益效果。",
  "Trait_Intent_Name": "意志",
  "Trait_Intent_Desc": "生命值低於 {0}% 時獲得 {1} 點護盾。增加最大護盾量。",
  "Trait_Hurry3_Name": "噴射手槍",
  "Trait_Hurry3_Desc": "攻擊速度大幅提升。",
  "Trait_Hurry_Name": "性急",
  "Trait_Hurry_Desc": "攻擊速度提升。",
  "Trait_HugeMagnet_Name": "巨大磁鐵",
  "Trait_HugeMagnet_Desc": "將附近的經驗點都吸過來。",
  "Trait_Hug_Name": "治療軌跡",
  "Trait_Hug_Desc": "翻滾後會<sprite name=\"Heal\">治療路徑上的隊友 {0}% 的生命值。",
  "Trait_HotWheels_Name": "玩火",
  "Trait_HotWheels_Desc": "吃下任何東西後身後會留下火焰足跡，持續 {0} 秒。",
  "Trait_HotPepper_Name": "辣椒",
  "Trait_HotPepper_Desc": "辣辣辣！一段時間內噴吐 <sprite name=\"Burn\">火焰。",
  "Trait_Hop_Name": "狐步",
  "Trait_Hop_Desc": "翻滾距離變長。",
  "Trait_HoneySorcerer_Name": "蜜蜂朋友",
  "Trait_HoneySorcerer_Desc": "翻滾後召喚一只可對敵人造成中毒的蜜蜂朋友。",
  "Trait_HoneyBottle_Name": "蜂蜜罐",
  "Trait_HoneyBottle_Desc": "吃下後<sprite name=\"Heal\">恢復生命值。打碎後會留下一灘黏糊糊的液體。",
  "Trait_HolyGrenade_Name": "神聖手雷",
  "Trait_HolyGrenade_Desc": "投擲或被擊中後會引爆。看似無害，實則強大。\n<i>不知為何，總覺得該用在兔子身上。</i>",
  "Trait_HellCrate_Name": "走私的箱子",
  "Trait_HellCrate_Desc": "嘩啦，嘩啦……",
  "Trait_Heating_Name": "火花",
  "Trait_Heating_Desc": "造成暴擊時會使目標<sprite name=\"Burn\">著火。",
  "Trait_HealSpellBook_Name": "治療卷軸",
  "Trait_HealSpellBook_Desc": "吃下後可 <sprite name=\"Heal\">恢復自身及附近隊友的魔法卷軸。",
  "Trait_HealPotion_Name": "治療藥水（中）",
  "Trait_HealPotion_Desc": "一個裝著魔法液體的<sprite name=\"Heal\">瓶子。",
  "Trait_HealingFactor2_Name": "治癒因數",
  "Trait_HealingFactor2_Desc": "<sprite name=\"Heal\">恢復生命值。低於 50% 生命值時大幅提升恢復效果。",
  "Trait_HealerFriend_Name": "治癒夥伴",
  "Trait_HealerFriend_Desc": "吃下任何東西都會召喚一個治癒夥伴。",
  "Trait_Harden_Name": "變得堅硬",
  "Trait_Harden_Desc": "吃下任何東西都會獲得 {0} 點護盾。增加最大護盾量。",
  "Trait_GomuGomuKick_Name": "橡膠踢",
  "Trait_GomuGomuKick_Desc": "增加踢擊（{key:Kick}）範圍。踢擊變強了。",
  "Trait_GasGrenade_Name": "催淚彈",
  "Trait_GasGrenade_Desc": "釋放 <sprite name=\"Poison\">毒氣。",
  "Trait_GasBomb_Name": "毒氣散佈",
  "Trait_GasBomb_Desc": "被<color=#915900>投射物</color>命中的目標會散播<sprite name=\"Poison\">毒素。",
  "Trait_Friend_Name": "士兵夥伴",
  "Trait_Friend_Desc": "吃下任何東西都會召喚一個士兵夥伴，在你旁邊開槍射擊。",
  "Trait_FrictionBurn_Name": "摩擦熱",
  "Trait_FrictionBurn_Desc": "攜帶盟友並滾動時，會產生一道火焰圈。",
  "Trait_FoodFighter_Name": "一口吞",
  "Trait_FoodFighter_Desc": "可立即吃下任何東西。",
  "Trait_FlickShot2_Name": "側面射擊",
  "Trait_FlickShot2_Desc": "<b><color=#915900>遠程武器</color></b>會額外朝左右90°方向各發射 1 枚子彈。",
  "Trait_FlickShot_Name": "多重射擊",
  "Trait_FlickShot_Desc": "<b><color=#915900>遠程武器</color></b>會額外朝身後發射 1 枚子彈。",
  "Trait_FlashBang_Name": "閃光彈",
  "Trait_FlashBang_Desc": "被擊中後引爆，閃光會遮擋視線。",
  "Trait_FlameKick_Name": "魔王腿",
  "Trait_FlameKick_Desc": "踢擊（{key:Kick}）會留下一條<sprite name=\"Burn\">火焰路徑。踢擊變強了。",
  "Trait_FlameHeal_Name": "火焰治癒",
  "Trait_FlameHeal_Desc": "對敵人造成 <sprite name=\"Burn\">火焰傷害時，有<color=#265F08>幾率</color>恢復<sprite name=\"Heal\">生命值。",
  "Trait_FlameBomb_Name": "燃燒瓶",
  "Trait_FlameBomb_Desc": "在撞擊點製造一片 <sprite name=\"Burn\">火焰區域。",
  "Trait_FlameAwakening_Name": "太陽神之怒",
  "Trait_FlameAwakening_Desc": "受到傷害時會進入覺醒狀態，渾身被 <sprite name=\"Burn\">火焰覆蓋，持續 {0} 秒。",
  "Trait_FistMuzzle_Name": "指甲",
  "Trait_FistMuzzle_Desc": "拳頭先生的指甲。投擲命中拳頭先生可將其擊暈。",
  "Trait_FireFist_Name": "火焰拳",
  "Trait_FireFist_Desc": "徒手攻擊時會點燃敵人。拳頭變強了。",
  "Trait_FireCounter_Name": "燧石",
  "Trait_FireCounter_Desc": "受到傷害會引燃攻擊者。最大生命值增加了。",
  "Trait_FastFist_Name": "快拳",
  "Trait_FastFist_Desc": "徒手攻擊時攻速加快。拳頭變強了。",
  "Trait_FastEating_Name": "速食者",
  "Trait_FastEating_Desc": "進食速度增加 {0} 倍。",
  "Trait_FartSpin_Name": "臭屁旋風",
  "Trait_FartSpin_Desc": "翻滾後沿途留下一股 <sprite name=\"Poison\">毒氣。",
  "Trait_ExplosiveFeet_Name": "爆炸踢",
  "Trait_ExplosiveFeet_Desc": "踢擊（{key:Kick}）會引發爆炸。踢擊變強了。",
  "Trait_ExplosiveBullet_Name": "爆炸彈",
  "Trait_ExplosiveBullet_Desc": "以被<color=#915900>投射物</color>命中的目標為中心引發爆炸。",
  "Trait_Exit_Name": "離開",
  "Trait_Exit_Desc": "吃了就會結束教學。",
  "Trait_Exhaustion_Name": "減速之毒",
  "Trait_Exhaustion_Desc": "<sprite name=\"Poison\">中毒的敵人會被減速。\n<i>受到減速的敵人移動和攻擊速度降低。</i>",
  "Trait_Execution_Name": "死亡黑洞",
  "Trait_Execution_Desc": "擊中任何東西都會形成一個連接來世的黑洞。",
  "Trait_Excited_Name": "興奮！",
  "Trait_Excited_Desc": "對敵人造成暴擊後提升攻擊速度。",
  "Trait_EnergyDrink_Name": "能量飲料",
  "Trait_EnergyDrink_Desc": "注入了某人歡呼聲的飲料。",
  "Trait_ElectricShock_Name": "電擊",
  "Trait_ElectricShock_Desc": "造成暴擊時會對目標施加 <sprite name=\"Lightning\">雷擊。",
  "Trait_ElectricHunt_Name": "火葬",
  "Trait_ElectricHunt_Desc": "擊殺敵人後會留下一條 <sprite name=\"Burn\">火焰軌跡。",
  "Trait_EaterJelly_Name": "果凍",
  "Trait_EaterJelly_Desc": "食用後可恢復生命值的果凍。",
  "Trait_EatBox_3_Name": "急救箱",
  "Trait_EatBox_3_Desc": "箱子裏裝著<b><color=#005A09>高級治療裝備</color></b>。",
  "Trait_EatBox_2_Name": "雙層便當",
  "Trait_EatBox_2_Desc": "充滿魔力的<b><color=#005A09>便當</color></b>。",
  "Trait_EatBox_1_Name": "便當",
  "Trait_EatBox_1_Desc": "裝有<b><color=#005A09>麵包</color></b>和<b><color=#005A09>飲料</color></b>的便當盒。",
  "Trait_DragonKick_Name": "百帕飛踢",
  "Trait_DragonKick_Desc": "踢擊（{key:Kick}）變為飛踢。踢擊變強了。",
  "Trait_DoubleLightning_Name": "連環閃電",
  "Trait_DoubleLightning_Desc": "<sprite name=\"Lightning\">雷擊命中會再次觸發一次。",
  "Trait_DoubleGem_Name": "雙倍礦石",
  "Trait_DoubleGem_Desc": "開採<sprite name=\"Ore\">礦石可獲得額外<sprite name=\"Ore\">礦石。",
  "Trait_Disk_Name": "腰間盤突出",
  "Trait_Disk_Desc": "翻滾會引發腰間盤突出，使你陷入昏迷。",
  "Trait_DevilBomb_Name": "惡魔炸彈",
  "Trait_DevilBomb_Desc": "蘊含強大惡魔之力的炸彈！\n<i>謹慎使用。</i>",
  "Trait_DecisiveStrike2_Name": "終結一擊",
  "Trait_DecisiveStrike2_Desc": "暴擊變得更強。",
  "Trait_CurseOfEven_Name": "縮小詛咒",
  "Trait_CurseOfEven_Desc": "受到縮小詛咒。吃下東西後可恢復體型。",
  "Trait_CriticalShield_Name": "格擋反擊",
  "Trait_CriticalShield_Desc": "<b><color=#8A0E00>近戰武器</color></b>擊中敵人有<b><color=#265F08>一定 <sprite name=\"Luck\">幾率</color></b>獲得 {0} 點護盾。增加最大護盾量。",
  "Trait_CriticalPotion_Name": "致命藥水",
  "Trait_CriticalPotion_Desc": "增加<sprite name=\"ADIcons_8\">暴擊幾率，持續 {0} 秒。",
  "Trait_CriticalHit_Name": "弱點",
  "Trait_CriticalHit_Desc": "暴擊幾率增加 {0}。",
  "Trait_Crate_Name": "木箱子",
  "Trait_Crate_Desc": "裏面有東西。",
  "Trait_Cowboy_Name": "西部槍手",
  "Trait_Cowboy_Desc": "翻滾後會填裝<color=#915900>彈匣</color>。",
  "Trait_Cookie_Name": "餅乾",
  "Trait_Cookie_Desc": "注入了真摯鼓勵的餅乾。",
  "Trait_Consent_Name": "插座",
  "Trait_Consent_Desc": "用來給什麼東西充電的。插入插頭。",
  "Trait_Conjuring_Name": "鬼壓床",
  "Trait_Conjuring_Desc": "夜晚時，每隔 {0} 秒身邊會出現怪物。",
  "Trait_Concussion_Name": "腦震盪",
  "Trait_Concussion_Desc": "受到傷害後會使你混亂 {0} 秒。",
  "Trait_Community_Name": "共生體",
  "Trait_Community_Desc": "<sprite name=\"Heal\">治療對視野內的所有隊友也生效。",
  "Trait_Chopstick_Name": "瘦弱仔",
  "Trait_Chopstick_Desc": "與隊友碰撞時會被推開。",
  "Trait_Cheer_Name": "加油",
  "Trait_Cheer_Desc": "<sprite name=\"Heal\">治療會賦予敏捷。",
  "Trait_Charge_Name": "衝刺",
  "Trait_Charge_Desc": "翻滾會 <sprite name=\"Burn\">點燃路徑上的敵人。",
  "Trait_ChainLightning_Name": "閃電鏈",
  "Trait_ChainLightning_Desc": "<sprite name=\"Lightning\">雷擊會額外觸發閃電鏈。",
  "Trait_Ceramic_Name": "罐子",
  "Trait_Ceramic_Desc": "易碎物品，輕拿輕放。",
  "Trait_CannotEatKing": "你不是國王！",
  "Trait_Bullying_Name": "搜查",
  "Trait_Bullying_Desc": "揮舞騎士有<color=#265F08>較高<sprite name=\"Luck\">幾率</color>找到隨機一樣物品。",
  "Trait_Breaking_Name": "潑射",
  "Trait_Breaking_Desc": "移動時攻擊會降低遠程武器的精准度。",
  "Trait_Bread_Name": "麵包",
  "Trait_Bread_Desc": "新鮮出爐的的 <sprite name=\"Heal\">麵包。外酥裏嫩。",
  "Trait_BoxerGlove_Name": "拳擊手套",
  "Trait_BoxerGlove_Desc": "穆罕默德·洛奇曾經戴過的手套。",
  "Trait_BounceBack_Name": "回彈",
  "Trait_BounceBack_Desc": "投擲的東西擊中目標後回到你手裏。",
  "Trait_Botting_Name": "旋轉騎士",
  "Trait_Botting_Desc": "召喚一個圍繞你旋轉並攻擊的複製武器。",
  "Trait_BombFriend_Name": "炸彈夥伴",
  "Trait_BombFriend_Desc": "召喚炸彈夥伴，沖向敵人並爆炸。",
  "Trait_BomberBomb_Name": "轟炸者之彈",
  "Trait_BomberBomb_Desc": "以十字型爆炸。",
  "Trait_BombEater_Name": "岩岩",
  "Trait_BombEater_Desc": "吃掉炸彈會生成礦石。",
  "Trait_BombBox_1_Name": "強力炸彈箱",
  "Trait_BombBox_1_Desc": "聞起來有點<color=#009A95><b>火藥</b></color>味……還有點魔法味。",
  "Trait_BombBox_0_Name": "炸彈箱",
  "Trait_BombBox_0_Desc": "聞起來有點<color=#009A95><b>火藥</b></color>味。",
  "Trait_Bomb_Name": "炸彈",
  "Trait_Bomb_Desc": "投擲或被擊中時點燃。短暫延遲後爆炸。",
  "Trait_BlueFlame_Name": "蒼炎",
  "Trait_BlueFlame_Desc": "<sprite name=\"Burn\">火焰變為更強力的藍色火焰。",
  "Trait_BloodDonate_Name": "捐血",
  "Trait_BloodDonate_Desc": "消耗生命值來<sprite name=\"Heal\">治療附近虛弱的隊友。",
  "Trait_BlackHoleInABottle_Name": "奇點炸彈",
  "Trait_BlackHoleInABottle_Desc": "引爆並產生一個局部黑洞。",
  "Trait_BioticField_Name": "生物力場",
  "Trait_BioticField_Desc": "專為 <sprite name=\"Heal\">治療騎士團設計的高科技力場。",
  "Trait_BigHealPotion_Name": "治療藥水（大）",
  "Trait_BigHealPotion_Desc": "吃下後會讓你感覺 <sprite name=\"Heal\">如獲新生！",
  "Trait_BeeHive_Name": "蜂巢",
  "Trait_BeeHive_Desc": "持有時會召喚蜜蜂，對敵人造成中毒。",
  "Trait_Barrel_Name": "火藥桶",
  "Trait_Barrel_Desc": "投擲或被擊中時點燃。",
  "Trait_Baking_Name": "烘焙",
  "Trait_Baking_Desc": "翻滾會生成麵包。",
  "Trait_BackBreaker_Name": "坑爹",
  "Trait_BackBreaker_Desc": "只承受一半傷害，另一半傷害由國王承受。",
  "Trait_AttackSpeedPotion_Name": "離子飲料",
  "Trait_AttackSpeedPotion_Desc": "增加<sprite name=\"ADIcons_6\">攻擊速度，持續 {0} 秒。",
  "Trait_AttackDamagePotion_Name": "力量藥水",
  "Trait_AttackDamagePotion_Desc": "吃下後一天內增加 <sprite name=\"ADIcons_5\">攻擊力。",
  "Trait_ArmorShield_Name": "護甲加持",
  "Trait_ArmorShield_Desc": "有護盾時，受到的傷害降低 {0}%。增加最大護盾量。",
  "Trait_Armoring_Name": "快速武裝",
  "Trait_Armoring_Desc": "翻滾時有<b><color=#265F08>一定 <sprite name=\"Luck\">幾率</color></b>生成一個小護盾。增加最大護盾量。",
  "Trait_Armor_Name": "護盾背心",
  "Trait_Armor_Desc": "吃下後獲得 {0} 點護盾。",
  "Trait_AllyCannon_Name": "突擊炮",
  "Trait_AllyCannon_Desc": "投擲距離大幅提升。投擲隊友會在落點引發爆炸。",
  "Trait_AdrenalineField_Name": "戰鬥興奮劑",
  "Trait_AdrenalineField_Desc": "可將騎士團的戰鬥力提升至極限。",
  "Trait_ADHD_Name": "多動症",
  "Trait_ADHD_Desc": "有時候會不小心掉落手裏的物品。",
  "Trait_Acceleration_Name": "加速",
  "Trait_Acceleration_Desc": "<b><color=#8A0E00>近戰武器</color></b>每次攻擊命中都會提升攻速。停止攻擊後重置。",
  "SubPhase_ThrowOre": "將礦石扔進帳篷 {key:Throw} ({0}/{1})",
  "SubPhase_Roll": "翻滾閃避 {key:Roll}（{0}/{1}）",
  "SubPhase_PickupWeapon": "拾起閃亮武器 {deviceKey:Pickup}",
  "SubPhase_PickupOre": "拾取礦石 {deviceKey:Pickup}",
  "SubPhase_PickupExitButton": "拾起“出口” {deviceKey:Pickup}",
  "SubPhase_MoveToOre": "移動至礦石處 {key:Move}",
  "SubPhase_MiningOre": "攻擊礦石來進行開採 {key:Attack}（{0}/{1}）",
  "SubPhase_KillAll": "擊敗所有剩餘的怪物！",
  "SubPhase_Kick": "踢擊敵人 {key:Kick} ({0}/{1})",
  "SubPhase_EvolveTrait": "進化特性",
  "SubPhase_EatWeapon2": "吃掉重複的特性可以進化。長按 {key:Eat}",
  "SubPhase_EatWeapon": "吃掉閃亮的武器可獲得特性。長按 {key:Eat}",
  "SubPhase_EatExitButton": "吃掉“出口”可離開。長按 {key:Eat}",
  "SubPhase_BadgeUpgrade": "升級！",
  "SubPhase_Attack": "攻擊怪物 {key:Attack}（{0}/{1}）",
  "StigmaScript_Floor": "{0}層",
  "StigmaScript_Day": "第{0}天",
  "Stigma_RunningKing_Name": "跑，國王，跑啊",
  "Stigma_RunningKing_Desc": "在{Stage}期間，國王的移動速度增加 {1} 倍。",
  "Stigma_RollTogether_Name": "察言觀色",
  "Stigma_RollTogether_Desc": "在{Stage}期間，當一名玩家翻滾時，所有人一起翻滾。",
  "Stigma_RandomSmallPlayer_Name": "夢幻二人組",
  "Stigma_RandomSmallPlayer_Desc": "在{Stage}期間，{RandomPlayer1}和{RandomPlayer2}受到縮小詛咒。",
  "Stigma_PotentialBloom_Name": "潛能覺醒",
  "Stigma_PotentialBloom_Desc": "在{Stage}期間，所有武器獲得一項特性。",
  "Stigma_OnePunchMan_Name": "一拳傳說",
  "Stigma_OnePunchMan_Desc": "在{Stage}期間，所有敵人一擊即死。",
  "Stigma_LoyalAllie_Name": "忠誠隊友小隊",
  "Stigma_LoyalAllie_Desc": "立即召喚一個忠誠隊友營地。",
  "Stigma_LockWeaponUse_Name": "武器封印",
  "Stigma_LockWeaponUse_Desc": "接下來的{0}分鐘內，任何人都無法使用武器。",
  "Stigma_KingAnnoyance_Name": "王之煩擾",
  "Stigma_KingAnnoyance_Desc": "在{Stage}期間，國王陷入混亂。",
  "Stigma_HavensTime_Name": "天堂時間",
  "Stigma_HavensTime_Desc": "當只剩下一名玩家時，世界將減速{1}秒。",
  "Stigma_FeastBlessing_Name": "盛宴祝福",
  "Stigma_FeastBlessing_Desc": "在{Stage}期間，吃任何東西都會完全回復生命值。",
  "Stigma_Exorcism_Name": "天使恩典",
  "Stigma_Exorcism_Desc": "天使賜予恩典，使下一個 <b>Boss 的生命值</b>降低 <color=#639338>{1}%</color>。",
  "Stigma_EternalPyre_Name": "永恆焚燒",
  "Stigma_EternalPyre_Desc": "在{Stage}期間，所有敵人會一直燃燒直到死亡。",
  "Stigma_DontStarveTogether_Name": "一起不挨餓",
  "Stigma_DontStarveTogether_Desc": "接下來的{0}分鐘內，飢餓值快速上升。",
  "Stigma_CrownBurden_Name": "王冠的重量",
  "Stigma_CrownBurden_Desc": "在{Stage}期間，王冠顯得異常沉重。",
  "Stigma_Burping_Name": "打嗝失調",
  "Stigma_Burping_Desc": "在{Stage}期間，吃任何東西都會讓你打嗝……嗝。",
  "Stigma_BurningEvent_Name": "經驗倍增",
  "Stigma_BurningEvent_Desc": "在{Stage}期間，經驗值獲取增加 {1} 倍。",
  "Stigma_BreadSpawn_Name": "麵包雨",
  "Stigma_BreadSpawn_Desc": "在{Stage}期間，<color=#639338>麵包</color>會從天空落下。",
  "StatusEffect_Vulnerable": "<color=#99FFAD>易傷</color>",
  "StatusEffect_Swiftness": "<color=#B2FFFF>迅捷</color>",
  "StatusEffect_Stun": "<color=#FFB802>眩暈</color>",
  "StatusEffect_Strength": "<color=#FFB2B2>力量</color>",
  "StatusEffect_Slow": "<color=#9097C4>減速</color>",
  "StatusEffect_Silence": "<color=#EEEEEE>沉默</color>",
  "StatusEffect_Shrinked": "縮小",
  "StatusEffect_Root": "<color=#8a8054>束縛</color>",
  "StatusEffect_Regeneration": "<color=#008916>再生</color>",
  "StatusEffect_PoisonStack": "<color=#71B000>中毒</color>",
  "StatusEffect_Poison": "<color=#71B000>中毒</color>",
  "StatusEffect_Lightning": "<color=#ffff80>雷擊</color>",
  "StatusEffect_Invincible": "<color=#D1869D>無敵</color>",
  "StatusEffect_Haste": "<color=#FFF1B2>性急</color>",
  "StatusEffect_Flattened": "壓扁",
  "StatusEffect_Fatigue": "<color=#AAAAAA>疲勞</color>",
  "StatusEffect_Explosion": "<color=#efa139>爆炸</color>",
  "StatusEffect_Devil": "惡魔化",
  "StatusEffect_Critical": "<color=#FFEE00>暴擊</color>",
  "StatusEffect_Confuse": "<color=#510074>混亂</color>",
  "StatusEffect_BurnStack": "<color=#ff7d01>燃燒</color>",
  "StatusEffect_Burn": "<color=#ff7d01>燃燒</color>",
  "StatusEffect_Bullet": "遠程攻擊",
  "StatusEffect_Blind": "<color=#EEEEEE>致盲</color>",
  "Status_Lightning": "<sprite name=\"Lightning\"><color=#ffd200>雷擊</color>",
  "Stat_ShieldMultiplier": "<color=#fd6e09>護盾獲取量</color>",
  "Stat_RangedDamage": "<color=#915900>遠程武器</color>傷害",
  "Stat_PunchDamage": "拳擊傷害",
  "Stat_MoveSpeed": "<color=#00F0FF><sprite name=\"ADIcons_4\">移動速度</color>",
  "Stat_MeleeScale": "<color=#8A0E00>近戰武器</color>尺寸",
  "Stat_MeleeDamage": "<color=#8A0E00>近戰武器</color>傷害",
  "Stat_MaxHealth": "<color=#00D924><sprite name=\"ADIcons_7\">最大生命值</color>",
  "Stat_MagazineSizeMultiplier": "<color=#915900>遠程武器</color>彈匣容量",
  "Stat_Luck": "<color=#265F08><sprite name=\"Luck\">幸運</color>",
  "Stat_KickDamage": "踢擊傷害",
  "Stat_IncreaseBurnAndPoison": "<sprite name=\"Poison\"><color=#CEF15E>中毒</color> <sprite name=\"Burn\"><color=#FF9520>燃燒</color>持續時間",
  "Stat_HealMultiplier": "<color=#4ea32c>治癒量</color>",
  "Stat_CriticalDamage": "<color=#ed00ff>暴擊傷害</color>",
  "Stat_CriticalChance": "<color=#ed00ff><sprite name=\"ADIcons_8\">暴擊率</color>",
  "Stat_AttackSpeed": "<color=#FFF700><sprite name=\"ADIcons_6\">攻擊速度</color>",
  "Stat_AttackDamage": "<color=#FF0000><sprite name=\"ADIcons_5\">攻擊力</color>",
  "Sprite_ReadyButton": "zh-TW_ReadyButtonText_Sprite",
  "Settings_zh_TW": "繁體中文",
  "Settings_zh_CN": "簡體中文",
  "Settings_WindowMode": "視窗模式",
  "Settings_VsyncDesc": "防止畫面撕裂現象。",
  "Settings_Vsync": "垂直同步",
  "Settings_VibrationSettings": "震動",
  "Settings_VibrationIntensityDesc": "調整控制器的震動。",
  "Settings_VibrationIntensity": "震動強度",
  "Settings_VibrationDesc": "啟用控制器震動。",
  "Settings_Vibration": "震動",
  "Settings_vi_VN": "Tiếng Việt",
  "Settings_UserInterface": "用戶介面",
  "Settings_uk_UA": "Ukrainian",
  "Settings_tr_TR": "Turkish",
  "Settings_ThrowSensitivityDesc": "調整控制器的投擲靈敏度。數值越低，調整越慢。",
  "Settings_ThrowSensitivity": "投擲靈敏度",
  "Settings_th_TH": "แบบไทย",
  "Settings_Sound": "音效",
  "Settings_ShowKeyDesc": "在畫面下方顯示可操作的按鍵。",
  "Settings_ShowKey": "按鍵說明",
  "Settings_ScreenShakeDesc": "啟用畫面震動效果。",
  "Settings_ScreenShake": "畫面震動",
  "Settings_ru_RU": "Русский",
  "Settings_ResolutionDesc": "調整同時顯示在畫面上的像素數量",
  "Settings_Resolution": "解析度",
  "Settings_ResetCheck": "確定要重置所有設置嗎？",
  "Settings_pt_BR": "Português",
  "Settings_Preset3Desc": "推薦給熟悉任天堂遊戲的玩家。",
  "Settings_Preset3": "預設3",
  "Settings_Preset2Desc": "推薦喜歡手動瞄準的玩家。",
  "Settings_Preset2": "預設2",
  "Settings_Preset1Desc": "推薦喜歡挑戰性操作的真正玩家。",
  "Settings_Preset1": "預設1",
  "Settings_Preset": "預設",
  "Settings_pl_PL": "Polski",
  "Settings_MusicVolumeDesc": "調整某處傳來的音樂音量。",
  "Settings_MusicVolume": "音樂",
  "Settings_Music": "音樂",
  "Settings_Misc": "其他",
  "Settings_MainVolumeDesc": "同時調整所有聲音。",
  "Settings_MainVolume": "總音量",
  "Settings_Language": "語言",
  "Settings_ko_KR": "한국어",
  "Settings_Keyboard": "鍵盤",
  "Settings_Keybindings": "按鍵綁定",
  "Settings_ja_JP": "日本語",
  "Settings_it_IT": "Italiano",
  "Settings_Interaction": "互動",
  "Settings_HoldAttackDesc": "長按攻擊鍵持續攻擊。",
  "Settings_HoldAttack": "長按攻擊",
  "Settings_Graphics": "畫面設定",
  "Settings_Gamepad": "手柄",
  "Settings_FullScreenDesc": "切換視窗模式或全螢幕模式。",
  "Settings_FullScreen": "全螢幕",
  "Settings_fr_FR": "Français",
  "Settings_FlashBrightnessDesc": "調暗如閃光彈等突發的螢幕閃爍。",
  "Settings_FlashBrightness": "閃光防護",
  "Settings_es_ES": "Español",
  "Settings_es_419": "Latin American Spanish",
  "Settings_en_US": "English",
  "Settings_de_DE": "Deutsch",
  "Settings_CustomDesc": "隨心所欲地自定義控制方式。",
  "Settings_Custom": "自訂設定",
  "Settings_ControlWriggle_Keyboard": "掙脫",
  "Settings_ControlWriggle_Gamepad": "掙脫",
  "Settings_ControlVote_Keyboard": "投票",
  "Settings_ControlVote_Gamepad": "投票",
  "Settings_ControlTombFlinch_Keyboard": "墓碑掙扎",
  "Settings_ControlTombFlinch_Gamepad": "墓碑掙扎",
  "Settings_ControlThrowCharge_Keyboard": "瞄準投擲",
  "Settings_ControlThrowCharge_Gamepad": "瞄準投擲",
  "Settings_ControlThrowCancel_Keyboard": "取消投擲",
  "Settings_ControlThrowCancel_Gamepad": "取消投擲",
  "Settings_ControlThrow_Keyboard": "投擲",
  "Settings_ControlThrow_Gamepad": "投擲",
  "Settings_ControlTeamInfo_Keyboard": "隊伍資訊",
  "Settings_ControlTeamInfo_Gamepad": "隊伍資訊",
  "Settings_ControlSettings_Keyboard": "設定",
  "Settings_ControlSettings_Gamepad": "設定",
  "Settings_ControlSelect_Keyboard": "選擇",
  "Settings_ControlSelect_Gamepad": "選擇",
  "Settings_Controls": "控制",
  "Settings_ControlRoll_Keyboard": "翻滾",
  "Settings_ControlRoll_Gamepad": "翻滾",
  "Settings_ControlReload_Keyboard": "裝填",
  "Settings_ControlReload_Gamepad": "裝填",
  "Settings_ControlPing_Keyboard": "信號",
  "Settings_ControlPing_Gamepad": "信號",
  "Settings_ControlPickAndDrop_Gamepad": "互動",
  "Settings_ControlPick_Keyboard": "拾取/互動",
  "Settings_ControlPick_Gamepad": "拾取/互動",
  "Settings_ControlMyInfo_Keyboard": "我的資訊",
  "Settings_ControlMyInfo_Gamepad": "我的資訊",
  "Settings_ControlMove_Keyboard": "移動",
  "Settings_ControlMove_Gamepad": "移動",
  "Settings_ControlKick_Keyboard": "踢擊",
  "Settings_ControlKick_Gamepad": "踢擊",
  "Settings_ControlEat_Keyboard": "吃掉",
  "Settings_ControlEat_Gamepad": "吃掉",
  "Settings_ControlDrop_Keyboard": "丟棄",
  "Settings_ControlDrop_Gamepad": "丟棄",
  "Settings_ControlDance3_Keyboard": "跳舞 3",
  "Settings_ControlDance3_Gamepad": "跳舞 3",
  "Settings_ControlDance2_Keyboard": "跳舞 2",
  "Settings_ControlDance2_Gamepad": "跳舞 2",
  "Settings_ControlDance1_Keyboard": "跳舞 1",
  "Settings_ControlDance1_Gamepad": "跳舞 1",
  "Settings_ControlDance_Gamepad": "舞蹈",
  "Settings_ControlChangeRightTab_Keyboard": "切換右標籤頁",
  "Settings_ControlChangeRightTab_Gamepad": "切換右標籤頁",
  "Settings_ControlChangeLeftTab_Keyboard": "切換左標籤頁",
  "Settings_ControlChangeLeftTab_Gamepad": "切換左標籤頁",
  "Settings_ControlCancel_Keyboard": "取消",
  "Settings_ControlCancel_Gamepad": "取消",
  "Settings_ControlBack_Keyboard": "返回",
  "Settings_ControlBack_Gamepad": "返回",
  "Settings_ControlAttack_Keyboard": "攻擊",
  "Settings_ControlAttack_Gamepad": "攻擊",
  "Settings_Control": "控制",
  "Settings_Confirm": "確認",
  "Settings_Combat": "戰鬥",
  "Settings_ButtonBindings": "按鍵設置",
  "Settings_BrightnessDesc": "如果夜晚太暗，可調高此數值。",
  "Settings_Brightness": "亮度",
  "Settings_AutoThrowAimDesc": "投擲物品時自動瞄準，更容易命中目標。",
  "Settings_AutoThrowAim": "投擲自動瞄準",
  "Settings_Autos": "控制選項",
  "Settings_AutoAimDesc": "自動面向攻擊方向。",
  "Settings_AutoAim": "自動瞄準",
  "Settings_AttackSensitivityDesc": "調整控制器的轉向靈敏度。數值越低，轉向越慢。",
  "Settings_AttackSensitivity": "攻擊靈敏度",
  "Settings_AmbienceVolumeDesc": "調整環境和效果音的音量。",
  "Settings_AmbienceVolume": "效果音量",
  "Settings_Accessibility": "無障礙設定",
  "Setting_PressAnyKey": "按任意鍵設置新輸入",
  "Setting_On": "開啟",
  "Setting_Off": "關閉",
  "Setting_Graphics": "畫面設定",
  "Setting_Game": "遊戲",
  "Setting_Audio": "音頻",
  "Script_YourTrait": "{0}: {1} - <color={2}>{3}</color>",
  "Script_WhosSelecting": "{0}的選擇",
  "Script_WeaponAttackDamage": "<color=#{1}>{2}{0}</color>",
  "Script_TraitTag_Vision": "ICU",
  "Script_TraitTag_Tomb": "RIP",
  "Script_TraitTag_Tanker": "坦克",
  "Script_TraitTag_Summon": "召喚",
  "Script_TraitTag_Speed": "加速",
  "Script_TraitTag_Roll": "翻滾",
  "Script_TraitTag_Reviver": "復活",
  "Script_TraitTag_Ranged": "遠程",
  "Script_TraitTag_Potion": "藥水",
  "Script_TraitTag_Poison": "中毒",
  "Script_TraitTag_Ore": "礦石",
  "Script_TraitTag_Melee": "劍客",
  "Script_TraitTag_Luck": "幸運",
  "Script_TraitTag_Lucifer": "惡魔",
  "Script_TraitTag_Lightning": "電擊",
  "Script_TraitTag_LetsGo": "我們走！",
  "Script_TraitTag_Kick": "踢擊",
  "Script_TraitTag_Holy": "神聖",
  "Script_TraitTag_Growth": "貪婪",
  "Script_TraitTag_Groggy": "眩暈！",
  "Script_TraitTag_Fist": "核彈衝擊",
  "Script_TraitTag_Fire": "熾烈",
  "Script_TraitTag_Explosion": "爆炸",
  "Script_TraitTag_Eat": "吃貨",
  "Script_TraitTag_Dark": "黑暗",
  "Script_TraitTag_Critical": "致命",
  "Script_TraitTag_Choco": "巧克力",
  "Script_TraitTag_Buff": "支援",
  "Script_TraitTag_Bomb": "炸彈",
  "Script_TraitTag_BlackHole": "黑洞",
  "Script_TraitTag_AttackSpeed": "速攻",
  "Script_TraitTag_Armor": "安全第一",
  "Script_TraitReinforce": "{0}的特性進化了！",
  "Script_TraitMaxCountExceeded": "所有欄位已滿！",
  "Script_TraitAlreadyOwned": "已擁有該特性。",
  "Script_TombProtection": "尊重屍體。",
  "Script_StatisticType_TakenDamage": "承受傷害",
  "Script_StatisticType_Revival": "隊友復活",
  "Script_StatisticType_ResourceMine": "開採礦石數",
  "Script_StatisticType_Resource": "投入礦石數",
  "Script_StatisticType_MoveDistance": "移動距離",
  "Script_StatisticType_Kill": "擊殺數",
  "Script_StatisticType_Heal": "治療量",
  "Script_StatisticType_Eat": "吃掉物品數",
  "Script_StatisticType_Death": "死亡次數",
  "Script_StatisticType_DealDamage": "造成傷害",
  "Script_ShrinkCurse": "縮小詛咒",
  "Script_SelectBadge": "選擇一個<b>升級</b>。",
  "Script_ResultTitle": "皇家報告",
  "Script_ResultTime": "<b>生存時間：{0}</b>",
  "Script_ResultRestartVote": "再次挑戰！({0}/{1})",
  "Script_ResultFloor": "<b>存活樓層：{0}層</b>",
  "Script_ResultDay": "<b>存活天數：{0}天</b>",
  "Script_RemoveStigmaLog": "移除 <color={color}>{type}</color> {0}",
  "Script_ReinforceSuccess": "大檢修成功！",
  "Script_Prayer9": "阿門",
  "Script_Prayer8": "小石騎士萬歲！",
  "Script_Prayer7": "我們虔誠呼喚您的聖名，",
  "Script_Prayer6": "在您的憐憫中堅定信念，",
  "Script_Prayer5": "填滿這雙空蕩蕩的手。",
  "Script_Prayer4": "在這段危險的旅途中，",
  "Script_Prayer3": "傾聽您僕人的禱告吧。",
  "Script_Prayer2": "請看看您卑微的僕人，",
  "Script_Prayer1": "噢，仁慈的小石騎士創造者啊，",
  "Script_PotionSpawn": "獲得藥水！",
  "Script_PlayerRevive": "{0} 已復活。",
  "Script_PlayerJoin": "<color=green>{0}</color> 已加入。",
  "Script_PermanentStatIncrease": "+{0}",
  "Script_PermanentStatDecreaseString": "{0} 降低",
  "Script_PebblesAllDied": "騎士團<color=red>全軍覆沒</color>了…",
  "Script_OreSpawn": "獲得礦石",
  "Script_NonEatableItem": "無法吃掉的物品。",
  "Script_NoEvolution": "無可進化的特性。",
  "Script_MoveSpeedIncrease": "<color=#FFF700><sprite name=\"ADIcons_4\">移動速度</color>提升！",
  "Script_MoveBattleLazy": "我喜歡偷懶！（獎勵移動距離最低的 3 人）",
  "Script_MoveBattleEnergetic": "動得很勤快嘛……（獎勵移動距離最高的 3 人）",
  "Script_MoveBattle": "{0} 秒內總共行走 {1} 米可獲得獎勵。",
  "Script_MonsterSpawnerAppearDesc": "不快點可能會難以應付……",
  "Script_MonsterSpawnerAppear": "黴菌墓地出現了！",
  "Script_MerchantAppear": "商人出現了！！",
  "Script_MaxArmorAmount": "超過<color=#8C3400>護盾</color>最大值",
  "Script_MagazineSize": "<sprite name=\"Bullet\"> {value}",
  "Script_LevelUp": "升級！",
  "Script_LegendaryTraitExplanation": "傳說武器正在<color=#{0}>強化</color>該特性…",
  "Script_KingTrait": "國王的特性無法被吃掉。",
  "Script_InvincibilityEffect": "無敵!",
  "Script_ImmuneToStatusEffect": "免疫 {0}",
  "Script_Hungry4": "快要餓死了！",
  "Script_Hungry3": "好餓啊！",
  "Script_Hungry2": "得找點吃的",
  "Script_Hungry1": "有點餓了…",
  "Script_HoldingTrait": "{0}：持有 <color={1}>{2}</color>",
  "Script_HidePlantAppearDesc": "裏面會是什麼呢？？",
  "Script_HidePlantAppear": "巨大植物出現了！",
  "Script_HaveTrait": "{0}：擁有 <color={1}>{2}</color>",
  "Script_GiantEffect": "<color=#00D924>巨大化</color>？！",
  "Script_GiantCurse": "巨人詛咒",
  "Script_GameEndLastWave": "恭喜！你成功守護了王國，並<color=green>倖存</color>了下來！",
  "Script_GameEndCountdown": "{0} 秒後進入結算畫面。",
  "Script_FindTrait": "{0} 發現了 <b><color={1}>{2}</color></b> 特性。",
  "Script_FindLoyalAlly": "尋找忠誠的隊友！！！",
  "Script_EvolutionCondition": "進化",
  "Script_EatTrait": "長按（{key:Eat}）以<color=#{0}>綁定</color>",
  "Script_EatDarkTrait": "吃掉（{key:Eat}）以<color=#{0}>啟動/綁定</color>",
  "Script_EarnTrait": "{0} 獲得了 <b><color={1}>{2}</color></b> 特性。",
  "Script_DisableDevilStigma": "移除惡魔減益",
  "Script_DisableAngelStigma": "移除天使增益",
  "Script_DevilStigma": "惡魔減益",
  "Script_DeathByTrait": "{0} 被 {1} 的特性殺死了。",
  "Script_DeathByStarvation": "{0} 餓死了。",
  "Script_DeathByProjectile": "{0} 被 {1} 狙殺了。",
  "Script_DeathByPoison": "{0} 被 {1} <color=#71B000>毒</color>死了。",
  "Script_DeathByMisc": "{0} 被 {1} 殺死了。",
  "Script_DeathByMelee": "{0} 被 {1} 殺死了。",
  "Script_DeathByExplosion": "{0} 被 {1} <color=red>炸</color>死了。",
  "Script_DeathByBurn": "{0} 被 {1} <color=#B00000>燒</color>死了。",
  "Script_DamageImmune": "效果微乎其微……",
  "Script_CampUpgradeReset": "消耗重置",
  "Script_BossAwaken": "我不會再等了……!!",
  "Script_Bake": "烘焙成功！",
  "Script_Attention": "{0}：注意！！",
  "Script_AttackSpeedIncrease": "<color=#00F0FF><sprite name=\"ADIcons_6\">攻擊速度</color> 提升！",
  "Script_AttackSpeed": "<sprite name=\"ADIcons_6\"> <color={color}>{sign}{value}</color>",
  "Script_AttackRange": "<sprite name=\"AttackRange\"> {value}",
  "Script_AttackDamageIncrease": "<color=#FF0000><sprite name=\"ADIcons_5\">攻擊力</color> 提升！",
  "Script_AttackDamage": "<sprite name=\"ADIcons_5\"> <color={color}>{sign}{value}</color>",
  "Script_Armor": "召喚護盾！",
  "Script_AngelStigma": "天使增益",
  "Script_AddTraitSlot": "特性格子增加了！",
  "Script_AddStigmaLog": "獲得 <color={color}>{type}</color> {0}",
  "Phase_TraitEvolution": "特性進化",
  "Phase_TeamUpgrade": "升級！",
  "Phase_SurviveInNight": "生存",
  "Phase_GetTrait": "獲得特性",
  "Phase_ExitTutorial": "結束教學",
  "Phase_CollectOre": "挖掘礦石",
  "NPC_MerchantThanks": "謝謝！",
  "NPC_MerchantItsTimeToGo": "該回森林去了……",
  "NPC_Ignite": "轟！",
  "NPC_GrassHurt": "哎呀！",
  "NPC_ChainExplosion": "連鎖爆炸！",
  "GameTips_9": "<sprite name=\"Luck\">幸運值越高，技能觸發率與暴擊率越高。",
  "GameTips_8": "努力開發中！若有BUG請回報，我們一定會修正！",
  "GameTips_6": "角色的種族是小石騎士，他們的國王被稱之為“巨石”。",
  "GameTips_5": "按 {key:LocalTraitCheck} 可查看特性詳情。",
  "GameTips_4": "按 {key:Roll} 翻滾。",
  "GameTips_3": "按 {key:Dance1}{key:Dance2}{key:Dance3} 跳舞。",
  "GameTips_20": "注意 Boss 戰的時間限制。當倒計時歸 0 時，<b>遊戲結束</b>。",
  "GameTips_2": "地獄黴菌天生憎恨小石騎士。",
  "GameTips_19": "踢擊AI（電腦）玩家會讓他們丟掉手中的物品。",
  "GameTips_18": "死後變成墓碑了？試試按 {key:Ping}！說不定會有救世主出現…！？！",
  "GameTips_17": "投擲物品擊中敵人視為遠程攻擊。",
  "GameTips_16": "升級可逐漸提升你的最大生命值和攻擊力！",
  "GameTips_15": "植物系怪物免疫中毒。",
  "GameTips_14": "遇到商人一定要和他說說話，或許會發現強力武器呢…",
  "GameTips_13": "主播飾演國王，觀眾飾演騎士團，保證是超有趣的直播內容~",
  "GameTips_11": "國王可以舉起騎士們，甚至可以扔出去…難道還能揮舞？",
  "GameTips_10": "國王升級會強化整個隊伍！",
  "GameTips_1": "使用 {key:Throw} 或 {key:Attack} 來扔拖鞋。",
  "EvolutionCondition_Stupor": "被敵人擊中",
  "EvolutionCondition_Shyness": "遠離隊友",
  "EvolutionCondition_Rebound": "攻擊",
  "EvolutionCondition_Ready": "準備就緒",
  "EvolutionCondition_PushingCurse": "推開 {0} 個物品",
  "EvolutionCondition_Nearsighted": "恢復生命",
  "EvolutionCondition_Hell": "死亡",
  "EvolutionCondition_Fatness": "行走 {0} 米",
  "EvolutionCondition_Disk": "腰椎間盤發作",
  "EvolutionCondition_CurseOfEven": "通過吃下物品來恢復體型",
  "EvolutionCondition_Conjuring": "不攻擊",
  "EvolutionCondition_Concussion": "不受傷害",
  "EvolutionCondition_Chopstick": "被撞飛",
  "EvolutionCondition_Breaking": "使用投射物擊殺敵人",
  "EvolutionCondition_BloodDonate": "捐獻生命",
  "EvolutionCondition_BackBreaker": "對國王造成傷害",
  "EvolutionCondition_ADHD": "保持靜止",
  "Error_WrongPassword": "房間代碼錯誤。",
  "Error_WrongLobby": "無效房間",
  "Error_VersionMismatch": "版本不匹配。",
  "Error_SteamLobbySearchTimeout": "連接逾時。\n\n由於發生非預期的問題，載入出現延遲。\n請再試一次或重新啟動。",
  "Error_SteamLobbyListFailed": "載入房間列表失敗。\n（需重啟 Steam）",
  "Error_SteamLobbyCreateFailed": "創建房間失敗。（{0}）",
  "Error_SteamInitFailed": "<b>[帳號連動錯誤]</b>\n\n1. 請確認已登入 Steam。\n2. 請確認《佩布爾騎士》已在您的 Steam 資料庫中。\n3. 若問題持續發生，請加入我們的 Discord。",
  "Error_RoomNotFound": "加入房間失敗。",
  "Error_NotImplementedYet": "尚未實裝。",
  "Error_LobbyNotFound": "未找到房間。請檢查房間代碼。",
  "Error_LobbyJoinYouBlockedMember": "連接房間失敗。（您拉黑了此房間中的某個玩家。）",
  "Error_LobbyJoinRateLimitExceeded": "請求過多。請稍後重試。",
  "Error_LobbyJoinNotAllowed": "您沒有加入此房間的許可權。",
  "Error_LobbyJoinMemberBlockedYou": "房間中有成員遮罩了您。",
  "Error_LobbyJoinLimited": "受限制的Steam帳戶。",
  "Error_LobbyJoinFull": "房間已滿。",
  "Error_LobbyJoinErrorUnknown": "請聯繫社區。",
  "Error_LobbyJoinError": "發生意外錯誤。請稍後重試。",
  "Error_LobbyJoinDoesntExist": "房間不存在。",
  "Error_LobbyJoinCommunityBan": "帳戶被禁止訪問社區。",
  "Error_LobbyJoinClanDisabled": "房間已鎖定或禁用。",
  "Error_LobbyJoinBanned": "您已被此房間拉黑。",
  "Error_LobbyInGame": "遊戲已經開始。",
  "Error_LobbyFull": "房間已滿。",
  "Error_LobbyCreateFailed": "建立房間失敗。",
  "Error_HostDisconnected": "與主機的連接已斷開。",
  "Error_Heartbeat": "無效房間。",
  "Error_CantConnectToYourself": "無法加入您自己創建的房間。",
  "EntityName_Unknown": "未知存在",
  "Entity_ZombieMeleeMonster2_Name": "藍色僵屍黴菌",
  "Entity_ZombieMeleeMonster_Name": "僵屍黴菌",
  "Entity_WallMan_BossName": "岩石瑪利亞",
  "Entity_VendingMachine_Name": "自動販賣機",
  "Entity_Unkown_Name": "非預期的遊戲設計",
  "Entity_TorchSnowman_BossName": "羅拉福",
  "Entity_TimeSkrrBoss_BossName": "歸來的骷髏龐",
  "Entity_Stumble_BossName": "方塊頭",
  "Entity_StoreNpc_Name": "商人",
  "Entity_StoneMonster_Name": "岩石怪",
  "Entity_StoneMoldyBoss_BossName": "巨石蝸牛",
  "Entity_StoneMeleeMonster_Name": "石頭怪",
  "Entity_StoneCannonMonster_Name": "投石怪",
  "Entity_StickyBomb_Name": "粘性炸彈",
  "Entity_Snowman_BossName": "羅拉福",
  "Entity_SnakeBossTail_BossName": "沙咿·胡魯魯",
  "Entity_SnakeBoss_BossName": "沙咿·胡魯魯",
  "Entity_SmallMoleMonster_Name": "地瓜怪物",
  "Entity_SmallHealPotion_Name": "治療藥水（小）",
  "Entity_SlowWallMonster_Name": "推牆菌",
  "Entity_Skrr_BossName": "骷髏龐",
  "Entity_ShotgunOrester_BossName": "魔草",
  "Entity_Sandbag_Name": "沙包",
  "Entity_Rockey_BossName": "穆罕默德・洛奇",
  "Entity_RobotRockey_BossName": "穆罕默德・洛奇 2.0",
  "Entity_RewardChest_Name": "寶箱",
  "Entity_RegenerationPotion_Name": "恢復藥水",
  "Entity_RafflesiaMonster_Name": "大王花",
  "Entity_RafflesiaBossVine_Name": "失控的莖",
  "Entity_RafflesiaBoss_BossName": "“似”植物",
  "Entity_PurpleFlower_Name": "紫色花",
  "Entity_ProjectileMonster_Name": "炮手黴菌",
  "Entity_ProjectileFriend_Name": "士兵夥伴",
  "Entity_PrismLaserBoss_BossName": "瑞米亞爾",
  "Entity_PotatoMonster_Name": "馬鈴薯怪物",
  "Entity_OresterMonster_BossName": "魔草",
  "Entity_OreSegment_Name": "礦石",
  "Entity_OreFlower_Name": "礦石花",
  "Entity_Ore_Name": "礦石",
  "Entity_MutitapBatteryMan_BossName": "噗噗鬼",
  "Entity_Mr.Fist_BossName": "拳頭先生",
  "Entity_MovingBombBomber_BossName": "癲狂炸彈人",
  "Entity_MovingBomb_BossName": "瘋狂炸彈人",
  "Entity_MoveSpeedPotion_Name": "速度藥水",
  "Entity_MonsterGrass_Name": "怪物草",
  "Entity_MoleBoss_BossName": "兩只豬",
  "Entity_Moldy_BossName": "大黴君",
  "Entity_MiniWallMonster_Name": "小推牆菌",
  "Entity_MiniMonster_Name": "小黴菌",
  "Entity_Meteor_Name": "惡魔隕石",
  "Entity_MeleeMonster2_Name": "藍色黴菌",
  "Entity_MeleeMonster_Name": "黴菌",
  "Entity_Magnetic_BossName": "磁鐵",
  "Entity_MadScientist_Name": "博士黴菌",
  "Entity_MaceHead_Name": "鐵鎚",
  "Entity_LuckPotion_Name": "幸運藥水",
  "Entity_LightningInABottle_Name": "風暴瓶",
  "Entity_LavaStumble_BossName": "瑪格尼斯",
  "Entity_LaserBoss_BossName": "瑞米亞爾",
  "Entity_KingEaterManager_BossName": "萬兆吞吞",
  "Entity_KingEater_BossName": "萬兆吞吞",
  "Entity_ItemBox_Name": "物品箱",
  "Entity_Internet_Player_Name": "小石騎士",
  "Entity_IgnitedBomb_Name": "已點燃的炸彈",
  "Entity_HoneyBottle_Name": "蜂蜜罐",
  "Entity_HommingSkrrBoss_BossName": "骷髏龐 2.0",
  "Entity_HolyGrenade_Name": "神聖手雷",
  "Entity_HealPotion_Name": "治療藥水（中）",
  "Entity_HealFriend_Name": "治癒夥伴",
  "Entity_GrassMonster_Name": "小草黴菌",
  "Entity_Grass_Name": "雜草",
  "Entity_GiantPlant_Name": "伏擊黴菌",
  "Entity_Generator_Name": "發電機",
  "Entity_GasGrenade_Name": "催淚彈",
  "Entity_FlashBang_Name": "閃光彈",
  "Entity_FlameBomb_Name": "燃燒瓶",
  "Entity_FistCouple_BossName": "拳頭先生與夫人",
  "Entity_EnemyBomb_Name": "敵方炸彈",
  "Entity_EliteStoneMeleeMonster_Name": "巨石菌",
  "Entity_EliteMeleeMonster_Name": "巨大黴菌",
  "Entity_Eater_BossName": "千兆吞吞",
  "Entity_Eater_50%_BossName": "兆吞吞",
  "Entity_Eater_25%_BossName": "千吞吞",
  "Entity_Eater_12.5%_BossName": "吞吞",
  "Entity_Eater_100%_BossName": "千兆吞吞",
  "Entity_DrunkenSkrr_BossName": "暈眩龐",
  "Entity_DirtMonsterSpawner_Name": "泥土生成器",
  "Entity_DirtMini_Name": "泥土小黴菌",
  "Entity_DirtMeleeMonster_Name": "泥土黴菌",
  "Entity_DiceBoss_BossName": "便士骰子",
  "Entity_DevilHand_Name": "惡魔之手",
  "Entity_DevilBomb_Name": "惡魔炸彈",
  "Entity_DarkFlower_Name": "黑暗之花",
  "Entity_CriticalPotion_Name": "致命藥水",
  "Entity_CrateMini_Name": "害羞黴菌",
  "Entity_ConjoinedPotatoMonster_Name": "馬鈴薯怪物",
  "Entity_ChargedMagnetBoss_BossName": "磁鐵",
  "Entity_Ceramic_Name": "罐子",
  "Entity_BurningMini_Name": "燃燒小黴菌",
  "Entity_BulletMonster_Name": "子彈怪",
  "Entity_BoomerangEnemy_Name": "小草迴旋鏢黴菌",
  "Entity_BombMonster_Name": "炸彈黴菌",
  "Entity_BombFriend_Name": "炸彈夥伴",
  "Entity_Bomber_BossName": "瘋狂炸彈人",
  "Entity_Bomb_Name": "炸彈",
  "Entity_BlackHole_Name": "黑洞瓶",
  "Entity_BioticField_Name": "生體護盾",
  "Entity_BigHealPotion_Name": "治療藥水（大）",
  "Entity_BeeHive_Name": "蜂巢",
  "Entity_BeeFriend_Name": "蜜蜂朋友",
  "Entity_BatteryMan_BossName": "噗噗鬼",
  "Entity_Barrel_Name": "火藥桶",
  "Entity_AttackSpeedPotion_Name": "迅捷藥水",
  "Entity_AttackDamagePotion_Name": "力量藥水",
  "Entity_AdrenalineField_Name": "戰鬥興奮劑",
  "Control_ThrowUnhold": "{key:Throw}",
  "Control_Throw": "{key:Throw}",
  "Control_Roll": "{key:Roll}",
  "Control_Reload": "{key:Reload}",
  "Control_Ping": "{key:Ping}",
  "Control_MoveRight": "{key:MoveRight}",
  "Control_MoveLeft": "{key:MoveLeft}",
  "Control_Move": "{key:Move}",
  "Control_LocalTraitCheck": "{key:LocalTraitCheck}",
  "Control_Kick": "{key:Kick}",
  "Control_Inventory": "{key:Inventory}",
  "Control_Eat": "{key:Eat}",
  "Control_DropOrPickup": "{deviceKey:Pickup}",
  "Control_Dance": "{key:Dance1}{key:Dance2}{key:Dance3}",
  "Control_Attack": "{key:Attack}",
  "Control_Anykey": "{key:Anykey}",
  "Badge_UpgradeWeaponRank_Name": "通貨膨脹",
  "Badge_UpgradeWeaponRank_Desc": "武器平均品級增加，提升高級武器出現的幾率。",
  "Badge_Shield_Desc": " \n<color=#ef6600>護盾道具</color> \n<sprite name=\"Shield\"> +{1}",
  "Badge_RangedBox_3_Name": "遠程武器箱",
  "Badge_RangedBox_3_Desc": "戰場上出現裝有<b><color=#915900>遠程武器</color></b>的槍械箱。",
  "Badge_RangedBox_2_Name": "遠程工具箱",
  "Badge_RangedBox_2_Desc": "戰場上出現裝有<b><color=#915900>遠程武器</color></b>的工具箱。",
  "Badge_RangedBox_1_Name": "遠程鞋盒",
  "Badge_RangedBox_1_Desc": "戰場上出現裝有<b><color=#915900>遠程武器</color></b>的鞋盒。",
  "Badge_OreMaxHealth_Name": "生命礦石",
  "Badge_OreMaxHealth_Desc": "吃掉礦石永久增加最大生命值。",
  "Badge_OreAttackDamage_Name": "力量礦石",
  "Badge_OreAttackDamage_Desc": "吃掉礦石永久增加攻擊力。",
  "Badge_Merchant_Name": "貿易時代",
  "Badge_Merchant_Desc": "攜帶<color=#009A95><b>獨特武器</b></color>的商人出現在戰場上。",
  "Badge_MeleeBox_3_Name": "強力武器箱",
  "Badge_MeleeBox_3_Desc": "<b><color=#8A0E00>近戰武器</color></b>升級為更強力的變種。",
  "Badge_MeleeBox_2_Name": "強力工具箱",
  "Badge_MeleeBox_2_Desc": "<b><color=#8A0E00>近戰武器</color></b>升級為重型工具。",
  "Badge_MeleeBox_1_Name": "古怪盒子",
  "Badge_MeleeBox_1_Desc": "<b><color=#8A0E00>近戰武器</color></b>升級為臨時武器。",
  "Badge_MaxHealthDecrease_Desc": "<b>最大生命值</b>降低 <color=red>{0}%</color>。",
  "Badge_Heal_Desc": " \n<color=#3a8d42>治療道具</color> \n<sprite name=\"Heal\"> {1}%",
  "Badge_EatBox_3_Name": "急救箱",
  "Badge_EatBox_3_Desc": "具有現代科技的<color=#005A09>治療物品</color>將會出現。",
  "Badge_EatBox_2_Name": "雙層便當",
  "Badge_EatBox_2_Desc": "充滿魔力的<color=#005A09>治療物品</color>將會出現在戰場上。",
  "Badge_EatBox_1_Name": "便當",
  "Badge_EatBox_1_Desc": "可恢復生命值的<color=#005A09>恢復藥水</color>將會出現。",
  "Badge_DisableUncommonWeapon_Name": "奢華派對",
  "Badge_DisableUncommonWeapon_Desc": "從現在起只會出現<b><color=#6464E3>“稀有”</color></b>級或以上的武器。",
  "Badge_DisableCommonWeapon_Name": "嬉皮士",
  "Badge_DisableCommonWeapon_Desc": "從現在起只會出現<b><color=#486648>“罕見”</color></b>級或以上的武器。",
  "Badge_CheapCamp_Name": "黑卡",
  "Badge_CheapCamp_Desc": "尋找忠誠隊友的成本不再增加。",
  "Badge_BombBoxUpgrade_Name": "更多炸彈",
  "Badge_BombBoxUpgrade_Desc": "戰場上會出現更多裝有<color=#009A95><b>爆炸物</b></color>的炸彈箱。",
  "Badge_Blacksmith_Name": "鐵匠",
  "Badge_Blacksmith_Desc": "可升級武器的鐵匠將會出現。",
  "Trait_OneShotOneKill_Name": "一槍暴殺",
  "Trait_OneShotOneKill_Desc": "<color=#915900>遠程武器</color>必定造成暴擊。",
  "Trait_AlphaStrike_Name": "阿爾法突擊",
  "Trait_AlphaStrike_Desc": "<color=#8A0E00>近戰武器</color>必定造成暴擊。",
  "GameTip_21": "招募強大的騎士團！各路隊友正在 Discord 頻道翹首以待。",
  "Stigma_EatDead_Name": "最後的晚餐",
  "Stigma_EatDead_Desc": "在{Stage}期間，若你<b>吃掉</b>任何東西，你將會<color=red>死亡</color>。",
  "Script_MVP": "<size=280%>M V P!</size>",
  "UI_DemoNotification": "<size=120%><b>[注意]</b></size>\n您正在體驗<color=#004B07><b>早期試玩版</b></color>。\n因遊戲仍在持續開發中，可能會存在Bug或問題。感謝您的耐心！\n\n<size=120%><b>[回饋]</b></size>\n請通過主畫面的\n<color=#004989><b>“提交回饋”</b></color> 來提交任何問題和建議。\n您的支持將幫助我們打造更完美的遊戲。\n謝謝。 \n",
  "UI_Credit5": "喜歡試玩版嗎？請添加至您的願望單中，我們正式版見！",
  "UI_Credit4": "<size=200%><b>FIFTY-ONE PERCENT</b></size>\n\n───────────────────\n\n<b>PARK MIN-JOON</b>\n企劃 · 團隊負責人 · 負責一切\n\n<b>YOO WON-SEOK</b>\n程式設計師 · Bug的創造者與消滅者\n\n<b>KIM HYOUNG-JU</b>\n程式設計師 · 一切來襲之源 · 別再睡了\n\n<b>KIM HEE NAM</b>\nArt · 角色與視覺設計\n\n<b>CHOI JIN · LEE WON IL · YANG SEOK-MO · KWON DAE-HWAN · WI YOO JUNG · SEO SUN-HO · KIM MIN-SU · KIM KYOUNG-HYEOK · PARK SANG-BIN · CEO AN & LEE</b>\nPD、Art、Business、開發支援、QA、QC、營運、特效、指導與支援\n\n───────────────────",
  "UI_Credit3": "歡迎加入我們的 Discord 頻道，與其他騎士一起暢聊！",
  "UI_Credit2": "<b><size=200%>感謝遊玩</size></b>",
  "UI_Credit1": "<b><size=150%>[製作者]</size></b>",
  "UI_Credit6": "搶先體驗版將於4月13日上線！\n一場更精彩的冒險正等待著你。\n立即加入願望單，開啟旅程吧！",
  "UI_DemoOver": "Demo 結束了\n<size=50%>感謝遊玩！</size><color=yellow>\n\\n<size=70%>現在加入 Steam 願望單！</size></color>",
  "Script_TODO_Pick": "撿起",
  "Script_TODO_Throw": "投擲",
  "Script_TODO_Attack": "攻擊",
  "Script_TODO_Roll": "翻滾",
  "Script_TODO_Eat": "吃掉",
  "Script_TODO_Mine": "攻擊礦石來進行開採",
  "Script_TODO_InsertOre": "將礦石扔進帳篷",
  "Script_TODO_TeamUpgrade": "王國強化",
  "Script_TODO_GetTrait": "獲取一個特性",
  "Script_TODO_EvolveTrait": "進化特性",
  "UI_TODO": "我的任務",
  "UI_TryTutorial": "需要訓練……",
  "Script_Welcome0": "回來了啊！",
  "Script_Welcome1": "想你了呢！",
  "Script_Welcome2": "歡迎回來！",
  "Stigma_DeadRemoveRandomTrait_Name": "硬核模式",
  "Stigma_DeadRemoveRandomTrait_Desc": "死亡時，失去一個隨機特性。",
  "Stigma_Greed_Name": "貪婪",
  "Stigma_Greed_Desc": "踢擊隊友會移除其一個特性。",
  "Stigma_DevilFlirt_Name": "惡魔誘惑",
  "Stigma_DevilFlirt_Desc": "惡魔為每位騎士賦予 1 個黑暗特性。",
  "Stigma_RollTime_Name": "神聖衝刺",
  "Stigma_RollTime_Desc": "接下來的 {0} 分鐘內，所有騎士可無限翻滾。",
  "Stigma_AddTraitSlotStigma_Name": "光之印記",
  "Stigma_AddTraitSlotStigma_Desc": "所有騎士獲得 +1 特性槽。",
  "Stigma_SpawnDevilWeapon_Name": "惡魔契約",
  "Stigma_SpawnDevilWeapon_Desc": "獲得 {1} 把惡魔武器。",
  "Stigma_HealingEveryday_Name": "神聖回復",
  "Stigma_HealingEveryday_Desc": "戰鬥開始時，天使會<color=#639338>完全治癒</color>所有騎士。",
  "Stigma_FeverTime_Name": "狂熱時間",
  "Stigma_FeverTime_Desc": "每{1}分鐘，所有騎士變為無敵，並提升攻擊速度與移動速度。",
  "Stigma_MeleeWeaponBuff_Name": "劍氣祝福",
  "Stigma_MeleeWeaponBuff_Desc": "所有<color=#8A0E00>近戰武器</color>現在會發射劍氣。",
  "Stigma_DoubleOreEvent_Name": "神聖礦脈",
  "Stigma_DoubleOreEvent_Desc": "開採<sprite name=\"Ore\">礦石時會獲得額外礦石。",
  "Stigma_DeathHighFive_Name": "惡魔之觸",
  "Stigma_DeathHighFive_Desc": "惡魔會時不時伸出手。",
  "Stigma_GodBlessYou_Name": "炸彈來啦！",
  "Stigma_GodBlessYou_Desc": "所有消耗品都會變成強力的惡魔炸彈。",
  "Stigma_LoveChain_Name": "愛的枷鎖",
  "Stigma_LoveChain_Desc": "最相愛的{1}名騎士會被綁在一起。",
  "Stigma_Lottery_Name": "點石成金",
  "Stigma_Lottery_Desc": "掉落的物品有<b><color=#265F08><sprite name=\"Luck\">機率</color></b>變成<sprite name=\"Ore\">礦石！",
  "Stigma_DarkTraits_Name": "黑暗模式",
  "Stigma_DarkTraits_Desc": "特性可能失去光芒並變為暗屬性特性。",
  "Stigma_DamagedWhenEat_Name": "腸躁症",
  "Stigma_DamagedWhenEat_Desc": "吃任何東西都會中毒並放屁。",
  "Stigma_CorpseParty_Name": "屍體派對",
  "Stigma_CorpseParty_Desc": "敵人會從墓地中出現。",
  "Stigma_LastDayOfEarth_Name": "別抬頭",
  "Stigma_LastDayOfEarth_Desc": "強力的惡魔隕石會時不時墜落。",
  "Stigma_TombProtection_Name": "喪禮禮儀",
  "Stigma_TombProtection_Desc": "吃掉墓地所需的時間更長。<i>惡魔重視禮儀。</i>",
  "Stigma_WeaponDowngrade_Name": "笨拙鐵匠",
  "Stigma_WeaponDowngrade_Desc": "所有已裝備武器降級。",
  "Stigma_InfiniteSaturation_Name": "麵包派對",
  "Stigma_InfiniteSaturation_Desc": "所有物品都變成麵包了……",
  "Stigma_HighRankTraitDisable_Name": "特性封印",
  "Stigma_HighRankTraitDisable_Desc": "在{Stage}期間，部分高等特性被封印。",
  "Stigma_DisableHeal_Name": "治療封印",
  "Stigma_DisableHeal_Desc": "在{Stage}期間，所有騎士無法恢復生命值。",
  "Stigma_EveryoneCritical_Name": "鋒利之石",
  "Stigma_EveryoneCritical_Desc": "在{Stage}期間，所有騎士獲得<b>暴擊率</b>和<b>暴擊傷害</b> <color=#639338>+{1}%</color>。",
  "Badge_AddTraitSlot_1_Name": "特性槽擴展",
  "Badge_AddTraitSlot_1_Desc": "所有騎士獲得 +1 特性槽。",
  "Stigma_ThickBelly_Name": "厚實肚皮",
  "Stigma_ThickBelly_Desc": "所有騎士獲得 {0} 護盾。",
  "Stigma_HeavenlySmelting_Name": "天界鍛造",
  "Stigma_HeavenlySmelting_Desc": "所有武器提升至傳奇及以上等級。",
  "Stigma_LastChance_Name": "救贖",
  "Stigma_LastChance_Desc": "當隊伍<b>全滅</b>時，<color=#639338>復活所有人</color>並獲得最後一次機會。",
  "Stigma_DevilVirus_Name": "契約",
  "Stigma_DevilVirus_Desc": "在接下來的 {0} 分鐘內，惡魔會賦予隨機一名騎士強大的力量。但……代價是什麼？",
  "Stigma_FoodFighters_Name": "狼吞虎嚥",
  "Stigma_FoodFighters_Desc": "在{Stage}期間，所有騎士都能一口吞。",
  "Badge_LowAmmo_Desc": "在所有騎士完成 {0} 次裝填前，彈藥固定為 {1}。",
  "Badge_IncreaseRangedDamage_Name": "<color=#915900>遠程武器</color>傷害+",
  "Badge_IncreaseRangedDamage_Desc": "所有騎士的<color=#915900>遠程武器</color>傷害提高{0}%。",
  "Badge_IncreasePunchDamage_Name": "徒手傷害+",
  "Badge_IncreasePunchDamage_Desc": "所有騎士的徒手傷害提高 {0}%。",
  "Badge_IncreaseMoveSpeed_Name": "移動速度+",
  "Badge_IncreaseMoveSpeed_Desc": "所有騎士的移動速度提高 {0}%。",
  "Badge_IncreaseMeleeDamage_Name": "<color=#8A0E00>近戰武器</color>傷害+",
  "Badge_IncreaseMeleeDamage_Desc": "所有騎士的<color=#8A0E00>近戰武器</color>傷害提高{0}%。",
  "Badge_IncreaseMaxHealth_Name": "最大生命+",
  "Badge_IncreaseMaxHealth_Desc": "所有騎士的最大生命值提高 {0}%。",
  "Badge_IncreaseKickDamage_Name": "踢擊傷害+",
  "Badge_IncreaseKickDamage_Desc": "所有騎士的踢擊傷害提高 {0}%。",
  "Badge_IncreaseBurnAndPoison_Name": "中毒與燃燒持續時間+",
  "Badge_IncreaseBurnAndPoison_Desc": "所有騎士的中毒與燃燒持續時間提高 {0}%。",
  "Badge_IncreaseAttackSpeed_Name": "攻擊速度+",
  "Badge_IncreaseAttackSpeed_Desc": "所有騎士的攻擊速度提高 {0}%。",
  "Badge_IncreaseAttackDamage_Name": "攻擊力+",
  "Badge_IncreaseAttackDamage_Desc": "所有騎士的攻擊力提高 {0}%。",
  "Stigma_AttackOnPebble_Name": "進擊的石子",
  "Stigma_AttackOnPebble_Desc": "所有騎士在{Stage}期間變為巨人。",
  "Script_DevilUnderflow": "失敗但成功！",
  "Script_DevilWeaponProtect": "這個就放過吧。",
  "Trait_StatPotion_Big_Name": "屬性藥水（大）",
  "Trait_StatPotion_Big_Desc": "獲得一個隨機屬性。",
  "Trait_StatPotion_Medium_Name": "屬性藥水（中）",
  "Trait_StatPotion_Medium_Desc": "獲得一個隨機屬性。",
  "Trait_StatPotion_Small_Name": "屬性藥水（小）",
  "Trait_StatPotion_Small_Desc": "獲得一個隨機屬性。",
  "Script_TraitTag_Heal": "支援",
  "Script_FeverTime": "狂熱時間!",
  "Script_PebblesAllDiedOnEnding": "開個玩笑。",
  "UI_KingIsSelecting": "國王正在選擇。",
  "Badge_VendingMachine_Name": "自動售貨機",
  "Badge_VendingMachine_Desc": "戰場上出現自動售貨機，可以購買<color=#009A95><b>具有一天效果的物品</b></color>。",
  "Trait_BaseballBat_Name": "棒球棒",
  "Trait_BaseballBat_Desc": "給你的難題來記本壘打。擊球員，就位。",
  "Trait_Beam_Name": "雷射光束",
  "Trait_Beam_Desc": "將能量聚集成強力光束。",
  "Trait_Boomerang_Name": "迴力鏢",
  "Trait_Boomerang_Desc": "分離焦慮的武器。",
  "Trait_Bow_Name": "弓",
  "Trait_Bow_Desc": "以量換命中。",
  "Trait_Branch_Name": "樹枝",
  "Trait_Branch_Desc": "曾榮獲“年度樹枝”的稱號。別看名氣大，其他不太行。",
  "Trait_Chainsaw_Name": "電鋸",
  "Trait_Chainsaw_Desc": "撕裂一切，無需技巧。",
  "Trait_Em12_Name": "左輪手槍",
  "Trait_Em12_Desc": "六發子彈，毫無仁慈。",
  "Trait_FlameThrower_Name": "火焰噴射器",
  "Trait_FlameThrower_Desc": "可用來燒真菌的<b><color=#915900>遠程武器</color></b>。使用太久會過熱。",
  "Trait_FryPan_Name": "平底鍋",
  "Trait_FryPan_Desc": "無法格擋子彈的<b><color=#8A0E00>近戰武器</color></b>。",
  "Trait_GiantHammer_Name": "百噸大錘",
  "Trait_GiantHammer_Desc": "擁有百噸重壓的<b><color=#8A0E00>近戰武器</color></b>。",
  "Trait_Karambit_Name": "虎爪刀",
  "Trait_Karambit_Desc": "旋轉起來很有趣的<b><color=#8A0E00>近戰武器</color></b>。",
  "Trait_Katana_Name": "武士刀",
  "Trait_Katana_Desc": "從武士那偷來的<b><color=#8A0E00>近戰武器</color></b>。",
  "Trait_KitchenKnife_Name": "鐵劍",
  "Trait_KitchenKnife_Desc": "由 2 塊鐵和 1 根樹枝製作而成的<b><color=#8A0E00>近戰武器</color></b>。",
  "Trait_MiniGun_Name": "迷你機槍",
  "Trait_MiniGun_Desc": "瞄準？隨緣就行。",
  "Trait_Ohammer_Name": "大錘",
  "Trait_Ohammer_Desc": "要什麼準頭。注意手指。",
  "Trait_PedestrianSign_Name": "告示牌",
  "Trait_PedestrianSign_Desc": "市政財產。用了別心虛。",
  "Trait_Scythe_Name": "死神鐮刀",
  "Trait_Scythe_Desc": "擊中時有<sprite name=\"Luck\">幾率從<color=#C33737>地獄</color>喚回<color=#C33737>亡者</color>。",
  "Trait_Shotgun_Name": "霰彈槍",
  "Trait_Shotgun_Desc": "一次轟出四發彈丸。",
  "Trait_Shovel_Name": "鏟子",
  "Trait_Shovel_Desc": "不是拿來挖的。是拿來揍人的。",
  "Trait_Shuriken_Name": "手裏劍",
  "Trait_Shuriken_Desc": "看好了！",
  "Trait_Slipper_Name": "拖鞋",
  "Trait_Slipper_Desc": "洗不掉的臭味。",
  "Trait_Bone_Name": "骨頭",
  "Trait_Bone_Desc": "高鈣配方，毫無仁慈。",
  "Trait_MP5K_Name": "衝鋒槍",
  "Trait_MP5K_Desc": "掃射祈禱，全憑信仰",
  "Trait_Ruler_Name": "三角尺",
  "Trait_Ruler_Desc": "完美角度。保證頭疼。",
  "Trait_Swatter_Name": "蒼蠅拍",
  "Trait_Swatter_Desc": "嗖 嗖嗖 啪",
  "Trait_Wrench_Name": "板手",
  "Trait_Wrench_Desc": "專治“計畫通”。",
  "Trait_Crowbar_Name": "鐵撬",
  "Trait_Crowbar_Desc": "MIT 高材生，標配撬棍人。",
  "Trait_Lightsaber_Name": "光劍",
  "Trait_Lightsaber_Desc": "願原力與你同在…",
  "Trait_Highheel_Name": "高跟鞋",
  "Trait_Highheel_Desc": "擲出銳利的鞋跟。",
  "Trait_CombatBoots_Name": "臭鞋子",
  "Trait_CombatBoots_Desc": "鞋帶鬆散。氣味感人，殺傷力更感人。",
  "Trait_Brick_Name": "磚塊",
  "Trait_Brick_Desc": "誰家牆上缺了這塊磚。",
  "Trait_Screwdriver_Name": "十字螺絲起子",
  "Trait_Screwdriver_Desc": "擰穿你的敵人。",
  "Trait_ThrowingStar_Name": "飛鏢",
  "Trait_ThrowingStar_Desc": "讓巨龍吃掉你！",
  "Trait_ThrowingGun_Name": "破損手槍",
  "Trait_ThrowingGun_Desc": "買炸雞都比買子彈值。",
  "Trait_BigSword_Name": "大劍",
  "Trait_BigSword_Desc": "德瑪西亞！",
  "Trait_Excailbur_Name": "稜鏡刀",
  "Trait_Excailbur_Desc": "純粹的光譜。純粹的暴力。",
  "Trait_Guitar_Name": "電子吉他",
  "Trait_Guitar_Desc": "音量調高，砸個粉碎。",
  "Trait_NoShowSign_Name": "路牌",
  "Trait_NoShowSign_Desc": "商人外出了。",
  "Trait_MiniMoldyMace_Name": "大黴君之錘",
  "Trait_MiniMoldyMace_Desc": "深藏内体。别问来处。",
  "Trait_DevilSlipper_Desc": "<sprite name=\"Poison\">散發著<b><color=#C33737>地獄</color></b>般的惡臭。",
  "Trait_DevilBone_Name": "骨頭",
  "Trait_DevilBone_Desc": "惡靈騎士的手臂？據說如此。<sprite name=\"Burn\">命中時起火。",
  "Trait_DevilOhammer_Desc": "命中時敵人會爆炸。 \n<size=75%><i><color=#C33737>被砸飛的手：6,666次</color></b></i>",
  "Trait_DevilThrowingStar_Desc": "<color=#C33737>地獄</color>標準裝備。輕度使用痕跡。",
  "Trait_DevilShotgun_Desc": "不是雙管。<color=#C33737>惡魔</color>照樣討厭它。\n<size=75%><i>注意後坐力。</i></size>",
  "Trait_DevilSwatter_Name": "電擊蒼蠅拍",
  "Trait_DevilSwatter_Desc": "命中後有 <sprite name=\"Luck\">概率引發<sprite name=\"Lightning\">閃電打擊。\n<size=75%><i>被評為<color=#C33737>地獄</color>最致命武器第 1 名。</i></size>",
  "Trait_MoldyHandle_Name": "手柄？",
  "Trait_MoldyHandle_Desc": "曾被大黴君用於訓練。",
  "UI_DemoCredit6": "試玩好玩嗎？現在就加入願望清單吧！",
  "UI_DemoCredit5": "掌握最新消息！在X上追蹤 @51pkr。",
  "UI_DemoCredit4": "加入我們的Discord，一起聊天並分享你的想法！",
  "UI_DemoCredit3": "搶先體驗即將登場，別錯過！",
  "UI_DemoCredit2": "<b><size=200%>感謝遊玩！</size></b>",
  "UI_DemoCredit1": "<b><size=150%>[Creator]</size></b>",
  "Script_DevilWeaponHold1": "…就它了。",
  "Script_DevilWeaponHold2": "A型？…不錯。",
  "Script_DevilWeaponHold0": "…繼續，別停。",
  "Entity_HellMeleeMonster_Name": "黴菌",
  "Entity_HellMiniMonster_Name": "小黴菌",
  "Entity_HellMeleeMonster2_Name": "藍色黴菌",
  "Entity_HellMonsterGrass_Name": "小草黴菌",
  "Entity_HellGrassMonster_Name": "小草黴菌",
  "Entity_HellGiantPlant_Name": "伏擊黴菌",
  "Entity_HellCrateMonster_Name": "害羞黴菌",
  "Entity_MixedMonsterSpawner_Name": "泥土生成器",
  "UI_Touch": "觸摸",
  "Script_Welcome3": "回來了啊！"
}