{
  "WeaponType_Ranged": "<color=#915900>远程武器</color>",
  "WeaponType_Melee": "<color=#8A0E00>近战武器</color>",
  "WeaponRank_Uncommon": "罕见的{0}",
  "WeaponRank_Rare": "稀有的{0}",
  "WeaponRank_Mystic": "高阶的{0}",
  "WeaponRank_Legendary": "传奇的{0}",
  "WeaponRank_Epic": "崇高的{0}",
  "WeaponRank_DarkLegend": "深渊的{0}",
  "WeaponRank_Common": "普通的{0}",
  "UI_YouAreTheLeader": "你是队长！",
  "UI_Yes": "是",
  "UI_Wiggle": "快速左右移动！",
  "UI_Waiting": "骑士团正在集结…\n{0} / {1}",
  "UI_UncommonWeapon": "<color=#B4FFB4>{0}</color>",
  "UI_TutorialBtn": "教程",
  "UI_TryAgain": "关闭",
  "UI_TombTip": "按 {key:Flinch} 挣脱",
  "UI_TombText": "吃掉以复活 {0}",
  "UI_TombPingTip": "按下{key:Ping}请求救援。",
  "UI_TimeOut": "时间到！",
  "UI_ThrowTip": "投掷{key:Throw}",
  "UI_Throw": "投掷",
  "UI_SpinWeak": "轻轻转动",
  "UI_SpinHard": "大力转动",
  "UI_SinglePlayNotice": "<size=50%>最多可 5 人联机。单人游戏时，难度会自动调整。</size>",
  "UI_ShowLobbyCode": "显示房间代码",
  "UI_CheckLobbyCode": "{key:ShowLobbyCode}: 显示房间代码",
  "UI_SettingBtn": "设置",
  "UI_SeeYouTomorrow": "那明天见吧！",
  "UI_RoomPlayerCount": "房间人数：0 / 5",
  "UI_RoomNumber": "房间代码：",
  "UI_RoomName": "{0}的房间",
  "UI_RoomJoinWithCode": "输入房间代码加入。",
  "UI_Resume": "返回游戏",
  "UI_Restarting": "重新启动中…",
  "UI_ReadyGuide": "拾起 <sprite name=\"Ready\"> 并将其吃掉后即可开始游戏！",
  "UI_RareWeapon": "<color=#7070FF>{0}</color>",
  "UI_QuitRoom": "确定要退出游戏吗？",
  "UI_QuitBtn": "退出游戏",
  "UI_PublicRoomJoinDesc": "浏览房间",
  "UI_PublicRoomDesc": "创建全球房间",
  "UI_PublicRoom": "公共房间",
  "UI_PublicJoinRoomDesc": "加入全球房间",
  "UI_PrivateRoomJoinDesc": "输入房间代码加入",
  "UI_PrivateRoomDesc": "创建私人房间",
  "UI_PrivateRoom": "私人房间",
  "UI_PrivateJoinRoomDesc": "和你的Steam好友一起享受游戏。",
  "UI_PickTip": "拾取 {deviceKey:Pickup}",
  "UI_Pick": "拾起",
  "UI_NoRoom": "未找到房间！\n创建你自己的骑士团吧！",
  "UI_No": "否",
  "UI_NexusUpgrade": "选择升级",
  "UI_NeedPeople": "所需小石",
  "UI_MysticWeapon": "<color=#44F7E6>{0}</color>",
  "UI_ModalLoadingLobbies": "正在加载房间……",
  "UI_ModalJoiningRoom": "正在加入房间……",
  "UI_ModalCreatingRoom": "正在创建房间……",
  "UI_Me": "你",
  "UI_LobbyTimer": "距离游戏开始：{0}",
  "UI_LobbyCodeCopied": "房间代码已复制。",
  "UI_LoadingRooms": "正在加载房间...",
  "UI_LegendaryWeapon": "<color=#F7C144>{0}</color>",
  "UI_Leave": "离开",
  "UI_Leader": "{0}是队长！",
  "UI_KingLeave": "确定要离开吗？\n国王离开后房间将会解散。",
  "UI_Kick": "踢掉",
  "UI_JoinRoomTabBtn": "加入",
  "UI_JoinRoomMethod": "加入房间",
  "UI_JoinBtn": "加入",
  "UI_IsSelecting": "{0} 正在选择",
  "UI_HoldToEat": "长按吃掉",
  "UI_GoalKillAll": "消灭剩余的怪物",
  "UI_GlobalLeaderBoard": "全球",
  "UI_GamePerformanceNotice": "游戏体验可能会因主机的电脑性能而有所差异。",
  "UI_GameOver": "地狱霉菌获胜了。",
  "UI_GameFailed": "游戏结束",
  "UI_GameClear": "胜利！地狱霉菌被清除了！",
  "UI_FriendLeaderBoard": "好友",
  "UI_FlashWarning": "<size=300%><color=red><b>光敏性警告</b></color> </size>\n\n本游戏包含可能引发光敏性癫痫的闪烁效果。\n在设置中开启<b>“闪光防护”</b>可减弱视觉效果。\n\n如出现头晕、抽搐、眼部或肌肉痉挛等症状，\n请立即停止游戏并咨询专业医生。",
  "UI_Feedback": "提交反馈",
  "UI_EpicWeapon": "<color=#BA86FF>{0}</color>",
  "UI_EatToReady": "吃掉{key:Eat}以做好准备  ",
  "UI_Drop": "丢弃",
  "UI_DrageStatistics": "尝试拖动来查看统计数据！",
  "UI_Disagree": "拒绝",
  "UI_DidYouKnow": "你知道吗？",
  "UI_DevilsReward": "恶魔的奖励？",
  "UI_DevilInteract": "要祈祷吗？",
  "UI_DarkLegendaryWeapon": "<color=#C33737>{0}</color>",
  "UI_CreditBtn": "制作人员",
  "UI_CreateRoomMethod": "创建房间",
  "UI_CreateRoomBtn": "创建",
  "UI_CrateRoomTabBtn": "创建房间",
  "UI_CopyLobbyCode": "{key:CopyLobbyCode}: 复制",
  "UI_ControlTraitInfo": "查看特性详情",
  "UI_ControlSubmit": "选择",
  "UI_ControlRoll": "翻滚",
  "UI_ControlReset": "重置",
  "UI_ControlRefresh": "刷新",
  "UI_ControlPlayerStatus": "玩家信息",
  "UI_ControlPing": "信号",
  "UI_ControlMove": "移动",
  "UI_ControlKick": "踢击",
  "UI_ControlBack": "返回",
  "UI_ControlAttack": "攻击",
  "UI_Confirm": "确认",
  "UI_CommonWeapon": "<color=#D4D4D4>{0}</color>",
  "UI_ClientLeave": "确定要退出吗？",
  "UI_Cancel": "取消",
  "UI_BestPebbleKnights": "最强骑士团",
  "UI_BestFullSquad": "5人",
  "UI_BaseUpgrade": "王国强化！",
  "UI_BackToMain": "前往主界面",
  "UI_Attack": "攻击",
  "UI_AngelReward": "天使的眷顾！",
  "UI_AngelInteract": "祈祷",
  "UI_AlreadyInUseKeyboard": "已分配给其他行动。\\n仍要使用吗？",
  "UI_AlreadyInUseGamepad": "该输入已分配给其他行动。\\n要交换这两个行动吗？",
  "UI_Agree": "同意",
  "UI_AddressField": "输入房间代码以加入。",
  "Trait_WillOWispSpellBook_Name": "火焰卷轴",
  "Trait_WillOWispSpellBook_Desc": "里面封印着鬼火。",
  "Trait_WilloWisp_Name": "鬼火",
  "Trait_WilloWisp_Desc": "吃下任何东西会召唤一团 <sprite name=\"Burn\">鬼火在你身周旋转。",
  "Trait_Vulnerability_Name": "易伤之毒",
  "Trait_Vulnerability_Desc": "<sprite name=\"Poison\">中毒会造成易伤。\n<i>易伤的敌人额外遭受 {0}x 伤害。</i>",
  "Trait_Virus_Name": "传染",
  "Trait_Virus_Desc": "对一名敌人造成 <sprite name=\"Poison\">中毒时，会将毒传染给附近的敌人。",
  "Trait_TurningPoint_Name": "巨大化",
  "Trait_TurningPoint_Desc": "吃下任何东西会变身为巨人，持续 {0} 秒。\n<i>变身巨人期间，受到的伤害减少，造成的伤害增加。</i>",
  "Trait_Tshrit_Name": "小小护盾",
  "Trait_Tshrit_Desc": "获得一个小小的护盾。",
  "Trait_Transmission_Name": "电场",
  "Trait_Transmission_Desc": "<sprite name=\"Lightning\">闪电会留下一片电场。\n<i>其中的敌人将持续受到电击。</i>",
  "Trait_Training_Name": "锻炼",
  "Trait_Training_Desc": "<b><color=#8A0E00>近战</color></b>击杀会使武器变大并提升伤害。",
  "Trait_ToxicTransition_Name": "毒性转移",
  "Trait_ToxicTransition_Desc": "击杀敌人后，会以尸体为中心扩散 <sprite name=\"Poison\">毒素。",
  "Trait_Toxic_Name": "致命剧毒",
  "Trait_Toxic_Desc": "中毒的敌人会更快地遭受 <sprite name=\"Poison\">中毒伤害。",
  "Trait_TouchDown_Name": "撼地猛击",
  "Trait_TouchDown_Desc": "翻滚后会跃起并砸向地面。",
  "Trait_Torch_Name": "火把",
  "Trait_Torch_Desc": "火光微弱的温暖火把。翻滚时可能会掉落。",
  "Trait_TombNecromace_Name": "召唤亡者",
  "Trait_TombNecromace_Desc": "死亡后，从墓碑中召唤士兵。",
  "Trait_TombHeal_Name": "牺牲",
  "Trait_TombHeal_Desc": "死亡后，墓碑会持续 <sprite name=\"Heal\">治疗附近的队友。",
  "Trait_TombEater_Name": "迎宾饮料",
  "Trait_TombEater_Desc": "复活队友，恢复 {0} 生命值。",
  "Trait_TombAura_Name": "灵魂斩",
  "Trait_TombAura_Desc": "死后挣扎墓碑会释放出巨大的剑气。",
  "Trait_Tomb_Name": "墓碑",
  "Trait_Tomb_Desc": "吃下后复活死亡的队友并吸收经验值。",
  "Trait_ThunderStroke_Name": "落雷",
  "Trait_ThunderStroke_Desc": "<color=#915900>投射物</color>命中<b><color=#265F08>有很高<sprite name=\"Luck\">几率</color></b>召唤<sprite name=\"Lightning\">闪电。",
  "Trait_ThunderSpin_Name": "雷电翻滚",
  "Trait_ThunderSpin_Desc": "翻滚时对附近的敌人造成 <sprite name=\"Lightning\">雷击。",
  "Trait_ThunderPunch_Name": "奔雷拳",
  "Trait_ThunderPunch_Desc": "赤手空拳攻击可造成<sprite name=\"Lightning\">雷击。拳头变强了。",
  "Trait_Thunderbolt_Name": "超级雷击",
  "Trait_Thunderbolt_Desc": "<sprite name=\"Lightning\">雷击会变成更强大的超级雷击。",
  "Trait_ThrowReinforce_Name": "大检修",
  "Trait_ThrowReinforce_Desc": "投掷没有特性的武器有<color=#265F08>较低<sprite name=\"Luck\">几率</color>赋予一个特性。\n<i>投掷得越远，几率越高。</i>",
  "Trait_Thorn_Name": "荆棘",
  "Trait_Thorn_Desc": "受到伤害时会释放荆棘攻击敌人。最大生命值增加了。",
  "Trait_ThisIsSparta_Name": "斯巴达踢击",
  "Trait_ThisIsSparta_Desc": "踢击（{key:Kick}）的击退效果大幅提升。踢击变强了。",
  "Trait_Tesseract_Name": "宇宙魔方",
  "Trait_Tesseract_Desc": "太厉害了。你真读懂了说明。",
  "Trait_TerminallyIll_Name": "跗骨之毒",
  "Trait_TerminallyIll_Desc": "<sprite name=\"Poison\">毒素会一直跗着在敌人身上，直至死亡。",
  "Trait_SwordAura_Name": "剑气",
  "Trait_SwordAura_Desc": "翻滚会为<b><color=#8A0E00>近战武器</color></b>充能，下次攻击时释放出剑气。",
  "Trait_SweetFart_Name": "红薯屁",
  "Trait_SweetFart_Desc": "造成暴击时会散播 <sprite name=\"Poison\">毒气。",
  "Trait_SummonSpellBook_Name": "召唤卷轴",
  "Trait_SummonSpellBook_Desc": "食用后召唤为你而战的召唤物。",
  "Trait_Stupor_Name": "麻木",
  "Trait_Stupor_Desc": "看不到自己的生命值了。",
  "Trait_Storm_Name": "通缉令",
  "Trait_Storm_Desc": "为<color=#915900>投射物</color>注入风之力。投射物飞得更远，并且会自动追踪目标。",
  "Trait_Stomachache_Name": "腹泻",
  "Trait_Stomachache_Desc": "吃下任何东西会释放 <sprite name=\"Poison\">毒气，持续 {0} 秒。",
  "Trait_StickyBomb_Name": "粘性炸弹",
  "Trait_StickyBomb_Desc": "投掷后会粘在敌人身上。一段时间后会爆炸。",
  "Trait_Stench_Name": "恶臭",
  "Trait_Stench_Desc": "死亡后，墓碑周围会散发 <sprite name=\"Poison\">毒气。",
  "Trait_StaticCounter_Name": "静电",
  "Trait_StaticCounter_Desc": "受到伤害会对附近的敌人造成<sprite name=\"Lightning\">雷击。最大生命值增加了。",
  "Trait_SpicyWimp_Name": "辣得叫",
  "Trait_SpicyWimp_Desc": "吃下任何东西后会<sprite name=\"Burn\">喷火，持续 {0} 秒。",
  "Trait_Spear_Name": "长矛",
  "Trait_Spear_Desc": "适合远距离刺击的<b><color=#8A0E00>近战武器</color></b>。",
  "Trait_Soccerball_Name": "足球",
  "Trait_Soccerball_Desc": "用来踢或者扔都很有趣。",
  "Trait_SnowmanCarrot_Name": "雪人的鼻子",
  "Trait_SnowmanCarrot_Desc": "好吃吗？当然。这是胡萝卜。",
  "Trait_SnakeRock_Name": "魔法石",
  "Trait_SnakeRock_Desc": "以诅咒将小石子捆绑在了一起。可眩晕沙咿·胡鲁鲁。",
  "Trait_SmellyFeet_Name": "脚臭",
  "Trait_SmellyFeet_Desc": "踢击（{key:Kick}）会对目标造成混乱。踢击变强了。",
  "Trait_SmallHealPotion_Name": "治疗药水（小）",
  "Trait_SmallHealPotion_Desc": "一个装着<sprite name=\"Heal\">魔法液体的小瓶子。",
  "Trait_Skimming_Name": "打水漂",
  "Trait_Skimming_Desc": "无论丢什么东西都会弹跳。\n（ 包括<color=#915900>投射物</color>）",
  "Trait_SilverBall_Name": "银珠子",
  "Trait_SilverBall_Desc": "从铁球中取下的银珠子。可眩晕磁铁。",
  "Trait_Shyness_Name": "羞怯",
  "Trait_Shyness_Desc": "附近有队友时受到额外伤害。",
  "Trait_ShoulderCheck_Name": "背摔",
  "Trait_ShoulderCheck_Desc": "翻滚时会撞开路径上的敌人。",
  "Trait_ShoeThrowing_Name": "丢鞋子",
  "Trait_ShoeThrowing_Desc": "踢击（{key:Kick}）会投掷拖鞋。踢击变强了。",
  "Trait_ShieldAttack_Name": "盾击",
  "Trait_ShieldAttack_Desc": "造成等同于当前护盾量的额外伤害。增加最大护盾量。",
  "Trait_Seer_Name": "远视",
  "Trait_Seer_Desc": "视野范围增加 {0} 倍。",
  "Trait_SavingGrasp_Name": "援救",
  "Trait_SavingGrasp_Desc": "治愈所持有的队友。",
  "Trait_Sandbag_Name": "沙袋",
  "Trait_Sandbag_Desc": "打起来很有趣。",
  "Trait_RollingWeapon_Name": "旋风斩",
  "Trait_RollingWeapon_Desc": "手持<b><color=#8A0E00>近战武器</color></b>翻滚时会对周围敌人造成伤害。",
  "Trait_Roller_Name": "滚滚吸",
  "Trait_Roller_Desc": "翻滚时会吸附路径上的物品。攻击或者被踢中时会掉落。",
  "Trait_Rock_Name": "石头",
  "Trait_Rock_Desc": "鼹鼠扔出来的一块石头，看起来刚好能塞进鼹鼠洞。",
  "Trait_ReSell_Name": "赌博",
  "Trait_ReSell_Desc": "吃下任何东西有<b><color=#265F08>较高<sprite name=\"Luck\">几率</color></b>生成<sprite name=\"Ore\">矿石。\n<i>有<b><color=#265F08>较低<sprite name=\"Luck\">几率</color></b>中大奖。</i>",
  "Trait_RegenerationPotion_Name": "恢复药水",
  "Trait_RegenerationPotion_Desc": "吃下后持续一天 <sprite name=\"Heal\">恢复生命值。",
  "Trait_Rebound_Name": "后坐力",
  "Trait_Rebound_Desc": "攻击时会后退。",
  "Trait_RealMan_Name": "赤手空拳",
  "Trait_RealMan_Desc": "空手时总是造成暴击。",
  "Trait_Ready_Name": "准备",
  "Trait_Ready_Desc": "吃下后即可开始游戏。",
  "Trait_RangedBox_4_Name": "传奇远程宝箱",
  "Trait_RangedBox_4_Desc": "内含传奇的<b><color=#915900>远程武器</color></b>。",
  "Trait_RangedBox_3_Name": "枪械箱",
  "Trait_RangedBox_3_Desc": "箱子里含有可用于战场上的<b><color=#915900>枪械</color></b>及<b><color=#915900>装备</color></b>。",
  "Trait_RangedBox_2_Name": "红色工具箱",
  "Trait_RangedBox_2_Desc": "箱子里含有适合投掷的<b><color=#915900>工具</color></b>。",
  "Trait_RangedBox_1_Name": "氖氪鞋盒",
  "Trait_RangedBox_1_Desc": "有人在里面放了一双<b><color=#915900>皮鞋</color></b>。\n<i>还以为是运动鞋呢……</i>",
  "Trait_RangedBox_0_Name": "拖鞋袋",
  "Trait_RangedBox_0_Desc": "袋子里装着<b><color=#915900>拖鞋</color></b>。",
  "Trait_RainbowEaterJelly_Desc": "恢复生命值。有点不对劲。",
  "Trait_RafflesiaTooth_Name": "金牙",
  "Trait_RafflesiaTooth_Desc": "爆米花“惊喜”。可眩晕掉牙花。",
  "Trait_PushingCurse_Name": "排斥",
  "Trait_PushingCurse_Desc": "每{0}秒将附近的物品推开。",
  "Trait_Prism_Name": "棱镜",
  "Trait_Prism_Desc": "使光线散射，改变其路径。",
  "Trait_Pray_Name": "祈祷",
  "Trait_Pray_Desc": "{0} 秒内不携带武器并且什么都不做，上天就会赐予你武器。",
  "Trait_PotionReward_Name": "战利品药水",
  "Trait_PotionReward_Desc": "击杀敌人有<b><color=#265F08>较低 <sprite name=\"Luck\">几率</color></b>掉落药水。",
  "Trait_Poop_Name": "???",
  "Trait_Poop_Desc": "实力越强，责任越大。",
  "Trait_PoisonPotato_Name": "毒土豆",
  "Trait_PoisonPotato_Desc": "看起来有毒，吃下后会释放 <sprite name=\"Poison\">毒气。",
  "Trait_PoisonKick_Name": "臭屁弹",
  "Trait_PoisonKick_Desc": "踢击（{key:Kick}）会释放 <sprite name=\"Poison\">毒气。踢击变强了。",
  "Trait_Poisoning_Name": "涂毒",
  "Trait_Poisoning_Desc": "使用<b><color=#8A0E00>近战武器</color></b>攻击时会施加<sprite name=\"Poison\">中毒。",
  "Trait_Plug_Name": "插头",
  "Trait_Plug_Desc": "用来启动某物的插头。插入插座。",
  "Trait_PlayerStoneToy_Name": "石像",
  "Trait_PlayerStoneToy_Desc": "石头雕像……但不是那些小石骑士。",
  "Trait_PiggyBank_Name": "存钱罐",
  "Trait_PiggyBank_Desc": "召唤一个可储存<sprite name=\"Ore\">矿石的存钱罐。",
  "Trait_Piggy_Name": "矿石储蓄罐",
  "Trait_Piggy_Desc": "挥舞或投掷这个储蓄罐会掉落<sprite name=\"Ore\">矿石。",
  "Trait_PenetratingShot2_Name": "穿透弹",
  "Trait_PenetratingShot2_Desc": "<color=#915900>投射物</color>可额外穿透 {0} 次。",
  "Trait_Pebble_Name": "小石骑士",
  "Trait_Pebble_Desc": "可被国王举起来。\n挥动骑士可掉落其持有的物品。",
  "Trait_OreTyrant_Name": "独裁",
  "Trait_OreTyrant_Desc": "每次吃下矿石，永久增加最大生命值。",
  "Trait_OreKiller_Name": "洗劫矿石",
  "Trait_OreKiller_Desc": "击败敌人有<color=#265F08><sprite name=\"Luck\">较低几率</color>掉落矿石。",
  "Trait_OreItem_Name": "矿石",
  "Trait_OreItem_Desc": "这是钱吗？",
  "Trait_OrangeCeramic_Name": "陶罐",
  "Trait_OrangeCeramic_Desc": "易碎物品，轻拿轻放。",
  "Trait_Necromancy_Name": "死灵术",
  "Trait_Necromancy_Desc": "击杀敌人时有<b><color=#265F08>较高 <sprite name=\"Luck\">几率</color></b>将其复活并为你而战。",
  "Trait_Nearsighted_Name": "近视",
  "Trait_Nearsighted_Desc": "视野变暗，难以看得太远。",
  "Trait_MultiMelee_Name": "清理",
  "Trait_MultiMelee_Desc": "使用<color=#8A0E00>近战武器</color>攻击时，会在身后再次攻击一次。",
  "Trait_MoveSpeedPotion_Name": "柠檬汽水",
  "Trait_MoveSpeedPotion_Desc": "增加<sprite name=\"ADIcons_4\">移动速度，持续{0}秒。",
  "Trait_Mjolnir_Name": "雷神之锤",
  "Trait_Mjolnir_Desc": "仅被配得上的人所持。",
  "Trait_Miner_Name": "幸运矿石",
  "Trait_Miner_Desc": "开采 <sprite name=\"Ore\">矿石时有<b><color=#265F08>较低 <sprite name=\"Luck\">几率</color></b>获得特性。",
  "Trait_Mercy_Name": "慈悲",
  "Trait_Mercy_Desc": "复活一人后即可复活整个骑士团。",
  "Trait_MeleeBox_4_Name": "传奇近战宝箱",
  "Trait_MeleeBox_4_Desc": "内含传奇的<b><color=#915900>近战武器</color></b>。",
  "Trait_MeleeBox_3_Name": "武器箱",
  "Trait_MeleeBox_3_Desc": "箱子里装着不知道怎么塞进去的<b><color=#8A0E00>巨大武器</color></b>。",
  "Trait_MeleeBox_2_Name": "蓝色工具箱",
  "Trait_MeleeBox_2_Desc": "箱子装着适合工地使用的<b><color=#8A0E00>工具</color></b>，满是金属气味。",
  "Trait_MeleeBox_1_Name": "快递盒",
  "Trait_MeleeBox_1_Desc": "适合用来装<b><color=#8A0E00>各种杂物</color></b>的完美盒子。",
  "Trait_MeleeBox_0_Name": "树枝篮子",
  "Trait_MeleeBox_0_Desc": "里面装着手感良好的<b><color=#8A0E00>树枝</color></b>。",
  "Trait_MedicKick_Name": "医疗踢",
  "Trait_MedicKick_Desc": "踢击（{key:Kick}）可恢复被踢队友 {0}% 的生命值。踢击变强了。",
  "Trait_Magnet_Name": "磁铁",
  "Trait_Magnet_Desc": "经验获取范围增加 {0} 倍。",
  "Trait_Magazine_Name": "弹匣",
  "Trait_Magazine_Desc": "<color=#915900>弹药容量</color>变为 {0} 倍。",
  "Trait_MaceHead_Name": "钉锤头",
  "Trait_MaceHead_Desc": "从大霉君的钉锤上掉下来的。可眩晕大霉君。",
  "Trait_Mace_Name": "钉锤",
  "Trait_Mace_Desc": "武器会跟随你的光标移动。",
  "Trait_LuckyCharm_Name": "鸿运",
  "Trait_LuckyCharm_Desc": "<sprite name=\"Luck\">幸运增加，强化所有<b><color=#265F08>几率</color></b>效果。",
  "Trait_LuckPotion_Name": "幸运药水",
  "Trait_LuckPotion_Desc": "吃下后一天内获得好 <sprite name=\"Luck\">运气。",
  "Trait_Lucifer_Name": "大恶魔路西法",
  "Trait_Lucifer_Desc": "吃下任何东西都会变身为大恶魔，持续 {4} 秒。",
  "Trait_LightningStorm_Name": "雷电风暴",
  "Trait_LightningStorm_Desc": "对附近的敌人造成<sprite name=\"Lightning\">雷击。",
  "Trait_LightningInABottle_Name": "风暴炸弹",
  "Trait_LightningInABottle_Desc": "蕴含<sprite name=\"Lightning\">雷电的高级装置。",
  "Trait_Lighter_Name": "打火机",
  "Trait_Lighter_Desc": "温暖的打火机，似乎挺适合用来融化冰块。\n小心，翻滚时可能会掉落。",
  "Trait_LaserFistMuzzle_Name": "指甲……？",
  "Trait_LaserFistMuzzle_Desc": "拳头先生掉的指甲。可眩晕拳头先生。",
  "Trait_KineticBoost_Name": "国王的祝福",
  "Trait_KineticBoost_Desc": "为你投掷的队友提供一个随机增益效果。",
  "Trait_Intent_Name": "意志",
  "Trait_Intent_Desc": "生命值低于 {0}% 时获得 {1} 点护盾。增加最大护盾量。",
  "Trait_Hurry3_Name": "喷射手枪",
  "Trait_Hurry3_Desc": "攻击速度大幅提升。",
  "Trait_Hurry_Name": "性急",
  "Trait_Hurry_Desc": "攻击速度提升。",
  "Trait_HugeMagnet_Name": "巨大磁铁",
  "Trait_HugeMagnet_Desc": "将附近的经验点都吸过来。",
  "Trait_Hug_Name": "治疗轨迹",
  "Trait_Hug_Desc": "翻滚后会<sprite name=\"Heal\">治疗路径上的队友 {0}% 的生命值。",
  "Trait_HotWheels_Name": "玩火",
  "Trait_HotWheels_Desc": "吃下任何东西后身后会留下火焰足迹，持续 {0} 秒。",
  "Trait_HotPepper_Name": "辣椒",
  "Trait_HotPepper_Desc": "辣辣辣！一段时间内喷吐 <sprite name=\"Burn\">火焰。",
  "Trait_Hop_Name": "狐步",
  "Trait_Hop_Desc": "翻滚距离变长。",
  "Trait_HoneySorcerer_Name": "蜜蜂朋友",
  "Trait_HoneySorcerer_Desc": "翻滚后召唤一只可对敌人造成中毒的蜜蜂朋友。",
  "Trait_HoneyBottle_Name": "蜂蜜罐",
  "Trait_HoneyBottle_Desc": "吃下后<sprite name=\"Heal\">恢复生命值。打碎后会留下一滩黏糊糊的液体。",
  "Trait_HolyGrenade_Name": "神圣手雷",
  "Trait_HolyGrenade_Desc": "投掷或被击中后会引爆。看似无害，实则强大。\n<i>不知为何，总觉得该用在兔子身上。</i>",
  "Trait_HellCrate_Name": "走私的箱子",
  "Trait_HellCrate_Desc": "哗啦，哗啦……",
  "Trait_Heating_Name": "火花",
  "Trait_Heating_Desc": "造成暴击时会使目标<sprite name=\"Burn\">着火。",
  "Trait_HealSpellBook_Name": "治疗卷轴",
  "Trait_HealSpellBook_Desc": "吃下后可<sprite name=\"Heal\">恢复自身及附近队友的魔法卷轴。",
  "Trait_HealPotion_Name": "治疗药水（中）",
  "Trait_HealPotion_Desc": "一个装着魔法液体的<sprite name=\"Heal\">瓶子。",
  "Trait_HealingFactor2_Name": "治愈因子",
  "Trait_HealingFactor2_Desc": "<sprite name=\"Heal\">恢复生命值。低于 50% 生命值时大幅提升恢复效果。",
  "Trait_HealerFriend_Name": "治愈伙伴",
  "Trait_HealerFriend_Desc": "吃下任何东西都会召唤一个治愈伙伴。",
  "Trait_Harden_Name": "邦邦硬",
  "Trait_Harden_Desc": "吃下任何东西都会获得 {0} 点护盾。增加最大护盾量。",
  "Trait_GomuGomuKick_Name": "橡胶踢",
  "Trait_GomuGomuKick_Desc": "增加踢击（{key:Kick}）范围。踢击变强了。",
  "Trait_GasGrenade_Name": "催泪弹",
  "Trait_GasGrenade_Desc": "释放 <sprite name=\"Poison\">毒气。",
  "Trait_GasBomb_Name": "毒气散播",
  "Trait_GasBomb_Desc": "被<color=#915900>投射物</color>命中的目标会散播<sprite name=\"Poison\">毒素。",
  "Trait_Friend_Name": "士兵伙伴",
  "Trait_Friend_Desc": "吃下任何东西都会召唤一个士兵伙伴，在你旁边开枪射击。",
  "Trait_FrictionBurn_Name": "摩擦热",
  "Trait_FrictionBurn_Desc": "携带盟友并滚动时，会产生一道火焰圈。",
  "Trait_FoodFighter_Name": "一口吞",
  "Trait_FoodFighter_Desc": "可立即吃下任何东西。",
  "Trait_FlickShot2_Name": "侧面射击",
  "Trait_FlickShot2_Desc": "<b><color=#915900>远程武器</color></b>会额外朝左右90°方向各发射 1 枚子弹。",
  "Trait_FlickShot_Name": "多重射击",
  "Trait_FlickShot_Desc": "<b><color=#915900>远程武器</color></b>会额外朝身后发射 1 枚子弹。",
  "Trait_FlashBang_Name": "闪光弹",
  "Trait_FlashBang_Desc": "被击中后引爆，闪光会遮挡视线。",
  "Trait_FlameKick_Name": "魔王腿",
  "Trait_FlameKick_Desc": "踢击（{key:Kick}）会留下一条<sprite name=\"Burn\">火焰路径。踢击变强了。",
  "Trait_FlameHeal_Name": "火焰治愈",
  "Trait_FlameHeal_Desc": "对敌人造成 <sprite name=\"Burn\">火焰伤害时，有<color=#265F08>几率</color>恢复<sprite name=\"Heal\">生命值。",
  "Trait_FlameBomb_Name": "燃烧瓶",
  "Trait_FlameBomb_Desc": "在撞击点制造一片 <sprite name=\"Burn\">火焰区域。",
  "Trait_FlameAwakening_Name": "太阳神之怒",
  "Trait_FlameAwakening_Desc": "受到伤害时会进入觉醒状态，浑身被 <sprite name=\"Burn\">火焰覆盖，持续 {0} 秒。",
  "Trait_FistMuzzle_Name": "指甲",
  "Trait_FistMuzzle_Desc": "拳头先生的指甲。投掷命中拳头先生可将其击晕。",
  "Trait_FireFist_Name": "火焰拳",
  "Trait_FireFist_Desc": "徒手攻击时会点燃敌人。拳头变强了。",
  "Trait_FireCounter_Name": "燧石",
  "Trait_FireCounter_Desc": "受到伤害会引燃攻击者。最大生命值增加了。",
  "Trait_FastFist_Name": "快拳",
  "Trait_FastFist_Desc": "徒手攻击时攻速加快。拳头变强了。",
  "Trait_FastEating_Name": "快餐者",
  "Trait_FastEating_Desc": "进食速度增加 {0} 倍。",
  "Trait_FartSpin_Name": "臭屁旋风",
  "Trait_FartSpin_Desc": "翻滚后沿途留下一股 <sprite name=\"Poison\">毒气。",
  "Trait_ExplosiveFeet_Name": "爆炸踢",
  "Trait_ExplosiveFeet_Desc": "踢击（{key:Kick}）会引发爆炸。踢击变强了。",
  "Trait_ExplosiveBullet_Name": "爆炸弹",
  "Trait_ExplosiveBullet_Desc": "以被<color=#915900>投射物</color>命中的目标为中心引发爆炸。",
  "Trait_Exit_Name": "退出",
  "Trait_Exit_Desc": "吃掉后结束教程。",
  "Trait_Exhaustion_Name": "减速之毒",
  "Trait_Exhaustion_Desc": "<sprite name=\"Poison\">中毒的敌人会被减速。\n<i>受到减速的敌人移动和攻击速度降低。</i>",
  "Trait_Execution_Name": "死亡黑洞",
  "Trait_Execution_Desc": "击中任何东西都会形成一个连接来世的黑洞。",
  "Trait_Excited_Name": "兴奋！",
  "Trait_Excited_Desc": "对敌人造成暴击后提升攻击速度。",
  "Trait_EnergyDrink_Name": "能量饮料",
  "Trait_EnergyDrink_Desc": "注入了某人欢呼声的饮料。",
  "Trait_ElectricShock_Name": "电击",
  "Trait_ElectricShock_Desc": "造成暴击时会对目标施加 <sprite name=\"Lightning\">雷击。",
  "Trait_ElectricHunt_Name": "火葬",
  "Trait_ElectricHunt_Desc": "击杀敌人后会留下一条 <sprite name=\"Burn\">火焰轨迹。",
  "Trait_EaterJelly_Name": "果冻",
  "Trait_EaterJelly_Desc": "食用后可恢复生命值的果冻。",
  "Trait_EatBox_3_Name": "急救箱",
  "Trait_EatBox_3_Desc": "箱子里装着<b><color=#005A09>高级治疗装备</color></b>。",
  "Trait_EatBox_2_Name": "双层便当",
  "Trait_EatBox_2_Desc": "充满魔力的<b><color=#005A09>便当</color></b>。",
  "Trait_EatBox_1_Name": "便当",
  "Trait_EatBox_1_Desc": "装有<b><color=#005A09>面包</color></b>和<b><color=#005A09>饮料</color></b>的便当盒。",
  "Trait_DragonKick_Name": "百帕飞踢",
  "Trait_DragonKick_Desc": "踢击（{key:Kick}）变为飞踢。踢击变强了。",
  "Trait_DoubleLightning_Name": "连环闪电",
  "Trait_DoubleLightning_Desc": "<sprite name=\"Lightning\">雷击命中会再次触发一次。",
  "Trait_DoubleGem_Name": "双倍矿石",
  "Trait_DoubleGem_Desc": "开采<sprite name=\"Ore\">矿石可获得额外<sprite name=\"Ore\">矿石。",
  "Trait_Disk_Name": "腰间盘突出",
  "Trait_Disk_Desc": "翻滚会引发腰间盘突出，使你陷入昏迷。",
  "Trait_DevilBomb_Name": "恶魔炸弹",
  "Trait_DevilBomb_Desc": "蕴含强大恶魔之力的炸弹！\n<i>谨慎使用。</i>",
  "Trait_DecisiveStrike2_Name": "终结一击",
  "Trait_DecisiveStrike2_Desc": "暴击变得更强。",
  "Trait_CurseOfEven_Name": "缩小诅咒",
  "Trait_CurseOfEven_Desc": "受到缩小诅咒。吃下东西后可恢复体型。",
  "Trait_CriticalShield_Name": "格挡反击",
  "Trait_CriticalShield_Desc": "<b><color=#8A0E00>近战武器</color></b>击中敌人有<b><color=#265F08>一定 <sprite name=\"Luck\">几率</color></b>获得 {0} 点护盾。增加最大护盾量。",
  "Trait_CriticalPotion_Name": "致命药水",
  "Trait_CriticalPotion_Desc": "增加<sprite name=\"ADIcons_8\">暴击几率，持续 {0} 秒。",
  "Trait_CriticalHit_Name": "弱点",
  "Trait_CriticalHit_Desc": "暴击几率增加 {0}。",
  "Trait_Crate_Name": "木箱子",
  "Trait_Crate_Desc": "里面有东西。",
  "Trait_Cowboy_Name": "西部枪手",
  "Trait_Cowboy_Desc": "翻滚后会填装<color=#915900>弹匣</color>。",
  "Trait_Cookie_Name": "饼干",
  "Trait_Cookie_Desc": "注入了真挚鼓励的饼干。",
  "Trait_Consent_Name": "插座",
  "Trait_Consent_Desc": "用来给什么东西充电的。插入插头。",
  "Trait_Conjuring_Name": "鬼压床",
  "Trait_Conjuring_Desc": "夜晚时，每隔 {0} 秒身边会出现怪物。",
  "Trait_Concussion_Name": "脑震荡",
  "Trait_Concussion_Desc": "受到伤害后会使你混乱 {0} 秒。",
  "Trait_Community_Name": "共生体",
  "Trait_Community_Desc": "<sprite name=\"Heal\">治疗对视野内的所有队友也生效。",
  "Trait_Chopstick_Name": "弱不禁风",
  "Trait_Chopstick_Desc": "与队友碰撞时会被推开。",
  "Trait_Cheer_Name": "加油",
  "Trait_Cheer_Desc": "<sprite name=\"Heal\">治疗会赋予敏捷。",
  "Trait_Charge_Name": "冲刺",
  "Trait_Charge_Desc": "翻滚会 <sprite name=\"Burn\">点燃路径上的敌人。",
  "Trait_ChainLightning_Name": "闪电链",
  "Trait_ChainLightning_Desc": "<sprite name=\"Lightning\">雷击会额外触发闪电链。",
  "Trait_Ceramic_Name": "罐子",
  "Trait_Ceramic_Desc": "易碎物品，轻拿轻放。",
  "Trait_CannotEatKing": "你不是国王！",
  "Trait_Bullying_Name": "搜查",
  "Trait_Bullying_Desc": "挥舞骑士有<color=#265F08>较高<sprite name=\"Luck\">几率</color>找到随机一样物品。",
  "Trait_Breaking_Name": "泼射",
  "Trait_Breaking_Desc": "移动时攻击会降低远程武器的精准度。",
  "Trait_Bread_Name": "面包",
  "Trait_Bread_Desc": "新鲜出炉的的 <sprite name=\"Heal\">面包。外酥里嫩。",
  "Trait_BoxerGlove_Name": "拳击手套",
  "Trait_BoxerGlove_Desc": "穆罕默德·洛奇曾经戴过的手套。",
  "Trait_BounceBack_Name": "回弹",
  "Trait_BounceBack_Desc": "投掷的东西击中目标后回到你手里。",
  "Trait_Botting_Name": "旋转骑士",
  "Trait_Botting_Desc": "召唤一个围绕你旋转并攻击的复制武器。",
  "Trait_BombFriend_Name": "炸弹伙伴",
  "Trait_BombFriend_Desc": "召唤炸弹伙伴，冲向敌人并爆炸。",
  "Trait_BomberBomb_Name": "轰炸者之弹",
  "Trait_BomberBomb_Desc": "以十字型爆炸。",
  "Trait_BombEater_Name": "岩岩",
  "Trait_BombEater_Desc": "吃掉炸弹会生成矿石。",
  "Trait_BombBox_1_Name": "强力炸弹箱",
  "Trait_BombBox_1_Desc": "闻起来有点<color=#009A95><b>火药</b></color>味……还有点魔法味。",
  "Trait_BombBox_0_Name": "炸弹箱",
  "Trait_BombBox_0_Desc": "闻起来有点<color=#009A95><b>火药</b></color>味。",
  "Trait_Bomb_Name": "炸弹",
  "Trait_Bomb_Desc": "投掷或被击中时点燃。短暂延迟后爆炸。",
  "Trait_BlueFlame_Name": "苍炎",
  "Trait_BlueFlame_Desc": "<sprite name=\"Burn\">火焰变为更强力的蓝色火焰。",
  "Trait_BloodDonate_Name": "捐血",
  "Trait_BloodDonate_Desc": "消耗生命值来<sprite name=\"Heal\">治疗附近虚弱的队友。",
  "Trait_BlackHoleInABottle_Name": "奇点炸弹",
  "Trait_BlackHoleInABottle_Desc": "引爆并产生一个局部黑洞。",
  "Trait_BioticField_Name": "生物力场",
  "Trait_BioticField_Desc": "专为 <sprite name=\"Heal\">治疗骑士团设计的高科技力场。",
  "Trait_BigHealPotion_Name": "治疗药水（大）",
  "Trait_BigHealPotion_Desc": "吃下后会让你感觉 <sprite name=\"Heal\">如获新生！",
  "Trait_BeeHive_Name": "蜂巢",
  "Trait_BeeHive_Desc": "持有时会召唤蜜蜂，对敌人造成中毒。",
  "Trait_Barrel_Name": "火药桶",
  "Trait_Barrel_Desc": "投掷或被击中时点燃。",
  "Trait_Baking_Name": "烘焙",
  "Trait_Baking_Desc": "翻滚会生成面包。",
  "Trait_BackBreaker_Name": "坑爹",
  "Trait_BackBreaker_Desc": "只承受一半伤害，另一半伤害由国王承受。",
  "Trait_AttackSpeedPotion_Name": "离子饮料",
  "Trait_AttackSpeedPotion_Desc": "增加<sprite name=\"ADIcons_6\">攻击速度，持续 {0} 秒。",
  "Trait_AttackDamagePotion_Name": "力量药水",
  "Trait_AttackDamagePotion_Desc": "吃下后一天内增加 <sprite name=\"ADIcons_5\">攻击力。",
  "Trait_ArmorShield_Name": "护甲加持",
  "Trait_ArmorShield_Desc": "有护盾时，受到的伤害降低 {0}%。增加最大护盾量。",
  "Trait_Armoring_Name": "快速武装",
  "Trait_Armoring_Desc": "翻滚时有<b><color=#265F08>一定 <sprite name=\"Luck\">几率</color></b>生成一个小护盾。增加最大护盾量。",
  "Trait_Armor_Name": "护盾背心",
  "Trait_Armor_Desc": "吃下后获得 {0} 点护盾。",
  "Trait_AllyCannon_Name": "突击炮",
  "Trait_AllyCannon_Desc": "投掷距离大幅提升。投掷队友会在落点引发爆炸。",
  "Trait_AdrenalineField_Name": "战斗兴奋剂",
  "Trait_AdrenalineField_Desc": "可将骑士团的战斗力提升至极限。",
  "Trait_ADHD_Name": "多动症",
  "Trait_ADHD_Desc": "有时候会不小心掉落手里的物品。",
  "Trait_Acceleration_Name": "加速",
  "Trait_Acceleration_Desc": "<b><color=#8A0E00>近战武器</color></b>每次攻击命中都会提升攻速。停止攻击后重置。",
  "SubPhase_ThrowOre": "将矿石扔进帐篷 {key:Throw} ({0}/{1})",
  "SubPhase_Roll": "翻滚闪避 {key:Roll}（{0}/{1}）",
  "SubPhase_PickupWeapon": "拾起闪亮武器 {deviceKey:Pickup}",
  "SubPhase_PickupOre": "拾取矿石 {deviceKey:Pickup}",
  "SubPhase_PickupExitButton": "拾起“出口” {deviceKey:Pickup}",
  "SubPhase_MoveToOre": "移动至矿石处 {key:Move}",
  "SubPhase_MiningOre": "攻击矿石来进行开采 {key:Attack}（{0}/{1}）",
  "SubPhase_KillAll": "击败所有剩余的怪物！",
  "SubPhase_Kick": "踢击敌人 {key:Kick} ({0}/{1})",
  "SubPhase_EvolveTrait": "进化特性",
  "SubPhase_EatWeapon2": "吃掉重复的特性可以进化。长按 {key:Eat}",
  "SubPhase_EatWeapon": "吃掉闪亮的武器可获得特性。长按 {key:Eat}",
  "SubPhase_EatExitButton": "吃掉“出口”可离开。长按 {key:Eat}",
  "SubPhase_BadgeUpgrade": "升级！",
  "SubPhase_Attack": "攻击怪物 {key:Attack}（{0}/{1}）",
  "StigmaScript_Floor": "{0}层",
  "StigmaScript_Day": "第{0}天",
  "Stigma_RunningKing_Name": "跑，国王，跑啊",
  "Stigma_RunningKing_Desc": "在{Stage}期间，国王的移动速度增加 {1} 倍。",
  "Stigma_RollTogether_Name": "察言观色",
  "Stigma_RollTogether_Desc": "在{Stage}期间，当一名玩家翻滚时，所有人一起翻滚。",
  "Stigma_RandomSmallPlayer_Name": "梦幻二人组",
  "Stigma_RandomSmallPlayer_Desc": "在{Stage}期间，{RandomPlayer1}和{RandomPlayer2}受到缩小诅咒。",
  "Stigma_PotentialBloom_Name": "潜能觉醒",
  "Stigma_PotentialBloom_Desc": "在{Stage}期间，所有武器获得一个特性。",
  "Stigma_OnePunchMan_Name": "一拳传奇",
  "Stigma_OnePunchMan_Desc": "在{Stage}期间，所有敌人一击即死。",
  "Stigma_LoyalAllie_Name": "忠诚队友小队",
  "Stigma_LoyalAllie_Desc": "立即召唤一个忠诚队友营地。",
  "Stigma_LockWeaponUse_Name": "武器封印",
  "Stigma_LockWeaponUse_Desc": "接下来的{0}分钟内，任何人都无法使用武器。",
  "Stigma_KingAnnoyance_Name": "王之烦扰",
  "Stigma_KingAnnoyance_Desc": "在{Stage}期间，国王陷入混乱。",
  "Stigma_HavensTime_Name": "天堂时间",
  "Stigma_HavensTime_Desc": "当只剩下一名玩家时，世界将减速 {1} 秒。",
  "Stigma_FeastBlessing_Name": "盛宴祝福",
  "Stigma_FeastBlessing_Desc": "在{Stage}期间，吃任何东西都会完全恢复生命值。",
  "Stigma_Exorcism_Name": "天使恩典",
  "Stigma_Exorcism_Desc": "天使赐予恩典，使下一个 <b>Boss 的生命值</b>降低 <color=#639338>{1}%</color>。",
  "Stigma_EternalPyre_Name": "永恒焚烧",
  "Stigma_EternalPyre_Desc": "在{Stage}期间，所有敌人会一直燃烧直到死亡。",
  "Stigma_DontStarveTogether_Name": "一起不挨饿",
  "Stigma_DontStarveTogether_Desc": "接下来的{0}分钟内，饥饿值迅速上升。",
  "Stigma_CrownBurden_Name": "王冠的重量",
  "Stigma_CrownBurden_Desc": "在{Stage}期间，王冠显得异常沉重。",
  "Stigma_Burping_Name": "打嗝紊乱",
  "Stigma_Burping_Desc": "在{Stage}期间，吃任何东西都会让你打嗝……嗝。",
  "Stigma_BurningEvent_Name": "经验倍增",
  "Stigma_BurningEvent_Desc": "在{Stage}期间，经验值获取增加 {1} 倍。",
  "Stigma_BreadSpawn_Name": "面包雨",
  "Stigma_BreadSpawn_Desc": "在{Stage}期间，<color=#639338>面包</color>会从天而降。",
  "StatusEffect_Vulnerable": "<color=#99FFAD>易伤</color>",
  "StatusEffect_Swiftness": "<color=#B2FFFF>迅捷</color>",
  "StatusEffect_Stun": "<color=#FFB802>眩晕</color>",
  "StatusEffect_Strength": "<color=#FFB2B2>力量</color>",
  "StatusEffect_Slow": "<color=#9097C4>减速</color>",
  "StatusEffect_Silence": "<color=#EEEEEE>沉默</color>",
  "StatusEffect_Shrinked": "缩小",
  "StatusEffect_Root": "<color=#8a8054>束缚</color>",
  "StatusEffect_Regeneration": "<color=#008916>再生</color>",
  "StatusEffect_PoisonStack": "<color=#71B000>中毒</color>",
  "StatusEffect_Poison": "<color=#71B000>中毒</color>",
  "StatusEffect_Lightning": "<color=#ffff80>雷击</color>",
  "StatusEffect_Invincible": "<color=#D1869D>无敌</color>",
  "StatusEffect_Haste": "<color=#FFF1B2>性急</color>",
  "StatusEffect_Flattened": "压扁",
  "StatusEffect_Fatigue": "<color=#AAAAAA>疲劳</color>",
  "StatusEffect_Explosion": "<color=#efa139>爆炸</color>",
  "StatusEffect_Devil": "恶魔化",
  "StatusEffect_Critical": "<color=#FFEE00>暴击</color>",
  "StatusEffect_Confuse": "<color=#510074>混乱</color>",
  "StatusEffect_BurnStack": "<color=#ff7d01>燃烧</color>",
  "StatusEffect_Burn": "<color=#ff7d01>燃烧</color>",
  "StatusEffect_Bullet": "远程攻击",
  "StatusEffect_Blind": "<color=#EEEEEE>失明</color>",
  "Status_Lightning": "<sprite name=\"Lightning\"><color=#ffd200>雷击</color>",
  "Stat_ShieldMultiplier": "<color=#fd6e09>护盾获取量</color>",
  "Stat_RangedDamage": "<color=#915900>远程武器</color>伤害",
  "Stat_PunchDamage": "拳击伤害",
  "Stat_MoveSpeed": "<color=#00F0FF><sprite name=\"ADIcons_4\">移动速度</color>",
  "Stat_MeleeScale": "<color=#8A0E00>近战武器</color>尺寸",
  "Stat_MeleeDamage": "<color=#8A0E00>近战武器</color>伤害",
  "Stat_MaxHealth": "<color=#00D924><sprite name=\"ADIcons_7\">最大生命值</color>",
  "Stat_MagazineSizeMultiplier": "<color=#915900>远程武器</color>弹匣容量",
  "Stat_Luck": "<color=#265F08><sprite name=\"Luck\">幸运</color>",
  "Stat_KickDamage": "踢击伤害",
  "Stat_IncreaseBurnAndPoison": "<sprite name=\"Poison\"><color=#CEF15E>中毒</color> <sprite name=\"Burn\"><color=#FF9520>燃烧</color>持续时间",
  "Stat_HealMultiplier": "<color=#4ea32c>治疗量</color>",
  "Stat_CriticalDamage": "<color=#ed00ff>暴击伤害</color>",
  "Stat_CriticalChance": "<color=#ed00ff><sprite name=\"ADIcons_8\">暴击率</color>",
  "Stat_AttackSpeed": "<color=#FFF700><sprite name=\"ADIcons_6\">攻击速度</color>",
  "Stat_AttackDamage": "<color=#FF0000><sprite name=\"ADIcons_5\">攻击力</color>",
  "Sprite_ReadyButton": "zh-CN_ReadyButtonText_Sprite",
  "Settings_zh_TW": "繁体中文",
  "Settings_zh_CN": "简体中文",
  "Settings_WindowMode": "窗口模式",
  "Settings_VsyncDesc": "防止画面撕裂现象。",
  "Settings_Vsync": "垂直同步",
  "Settings_VibrationSettings": "震动",
  "Settings_VibrationIntensityDesc": "调整控制器震动强度。",
  "Settings_VibrationIntensity": "震动强度",
  "Settings_VibrationDesc": "开启控制器震动。",
  "Settings_Vibration": "震动",
  "Settings_vi_VN": "Tiếng Việt",
  "Settings_UserInterface": "用户界面",
  "Settings_uk_UA": "Ukrainian",
  "Settings_tr_TR": "Turkish",
  "Settings_ThrowSensitivityDesc": "调整控制器的投掷灵敏度。数值越低，调整越慢。",
  "Settings_ThrowSensitivity": "投掷灵敏度",
  "Settings_th_TH": "แบบไทย",
  "Settings_Sound": "音效",
  "Settings_ShowKeyDesc": "在屏幕底部显示可用的操作。",
  "Settings_ShowKey": "按键提示",
  "Settings_ScreenShakeDesc": "开启屏幕震动效果。",
  "Settings_ScreenShake": "屏幕震动",
  "Settings_ru_RU": "Русский",
  "Settings_ResolutionDesc": "调整同时显示在屏幕上的像素数量。",
  "Settings_Resolution": "分辨率",
  "Settings_ResetCheck": "确定要重置所有设置吗？",
  "Settings_pt_BR": "Português",
  "Settings_Preset3Desc": "推荐给熟悉任天堂游戏的玩家。",
  "Settings_Preset3": "预设3",
  "Settings_Preset2Desc": "推荐喜欢手动瞄准的玩家。",
  "Settings_Preset2": "预设2",
  "Settings_Preset1Desc": "推荐喜欢挑战性操作的真正玩家。",
  "Settings_Preset1": "预设1",
  "Settings_Preset": "预设",
  "Settings_pl_PL": "Polski",
  "Settings_MusicVolumeDesc": "调整某处传来的音乐音量。",
  "Settings_MusicVolume": "音乐",
  "Settings_Music": "音乐",
  "Settings_Misc": "其他",
  "Settings_MainVolumeDesc": "同时调整所有声音。",
  "Settings_MainVolume": "主音量",
  "Settings_Language": "语言",
  "Settings_ko_KR": "한국어",
  "Settings_Keyboard": "键盘",
  "Settings_Keybindings": "按键绑定",
  "Settings_ja_JP": "日本语",
  "Settings_it_IT": "Italiano",
  "Settings_Interaction": "互动",
  "Settings_HoldAttackDesc": "长按攻击键持续攻击。",
  "Settings_HoldAttack": "长按攻击",
  "Settings_Graphics": "图像",
  "Settings_Gamepad": "手柄",
  "Settings_FullScreenDesc": "在窗口模式和全屏模式之间切换。",
  "Settings_FullScreen": "全屏",
  "Settings_fr_FR": "Français",
  "Settings_FlashBrightnessDesc": "调暗如闪光弹等突发的屏幕闪烁。",
  "Settings_FlashBrightness": "闪光防护",
  "Settings_es_ES": "Español",
  "Settings_es_419": "Latin American Spanish",
  "Settings_en_US": "English",
  "Settings_de_DE": "Deutsch",
  "Settings_CustomDesc": "随心所欲地自定义控制方式。",
  "Settings_Custom": "自定义",
  "Settings_ControlWriggle_Keyboard": "挣脱",
  "Settings_ControlWriggle_Gamepad": "挣脱",
  "Settings_ControlVote_Keyboard": "投票",
  "Settings_ControlVote_Gamepad": "投票",
  "Settings_ControlTombFlinch_Keyboard": "墓碑挣扎",
  "Settings_ControlTombFlinch_Gamepad": "墓碑挣扎",
  "Settings_ControlThrowCharge_Keyboard": "瞄准投掷",
  "Settings_ControlThrowCharge_Gamepad": "瞄准投掷",
  "Settings_ControlThrowCancel_Keyboard": "取消投掷",
  "Settings_ControlThrowCancel_Gamepad": "取消投掷",
  "Settings_ControlThrow_Keyboard": "投掷",
  "Settings_ControlThrow_Gamepad": "投掷",
  "Settings_ControlTeamInfo_Keyboard": "队伍信息",
  "Settings_ControlTeamInfo_Gamepad": "队伍信息",
  "Settings_ControlSettings_Keyboard": "设置",
  "Settings_ControlSettings_Gamepad": "设置",
  "Settings_ControlSelect_Keyboard": "选择",
  "Settings_ControlSelect_Gamepad": "选择",
  "Settings_Controls": "控制",
  "Settings_ControlRoll_Keyboard": "翻滚",
  "Settings_ControlRoll_Gamepad": "翻滚",
  "Settings_ControlReload_Keyboard": "装填",
  "Settings_ControlReload_Gamepad": "装填",
  "Settings_ControlPing_Keyboard": "信号",
  "Settings_ControlPing_Gamepad": "信号",
  "Settings_ControlPickAndDrop_Gamepad": "互动",
  "Settings_ControlPick_Keyboard": "拾取/互动",
  "Settings_ControlPick_Gamepad": "拾取/互动",
  "Settings_ControlMyInfo_Keyboard": "我的信息",
  "Settings_ControlMyInfo_Gamepad": "我的信息",
  "Settings_ControlMove_Keyboard": "移动",
  "Settings_ControlMove_Gamepad": "移动",
  "Settings_ControlKick_Keyboard": "踢击",
  "Settings_ControlKick_Gamepad": "踢击",
  "Settings_ControlEat_Keyboard": "吃掉",
  "Settings_ControlEat_Gamepad": "吃掉",
  "Settings_ControlDrop_Keyboard": "丢弃",
  "Settings_ControlDrop_Gamepad": "丢弃",
  "Settings_ControlDance3_Keyboard": "跳舞 3",
  "Settings_ControlDance3_Gamepad": "跳舞 3",
  "Settings_ControlDance2_Keyboard": "跳舞 2",
  "Settings_ControlDance2_Gamepad": "跳舞 2",
  "Settings_ControlDance1_Keyboard": "跳舞 1",
  "Settings_ControlDance1_Gamepad": "跳舞 1",
  "Settings_ControlDance_Gamepad": "跳舞",
  "Settings_ControlChangeRightTab_Keyboard": "切换右标签页",
  "Settings_ControlChangeRightTab_Gamepad": "切换右标签页",
  "Settings_ControlChangeLeftTab_Keyboard": "切换左标签页",
  "Settings_ControlChangeLeftTab_Gamepad": "切换左标签页",
  "Settings_ControlCancel_Keyboard": "取消",
  "Settings_ControlCancel_Gamepad": "取消",
  "Settings_ControlBack_Keyboard": "返回",
  "Settings_ControlBack_Gamepad": "返回",
  "Settings_ControlAttack_Keyboard": "攻击",
  "Settings_ControlAttack_Gamepad": "攻击",
  "Settings_Control": "控制",
  "Settings_Confirm": "确认",
  "Settings_Combat": "战斗",
  "Settings_ButtonBindings": "按键设置",
  "Settings_BrightnessDesc": "如果夜晚太暗，可调高此数值。",
  "Settings_Brightness": "亮度",
  "Settings_AutoThrowAimDesc": "投掷物品时自动瞄准，更容易命中目标。",
  "Settings_AutoThrowAim": "投掷自动瞄准",
  "Settings_Autos": "控制选项",
  "Settings_AutoAimDesc": "自动面向攻击方向。",
  "Settings_AutoAim": "自动瞄准",
  "Settings_AttackSensitivityDesc": "调整控制器的转向灵敏度。数值越低，转向越慢。",
  "Settings_AttackSensitivity": "攻击灵敏度",
  "Settings_AmbienceVolumeDesc": "调整环境和效果音的音量。",
  "Settings_AmbienceVolume": "效果音量",
  "Settings_Accessibility": "无障碍设定",
  "Setting_PressAnyKey": "按任意键设置新输入",
  "Setting_On": "开启",
  "Setting_Off": "关闭",
  "Setting_Graphics": "图像",
  "Setting_Game": "游戏",
  "Setting_Audio": "音频",
  "Script_YourTrait": "{0}: {1} - <color={2}>{3}</color>",
  "Script_WhosSelecting": "{0}的选择",
  "Script_WeaponAttackDamage": "<color=#{1}>{2}{0}</color>",
  "Script_TraitTag_Vision": "ICU",
  "Script_TraitTag_Tomb": "RIP",
  "Script_TraitTag_Tanker": "坦克",
  "Script_TraitTag_Summon": "召唤",
  "Script_TraitTag_Speed": "加速",
  "Script_TraitTag_Roll": "翻滚",
  "Script_TraitTag_Reviver": "复活",
  "Script_TraitTag_Ranged": "远程",
  "Script_TraitTag_Potion": "药水",
  "Script_TraitTag_Poison": "中毒",
  "Script_TraitTag_Ore": "矿石",
  "Script_TraitTag_Melee": "近战",
  "Script_TraitTag_Luck": "幸运",
  "Script_TraitTag_Lucifer": "恶魔",
  "Script_TraitTag_Lightning": "电击",
  "Script_TraitTag_LetsGo": "我们走！",
  "Script_TraitTag_Kick": "踢击",
  "Script_TraitTag_Holy": "神圣",
  "Script_TraitTag_Growth": "贪婪",
  "Script_TraitTag_Groggy": "眩晕！",
  "Script_TraitTag_Fist": "核弹冲击",
  "Script_TraitTag_Fire": "炽烈",
  "Script_TraitTag_Explosion": "爆炸",
  "Script_TraitTag_Eat": "吃货",
  "Script_TraitTag_Dark": "黑暗",
  "Script_TraitTag_Critical": "致命",
  "Script_TraitTag_Choco": "巧克力",
  "Script_TraitTag_Buff": "支援",
  "Script_TraitTag_Bomb": "炸弹",
  "Script_TraitTag_BlackHole": "黑洞",
  "Script_TraitTag_AttackSpeed": "速攻",
  "Script_TraitTag_Armor": "安全第一",
  "Script_TraitReinforce": "{0}的特性进化了！",
  "Script_TraitMaxCountExceeded": "所有槽位已满！",
  "Script_TraitAlreadyOwned": "已拥有该特性。",
  "Script_TombProtection": "尊重尸体。",
  "Script_StatisticType_TakenDamage": "承受伤害",
  "Script_StatisticType_Revival": "队友复活",
  "Script_StatisticType_ResourceMine": "开采矿石数",
  "Script_StatisticType_Resource": "投入矿石数",
  "Script_StatisticType_MoveDistance": "移动距离",
  "Script_StatisticType_Kill": "击杀数",
  "Script_StatisticType_Heal": "治疗量",
  "Script_StatisticType_Eat": "吃掉物品数",
  "Script_StatisticType_Death": "死亡次数",
  "Script_StatisticType_DealDamage": "造成伤害",
  "Script_ShrinkCurse": "缩小诅咒",
  "Script_SelectBadge": "选择一个<b>升级</b>。",
  "Script_ResultTitle": "皇家报告",
  "Script_ResultTime": "<b>生存时间：{0}</b>",
  "Script_ResultRestartVote": "再次挑战！ ({0}/{1})",
  "Script_ResultFloor": "<b>存活楼层：{0}层</b>",
  "Script_ResultDay": "<b>存活天数：{0}天</b>",
  "Script_RemoveStigmaLog": "移除 <color={color}>{type}</color> {0}",
  "Script_ReinforceSuccess": "大检修成功！",
  "Script_Prayer9": "阿门",
  "Script_Prayer8": "小石骑士万岁！",
  "Script_Prayer7": "我们虔诚呼唤您的圣名，",
  "Script_Prayer6": "在您的怜悯中坚定信念，",
  "Script_Prayer5": "填满这双空荡荡的手。",
  "Script_Prayer4": "在这段危险的旅途中，",
  "Script_Prayer3": "倾听您仆人的祷告吧。",
  "Script_Prayer2": "请看看您卑微的仆人，",
  "Script_Prayer1": "噢，仁慈的小石骑士创造者啊，",
  "Script_PotionSpawn": "获得药水！",
  "Script_PlayerRevive": "{0} 已复活。",
  "Script_PlayerJoin": "<color=green>{0}</color> 已加入。",
  "Script_PermanentStatIncrease": "+{0}",
  "Script_PermanentStatDecreaseString": "{0} 降低",
  "Script_PebblesAllDied": "骑士团<color=red>全军覆没</color>了…",
  "Script_OreSpawn": "获得矿石",
  "Script_NonEatableItem": "无法吃掉的物品。",
  "Script_NoEvolution": "无可进化的特性。",
  "Script_MoveSpeedIncrease": "<color=#FFF700><sprite name=\"ADIcons_4\">移动速度</color>提升！",
  "Script_MoveBattleLazy": "我喜欢偷懒！（奖励移动距离最低的 3 人）",
  "Script_MoveBattleEnergetic": "动得很勤快嘛……（奖励移动距离最高的 3 人）",
  "Script_MoveBattle": "{0} 秒内总共行走 {1} 米可获得奖励。",
  "Script_MonsterSpawnerAppearDesc": "不抓紧时间的话，可能会完蛋哟……",
  "Script_MonsterSpawnerAppear": "霉菌墓地出现了！",
  "Script_MerchantAppear": "商人出现了！！",
  "Script_MaxArmorAmount": "超过<color=#8C3400>护盾</color>最大值",
  "Script_MagazineSize": "<sprite name=\"Bullet\"> {value}",
  "Script_LevelUp": "升级！",
  "Script_LegendaryTraitExplanation": "传说武器正在<color=#{0}>强化</color>该特性…",
  "Script_KingTrait": "国王的特性无法被吃掉。",
  "Script_InvincibilityEffect": "无敌！",
  "Script_ImmuneToStatusEffect": "免疫 {0}",
  "Script_Hungry4": "快要饿死了！",
  "Script_Hungry3": "好饿啊！",
  "Script_Hungry2": "得找点吃的",
  "Script_Hungry1": "有点饿了…",
  "Script_HoldingTrait": "{0}：持有 <color={1}>{2}</color>",
  "Script_HidePlantAppearDesc": "里面会是什么呢？？",
  "Script_HidePlantAppear": "巨大植物出现了！",
  "Script_HaveTrait": "{0}：拥有 <color={1}>{2}</color>",
  "Script_GiantEffect": "<color=#00D924>巨大化</color>？！",
  "Script_GiantCurse": "巨人诅咒",
  "Script_GameEndLastWave": "恭喜！你成功守护了王国，并<color=green>幸存</color>了下来！",
  "Script_GameEndCountdown": "{0} 秒后进入结算画面。",
  "Script_FindTrait": "{0} 发现了 <b><color={1}>{2}</color></b> 特性。",
  "Script_FindLoyalAlly": "寻找忠诚的队友！！！",
  "Script_EvolutionCondition": "进化",
  "Script_EatTrait": "长按（{key:Eat}）以<color=#{0}>绑定</color>",
  "Script_EatDarkTrait": "吃掉（{key:Eat}）以<color=#{0}>激活/绑定</color>",
  "Script_EarnTrait": "{0} 获得了 <b><color={1}>{2}</color></b> 特性。",
  "Script_DisableDevilStigma": "移除恶魔减益",
  "Script_DisableAngelStigma": "移除天使增益",
  "Script_DevilStigma": "恶魔减益",
  "Script_DeathByTrait": "{0} 被 {1} 的特性杀死了。",
  "Script_DeathByStarvation": "{0} 饿死了。",
  "Script_DeathByProjectile": "{0} 被 {1} 狙杀了。",
  "Script_DeathByPoison": "{0} 被 {1} <color=#71B000>毒</color>死了。",
  "Script_DeathByMisc": "{0} 被 {1} 杀死了。",
  "Script_DeathByMelee": "{0} 被 {1} 杀死了。",
  "Script_DeathByExplosion": "{0} 被 {1} <color=red>炸</color>死了。",
  "Script_DeathByBurn": "{0} 被 {1} <color=#B00000>烧</color>死了。",
  "Script_DamageImmune": "效果微乎其微……",
  "Script_CampUpgradeReset": "消耗重置",
  "Script_BossAwaken": "我不会再等了……!!",
  "Script_Bake": "烘焙成功！",
  "Script_Attention": "{0}：注意！！",
  "Script_AttackSpeedIncrease": "<color=#00F0FF><sprite name=\"ADIcons_6\">攻击速度</color> 提升！",
  "Script_AttackSpeed": "<sprite name=\"ADIcons_6\"> <color={color}>{sign}{value}</color>",
  "Script_AttackRange": "<sprite name=\"AttackRange\"> {value}",
  "Script_AttackDamageIncrease": "<color=#FF0000><sprite name=\"ADIcons_5\">攻击力</color> 提升！",
  "Script_AttackDamage": "<sprite name=\"ADIcons_5\"> <color={color}>{sign}{value}</color>",
  "Script_Armor": "召唤护盾！",
  "Script_AngelStigma": "天使增益",
  "Script_AddTraitSlot": "特性栏增加了！",
  "Script_AddStigmaLog": "获得 <color={color}>{type}</color> {0}",
  "Phase_TraitEvolution": "特性进化",
  "Phase_TeamUpgrade": "升级！",
  "Phase_SurviveInNight": "生存",
  "Phase_GetTrait": "获取特性",
  "Phase_ExitTutorial": "教程完成",
  "Phase_CollectOre": "采矿",
  "NPC_MerchantThanks": "谢谢！",
  "NPC_MerchantItsTimeToGo": "该回森林去了……",
  "NPC_Ignite": "轰！",
  "NPC_GrassHurt": "哎呀！",
  "NPC_ChainExplosion": "连锁爆炸！",
  "GameTips_9": "<sprite name=\"Luck\">幸运值越高，技能触发率和暴击率越高。",
  "GameTips_8": "正在努力开发中。如果遇到Bug，请反馈给我们。我们一定会全部修复！",
  "GameTips_6": "角色的种族是小石骑士，他们的国王被称之为“巨石”。",
  "GameTips_5": "按 {key:LocalTraitCheck} 可查看特性详情。",
  "GameTips_4": "按 {key:Roll} 翻滚。",
  "GameTips_3": "按 {key:Dance1}{key:Dance2}{key:Dance3} 跳舞。",
  "GameTips_20": "注意 Boss 战的时间限制。当倒计时归 0 时，<b>游戏结束</b>。",
  "GameTips_2": "地狱霉菌天生憎恨小石骑士。",
  "GameTips_19": "踢击AI（电脑）玩家会让他们丢掉手中的物品。",
  "GameTips_18": "死后变成墓碑了？试试按 {key:Ping}！说不定会有救世主出现…！？！",
  "GameTips_17": "投掷物品击中敌人视为远程攻击。",
  "GameTips_16": "升级可逐渐提升你的最大生命值和攻击力！",
  "GameTips_15": "植物系怪物免疫中毒。",
  "GameTips_14": "遇到商人一定要和他说说话，或许会发现强力武器呢…",
  "GameTips_13": "主播饰演国王，观众饰演骑士团，保证是超有趣的直播内容~",
  "GameTips_11": "国王可以举起骑士们，甚至可以扔出去…难道还能挥舞？",
  "GameTips_10": "国王升级会强化整个队伍！",
  "GameTips_1": "使用 {key:Throw} 或 {key:Attack} 来扔拖鞋。",
  "EvolutionCondition_Stupor": "被敌人击中",
  "EvolutionCondition_Shyness": "远离队友",
  "EvolutionCondition_Rebound": "攻击",
  "EvolutionCondition_Ready": "准备就绪",
  "EvolutionCondition_PushingCurse": "推开 {0} 个物品",
  "EvolutionCondition_Nearsighted": "恢复生命",
  "EvolutionCondition_Hell": "死亡",
  "EvolutionCondition_Fatness": "行走 {0} 米",
  "EvolutionCondition_Disk": "腰椎间盘发作",
  "EvolutionCondition_CurseOfEven": "通过吃下物品来恢复体型",
  "EvolutionCondition_Conjuring": "不攻击",
  "EvolutionCondition_Concussion": "不受伤害",
  "EvolutionCondition_Chopstick": "被撞飞",
  "EvolutionCondition_Breaking": "使用投射物击杀敌人",
  "EvolutionCondition_BloodDonate": "捐献生命",
  "EvolutionCondition_BackBreaker": "对国王造成伤害",
  "EvolutionCondition_ADHD": "保持静止",
  "Error_WrongPassword": "房间代码错误。",
  "Error_WrongLobby": "无效房间",
  "Error_VersionMismatch": "版本不匹配。",
  "Error_SteamLobbySearchTimeout": "连接超时。\n\n由于意外问题，加载出现延迟。\n请重试或重新启动。",
  "Error_SteamLobbyListFailed": "载入房间列表失败。\n（需重启 Steam）",
  "Error_SteamLobbyCreateFailed": "创建房间失败。（{0}）",
  "Error_SteamInitFailed": "<b>[账号关联错误]</b>\n\n1. 请检查是否已登录 Steam。\n2. 请确认《佩布尔骑士》已在您的 Steam 库中。\n3. 若问题仍持续，请加入我们的 Discord。",
  "Error_RoomNotFound": "加入房间失败。",
  "Error_NotImplementedYet": "尚未实装。",
  "Error_LobbyNotFound": "未找到房间。请检查房间代码。",
  "Error_LobbyJoinYouBlockedMember": "加入房间失败。您拉黑了此房间中的某个玩家。",
  "Error_LobbyJoinRateLimitExceeded": "请求过多。请稍后重试。",
  "Error_LobbyJoinNotAllowed": "您没有加入此房间的权限。",
  "Error_LobbyJoinMemberBlockedYou": "房间中有成员屏蔽了您。",
  "Error_LobbyJoinLimited": "受限制的Steam账户。",
  "Error_LobbyJoinFull": "房间已满。",
  "Error_LobbyJoinErrorUnknown": "请联系社区。",
  "Error_LobbyJoinError": "发生意外错误。请稍后重试。",
  "Error_LobbyJoinDoesntExist": "房间不存在。",
  "Error_LobbyJoinCommunityBan": "账户被禁止访问社区。",
  "Error_LobbyJoinClanDisabled": "房间已锁定或禁用。",
  "Error_LobbyJoinBanned": "您已被此房间拉黑。",
  "Error_LobbyInGame": "游戏已经开始。",
  "Error_LobbyFull": "房间已满。",
  "Error_LobbyCreateFailed": "创建房间失败。",
  "Error_HostDisconnected": "与主机的连接已断开。",
  "Error_Heartbeat": "无效房间。",
  "Error_CantConnectToYourself": "无法加入您自己创建的房间。",
  "EntityName_Unknown": "未知存在",
  "Entity_ZombieMeleeMonster2_Name": "蓝色僵尸霉菌",
  "Entity_ZombieMeleeMonster_Name": "僵尸霉菌",
  "Entity_WallMan_BossName": "岩石玛利亚",
  "Entity_VendingMachine_Name": "自动售货机",
  "Entity_Unkown_Name": "非预期的游戏设计",
  "Entity_TorchSnowman_BossName": "罗拉福",
  "Entity_TimeSkrrBoss_BossName": "归来的骷髅庞",
  "Entity_Stumble_BossName": "方块头",
  "Entity_StoreNpc_Name": "商人",
  "Entity_StoneMonster_Name": "岩石怪",
  "Entity_StoneMoldyBoss_BossName": "巨石蜗牛",
  "Entity_StoneMeleeMonster_Name": "石头怪",
  "Entity_StoneCannonMonster_Name": "投石怪",
  "Entity_StickyBomb_Name": "粘性炸弹",
  "Entity_Snowman_BossName": "罗拉福",
  "Entity_SnakeBossTail_BossName": "沙咿·胡鲁鲁",
  "Entity_SnakeBoss_BossName": "沙咿·胡鲁鲁",
  "Entity_SmallMoleMonster_Name": "红薯怪",
  "Entity_SmallHealPotion_Name": "治疗药水（小）",
  "Entity_SlowWallMonster_Name": "推墙菌",
  "Entity_Skrr_BossName": "骷髅庞",
  "Entity_ShotgunOrester_BossName": "魔草",
  "Entity_Sandbag_Name": "沙袋",
  "Entity_Rockey_BossName": "穆罕默德·洛奇",
  "Entity_RobotRockey_BossName": "穆罕默德·洛奇 2.0",
  "Entity_RewardChest_Name": "宝箱",
  "Entity_RegenerationPotion_Name": "恢复药水",
  "Entity_RafflesiaMonster_Name": "大王花",
  "Entity_RafflesiaBossVine_Name": "失控的茎",
  "Entity_RafflesiaBoss_BossName": "“似”植物",
  "Entity_PurpleFlower_Name": "紫色花",
  "Entity_ProjectileMonster_Name": "炮手霉菌",
  "Entity_ProjectileFriend_Name": "士兵伙伴",
  "Entity_PrismLaserBoss_BossName": "瑞米亚尔",
  "Entity_PotatoMonster_Name": "土豆怪",
  "Entity_OresterMonster_BossName": "魔草",
  "Entity_OreSegment_Name": "矿石",
  "Entity_OreFlower_Name": "矿石花",
  "Entity_Ore_Name": "矿石",
  "Entity_MutitapBatteryMan_BossName": "噗噗鬼",
  "Entity_Mr.Fist_BossName": "拳头先生",
  "Entity_MovingBombBomber_BossName": "癫狂炸弹人",
  "Entity_MovingBomb_BossName": "疯狂炸弹人",
  "Entity_MoveSpeedPotion_Name": "速度药水",
  "Entity_MonsterGrass_Name": "怪物草",
  "Entity_MoleBoss_BossName": "两只猪",
  "Entity_Moldy_BossName": "大霉君",
  "Entity_MiniWallMonster_Name": "小推墙菌",
  "Entity_MiniMonster_Name": "小菌菇",
  "Entity_Meteor_Name": "恶魔陨石",
  "Entity_MeleeMonster2_Name": "蓝色霉菌",
  "Entity_MeleeMonster_Name": "霉菌",
  "Entity_Magnetic_BossName": "磁铁",
  "Entity_MadScientist_Name": "博士霉菌",
  "Entity_MaceHead_Name": "钉锤",
  "Entity_LuckPotion_Name": "幸运药水",
  "Entity_LightningInABottle_Name": "风暴瓶",
  "Entity_LavaStumble_BossName": "玛格尼斯",
  "Entity_LaserBoss_BossName": "瑞米亚尔",
  "Entity_KingEaterManager_BossName": "万兆吞吞",
  "Entity_KingEater_BossName": "万兆吞吞",
  "Entity_ItemBox_Name": "物品箱",
  "Entity_Internet_Player_Name": "小石骑士",
  "Entity_IgnitedBomb_Name": "已点燃的炸弹",
  "Entity_HoneyBottle_Name": "蜂蜜罐",
  "Entity_HommingSkrrBoss_BossName": "骷髅庞 2.0",
  "Entity_HolyGrenade_Name": "神圣手雷",
  "Entity_HealPotion_Name": "治疗药水（中）",
  "Entity_HealFriend_Name": "治愈伙伴",
  "Entity_GrassMonster_Name": "小草霉菌",
  "Entity_Grass_Name": "杂草",
  "Entity_GiantPlant_Name": "伏击霉菌",
  "Entity_Generator_Name": "发电机",
  "Entity_GasGrenade_Name": "催泪弹",
  "Entity_FlashBang_Name": "闪光弹",
  "Entity_FlameBomb_Name": "燃烧瓶",
  "Entity_FistCouple_BossName": "拳头先生与夫人",
  "Entity_EnemyBomb_Name": "敌人炸弹",
  "Entity_EliteStoneMeleeMonster_Name": "巨石菌",
  "Entity_EliteMeleeMonster_Name": "巨大霉菌",
  "Entity_Eater_BossName": "千兆吞吞",
  "Entity_Eater_50%_BossName": "兆吞吞",
  "Entity_Eater_25%_BossName": "千吞吞",
  "Entity_Eater_12.5%_BossName": "吞吞",
  "Entity_Eater_100%_BossName": "千兆吞吞",
  "Entity_DrunkenSkrr_BossName": "眩晕庞",
  "Entity_DirtMonsterSpawner_Name": "泥土生成器",
  "Entity_DirtMini_Name": "泥土小霉菌",
  "Entity_DirtMeleeMonster_Name": "泥土霉菌",
  "Entity_DiceBoss_BossName": "便士骰子",
  "Entity_DevilHand_Name": "魔鬼之手",
  "Entity_DevilBomb_Name": "魔鬼炸弹",
  "Entity_DarkFlower_Name": "黑暗之花",
  "Entity_CriticalPotion_Name": "致命药水",
  "Entity_CrateMini_Name": "害羞霉菌",
  "Entity_ConjoinedPotatoMonster_Name": "土豆怪",
  "Entity_ChargedMagnetBoss_BossName": "磁铁",
  "Entity_Ceramic_Name": "罐子",
  "Entity_BurningMini_Name": "燃烧小霉菌",
  "Entity_BulletMonster_Name": "子弹怪",
  "Entity_BoomerangEnemy_Name": "小草回旋镖霉菌",
  "Entity_BombMonster_Name": "炸弹霉菌",
  "Entity_BombFriend_Name": "炸弹伙伴",
  "Entity_Bomber_BossName": "疯狂炸弹人",
  "Entity_Bomb_Name": "炸弹",
  "Entity_BlackHole_Name": "黑洞瓶",
  "Entity_BioticField_Name": "生物力场",
  "Entity_BigHealPotion_Name": "治疗药水（大）",
  "Entity_BeeHive_Name": "蜂巢",
  "Entity_BeeFriend_Name": "蜜蜂伙伴",
  "Entity_BatteryMan_BossName": "噗噗鬼",
  "Entity_Barrel_Name": "火药桶",
  "Entity_AttackSpeedPotion_Name": "迅捷药水",
  "Entity_AttackDamagePotion_Name": "力量药水",
  "Entity_AdrenalineField_Name": "战斗兴奋剂",
  "Control_ThrowUnhold": "{key:Throw}",
  "Control_Throw": "{key:Throw}",
  "Control_Roll": "{key:Roll}",
  "Control_Reload": "{key:Reload}",
  "Control_Ping": "{key:Ping}",
  "Control_MoveRight": "{key:MoveRight}",
  "Control_MoveLeft": "{key:MoveLeft}",
  "Control_Move": "{key:Move}",
  "Control_LocalTraitCheck": "{key:LocalTraitCheck}",
  "Control_Kick": "{key:Kick}",
  "Control_Inventory": "{key:Inventory}",
  "Control_Eat": "{key:Eat}",
  "Control_DropOrPickup": "{deviceKey:Pickup}",
  "Control_Dance": "{key:Dance1}{key:Dance2}{key:Dance3}",
  "Control_Attack": "{key:Attack}",
  "Control_Anykey": "{key:Anykey}",
  "Badge_UpgradeWeaponRank_Name": "通货膨胀",
  "Badge_UpgradeWeaponRank_Desc": "武器平均品级增加，提升高级武器出现的几率。",
  "Badge_Shield_Desc": " \n<color=#ef6600>护盾道具</color> \n<sprite name=\"Shield\"> +{1}",
  "Badge_RangedBox_3_Name": "远程武器箱",
  "Badge_RangedBox_3_Desc": "战场上出现装有<b><color=#915900>远程武器</color></b>的枪械箱。",
  "Badge_RangedBox_2_Name": "远程工具箱",
  "Badge_RangedBox_2_Desc": "战场上出现装有<b><color=#915900>远程武器</color></b>的工具箱。",
  "Badge_RangedBox_1_Name": "远程鞋盒",
  "Badge_RangedBox_1_Desc": "战场上出现装有<b><color=#915900>远程武器</color></b>的鞋盒。",
  "Badge_OreMaxHealth_Name": "生命矿石",
  "Badge_OreMaxHealth_Desc": "吃掉矿石永久增加最大生命值。",
  "Badge_OreAttackDamage_Name": "力量矿石",
  "Badge_OreAttackDamage_Desc": "吃掉矿石永久增加攻击力。",
  "Badge_Merchant_Name": "贸易时代",
  "Badge_Merchant_Desc": "携带<color=#009A95><b>独特武器</b></color>的商人出现在战场上。",
  "Badge_MeleeBox_3_Name": "强力武器箱",
  "Badge_MeleeBox_3_Desc": "<b><color=#8A0E00>近战武器</color></b>升级为更强力的变种。",
  "Badge_MeleeBox_2_Name": "强力工具箱",
  "Badge_MeleeBox_2_Desc": "<b><color=#8A0E00>近战武器</color></b>升级为重型工具。",
  "Badge_MeleeBox_1_Name": "古怪盒子",
  "Badge_MeleeBox_1_Desc": "<b><color=#8A0E00>近战武器</color></b>升级为临时武器。",
  "Badge_MaxHealthDecrease_Desc": "<b>最大生命值</b>降低 <color=red>{0}%</color>。",
  "Badge_Heal_Desc": " \n<color=#3a8d42>治疗道具</color> \n<sprite name=\"Heal\"> {1}%",
  "Badge_EatBox_3_Name": "急救箱",
  "Badge_EatBox_3_Desc": "具有现代科技的<color=#005A09>治疗物品</color>将会出现。",
  "Badge_EatBox_2_Name": "双层便当",
  "Badge_EatBox_2_Desc": "充满魔力的<color=#005A09>治疗物品</color>将会出现在战场上。",
  "Badge_EatBox_1_Name": "便当",
  "Badge_EatBox_1_Desc": "可恢复生命值的<color=#005A09>恢复药水</color>将会出现。",
  "Badge_DisableUncommonWeapon_Name": "奢华派对",
  "Badge_DisableUncommonWeapon_Desc": "从现在起只会出现<b><color=#6464E3>“稀有”</color></b>级或以上的武器。",
  "Badge_DisableCommonWeapon_Name": "嬉皮士",
  "Badge_DisableCommonWeapon_Desc": "从现在起只会出现<b><color=#486648>“罕见”</color></b>级或以上的武器。",
  "Badge_CheapCamp_Name": "黑卡",
  "Badge_CheapCamp_Desc": "寻找忠诚队友的成本不再增加。",
  "Badge_BombBoxUpgrade_Name": "更多炸弹",
  "Badge_BombBoxUpgrade_Desc": "战场上会出现更多装有<color=#009A95><b>爆炸物</b></color>的炸弹箱。",
  "Badge_Blacksmith_Name": "铁匠",
  "Badge_Blacksmith_Desc": "可升级武器的铁匠将会出现。",
  "Trait_OneShotOneKill_Name": "一枪暴杀",
  "Trait_OneShotOneKill_Desc": "<color=#915900>远程武器</color>必定造成暴击。",
  "Trait_AlphaStrike_Name": "阿尔法突击",
  "Trait_AlphaStrike_Desc": "<color=#8A0E00>近战武器</color>必定造成暴击。",
  "GameTip_21": "招募强大的骑士团！各路队友正在 Discord 频道翘首以待。",
  "Stigma_EatDead_Name": "最后的晚餐",
  "Stigma_EatDead_Desc": "在{Stage}期间，若你<b>吃掉</b>任何东西，你将会<color=red>死亡</color>。",
  "Script_MVP": "<size=280%>M V P!</size>",
  "UI_DemoNotification": "<size=120%><b>[注意]</b></size>\n您正在体验<color=#004B07><b>早期试玩版</b></color>。\n因游戏仍在持续开发中，可能会存在Bug或问题。感谢您的耐心！\n\n<size=120%><b>[反馈]</b></size>\n请通过主界面的\n<color=#004989><b>“提交反馈”</b></color> 来提交任何问题和建议。\n您的支持将帮助我们打造更完美的游戏。\n谢谢。 \n",
  "UI_Credit5": "喜欢游戏吗？请留下评论来帮助我们！",
  "UI_Credit4": "<size=200%><b>FIFTY-ONE PERCENT</b></size>\n\n───────────────────\n\n<b>PARK MIN-JOON</b>\n策划 · 团队负责人 · 负责一切\n\n<b>YOO WON-SEOK</b>\n程序员 · Bug的创造者与消灭者\n\n<b>KIM HYOUNG-JU</b>\n程序员 · 一切来袭之源 · 别再睡了\n\n<b>KIM HEE NAM</b>\nArt · 角色与视觉设计\n\n<b>CHOI JIN · LEE WON IL · YANG SEOK-MO · KWON DAE-HWAN · WI YOO JUNG · SEO SUN-HO · KIM MIN-SU · KIM KYOUNG-HYEOK · PARK SANG-BIN · CEO AN & LEE</b>\nPD、Art、Business、开发支持、QA、QC、运营、特效、指导与支持\n\n───────────────────",
  "UI_Credit3": "欢迎加入我们的 Discord 频道，与其他骑士一起畅聊！",
  "UI_Credit2": "<b><size=200%>感谢游玩</size></b>",
  "UI_Credit1": "<b><size=150%>[制作者]</size></b>",
  "UI_Credit6": "抢先体验版将于4月13日上线！\n一场更精彩的冒险正等待着你。\n立即加入愿望单，开启旅程吧！",
  "UI_DemoOver": "Demo 结束了\n<size=50%>感谢游玩！</size><color=yellow>\n\\n<size=70%>现在加入 Steam 愿望单！</size></color>",
  "Script_TODO_Pick": "拾起",
  "Script_TODO_Throw": "投掷",
  "Script_TODO_Attack": "攻击",
  "Script_TODO_Roll": "翻滚",
  "Script_TODO_Eat": "吃掉",
  "Script_TODO_Mine": "攻击矿石来进行开采",
  "Script_TODO_InsertOre": "将矿石扔进帐篷",
  "Script_TODO_TeamUpgrade": "王国强化",
  "Script_TODO_GetTrait": "获取一个特性",
  "Script_TODO_EvolveTrait": "进化特性",
  "UI_TODO": "我的任务",
  "UI_TryTutorial": "需要训练……",
  "Script_Welcome0": "回来了啊！",
  "Script_Welcome1": "想你了呢！",
  "Script_Welcome2": "欢迎回来！",
  "Stigma_DeadRemoveRandomTrait_Name": "硬核模式",
  "Stigma_DeadRemoveRandomTrait_Desc": "死亡时，失去一个随机特性。",
  "Stigma_Greed_Name": "贪婪",
  "Stigma_Greed_Desc": "踢击队友会移除其一个特性。",
  "Stigma_DevilFlirt_Name": "恶魔诱惑",
  "Stigma_DevilFlirt_Desc": "恶魔为每位骑士赋予 1 个黑暗特性。",
  "Stigma_RollTime_Name": "神圣冲刺",
  "Stigma_RollTime_Desc": "接下来的 {0} 分钟内，所有骑士可无限翻滚。",
  "Stigma_AddTraitSlotStigma_Name": "光之印记",
  "Stigma_AddTraitSlotStigma_Desc": "所有骑士获得 +1 特性槽。",
  "Stigma_SpawnDevilWeapon_Name": "恶魔契约",
  "Stigma_SpawnDevilWeapon_Desc": "获得 {1} 把恶魔武器。",
  "Stigma_HealingEveryday_Name": "神圣恢复",
  "Stigma_HealingEveryday_Desc": "战斗开始时，天使会<color=#639338>完全治愈</color>所有骑士。",
  "Stigma_FeverTime_Name": "狂热时间",
  "Stigma_FeverTime_Desc": "每{1}分钟，所有骑士变为无敌，并提升攻击速度和移动速度。",
  "Stigma_MeleeWeaponBuff_Name": "剑气祝福",
  "Stigma_MeleeWeaponBuff_Desc": "所有<color=#8A0E00>近战武器</color>现在会发射剑气。",
  "Stigma_DoubleOreEvent_Name": "神圣矿脉",
  "Stigma_DoubleOreEvent_Desc": "开采<sprite name=\"Ore\">矿石时会获得额外矿石。",
  "Stigma_DeathHighFive_Name": "恶魔之触",
  "Stigma_DeathHighFive_Desc": "恶魔会时不时伸出手。",
  "Stigma_GodBlessYou_Name": "炸弹来啦！",
  "Stigma_GodBlessYou_Desc": "所有消耗品都会变成强力的恶魔炸弹。",
  "Stigma_LoveChain_Name": "爱的枷锁",
  "Stigma_LoveChain_Desc": "最相爱的{1}名骑士会被绑定在一起。",
  "Stigma_Lottery_Name": "点石成金",
  "Stigma_Lottery_Desc": "掉落的物品有<b><color=#265F08><sprite name=\"Luck\">概率</color></b>变成<sprite name=\"Ore\">矿石！",
  "Stigma_DarkTraits_Name": "黑暗模式",
  "Stigma_DarkTraits_Desc": "特性可能失去光芒并变为黑暗特性。",
  "Stigma_DamagedWhenEat_Name": "肠躁症",
  "Stigma_DamagedWhenEat_Desc": "吃下任何东西都会中毒并放屁。",
  "Stigma_CorpseParty_Name": "尸体派对",
  "Stigma_CorpseParty_Desc": "敌人会从墓地中出现。",
  "Stigma_LastDayOfEarth_Name": "别抬头",
  "Stigma_LastDayOfEarth_Desc": "强力的恶魔陨石会时不时坠落。",
  "Stigma_TombProtection_Name": "葬礼礼仪",
  "Stigma_TombProtection_Desc": "吃掉墓地所需的时间更长。<i>恶魔重视礼仪。</i>",
  "Stigma_WeaponDowngrade_Name": "笨拙铁匠",
  "Stigma_WeaponDowngrade_Desc": "所有已装备武器降级。",
  "Stigma_InfiniteSaturation_Name": "面包派对",
  "Stigma_InfiniteSaturation_Desc": "所有物品都变成面包了……",
  "Stigma_HighRankTraitDisable_Name": "特性封印",
  "Stigma_HighRankTraitDisable_Desc": "在{Stage}期间，部分高等级特性被封印。",
  "Stigma_DisableHeal_Name": "治疗封印",
  "Stigma_DisableHeal_Desc": "在{Stage}期间，所有骑士无法恢复生命值。",
  "Stigma_EveryoneCritical_Name": "锋利之石",
  "Stigma_EveryoneCritical_Desc": "在{Stage}期间，所有骑士获得<b>暴击率</b>和<b>暴击伤害</b> <color=#639338>+{1}%</color>。",
  "Badge_AddTraitSlot_1_Name": "特性槽扩展",
  "Badge_AddTraitSlot_1_Desc": "所有骑士获得 +1 特性槽。",
  "Stigma_ThickBelly_Name": "厚实肚皮",
  "Stigma_ThickBelly_Desc": "所有骑士获得 {0} 护盾。",
  "Stigma_HeavenlySmelting_Name": "天界锻造",
  "Stigma_HeavenlySmelting_Desc": "所有武器提升至传奇及以上等级。",
  "Stigma_LastChance_Name": "救赎",
  "Stigma_LastChance_Desc": "当队伍<b>全灭</b>时，<color=#639338>复活所有人</color>并获得最后一次机会。",
  "Stigma_DevilVirus_Name": "契约",
  "Stigma_DevilVirus_Desc": "在接下来的 {0} 分钟内，恶魔会赋予随机一名骑士强大的力量。但……代价是什么？",
  "Stigma_FoodFighters_Name": "狼吞虎咽",
  "Stigma_FoodFighters_Desc": "在{Stage}期间，所有骑士都能一口吞。",
  "Badge_LowAmmo_Desc": "在所有骑士完成 {0} 次装填前，弹药固定为 {1}。",
  "Badge_IncreaseRangedDamage_Name": "<color=#915900>远程武器</color>伤害+",
  "Badge_IncreaseRangedDamage_Desc": "所有骑士的<color=#915900>远程武器</color>伤害提高{0}%。",
  "Badge_IncreasePunchDamage_Name": "徒手伤害+",
  "Badge_IncreasePunchDamage_Desc": "所有骑士的徒手伤害提高 {0}%。",
  "Badge_IncreaseMoveSpeed_Name": "移动速度+",
  "Badge_IncreaseMoveSpeed_Desc": "所有骑士的移动速度提高 {0}%。",
  "Badge_IncreaseMeleeDamage_Name": "<color=#8A0E00>近战武器</color>伤害+",
  "Badge_IncreaseMeleeDamage_Desc": "所有骑士的<color=#8A0E00>近战武器</color>伤害提高{0}%。",
  "Badge_IncreaseMaxHealth_Name": "最大生命+",
  "Badge_IncreaseMaxHealth_Desc": "所有骑士的最大生命值提高 {0}%。",
  "Badge_IncreaseKickDamage_Name": "踢击伤害+",
  "Badge_IncreaseKickDamage_Desc": "所有骑士的踢击伤害提高 {0}%。",
  "Badge_IncreaseBurnAndPoison_Name": "中毒与燃烧持续时间+",
  "Badge_IncreaseBurnAndPoison_Desc": "所有骑士的中毒与燃烧持续时间提高 {0}%。",
  "Badge_IncreaseAttackSpeed_Name": "攻击速度+",
  "Badge_IncreaseAttackSpeed_Desc": "所有骑士的攻击速度提高 {0}%。",
  "Badge_IncreaseAttackDamage_Name": "攻击力+",
  "Badge_IncreaseAttackDamage_Desc": "所有骑士的攻击力提高 {0}%。",
  "Stigma_AttackOnPebble_Name": "进击的石子",
  "Stigma_AttackOnPebble_Desc": "所有骑士在{Stage}期间变为巨人。",
  "Script_DevilUnderflow": "失败但成功！",
  "Script_DevilWeaponProtect": "这个就放过吧。",
  "Trait_StatPotion_Big_Name": "属性药水（大）",
  "Trait_StatPotion_Big_Desc": "获得一个随机属性。",
  "Trait_StatPotion_Medium_Name": "属性药水（中）",
  "Trait_StatPotion_Medium_Desc": "获得一个随机属性。",
  "Trait_StatPotion_Small_Name": "属性药水（小）",
  "Trait_StatPotion_Small_Desc": "获得一个随机属性。",
  "Script_TraitTag_Heal": "支援",
  "Script_FeverTime": "狂热时间!",
  "Script_PebblesAllDiedOnEnding": "开个玩笑。",
  "UI_KingIsSelecting": "国王正在选择。",
  "Badge_VendingMachine_Name": "自动售货机",
  "Badge_VendingMachine_Desc": "战场上出现自动售货机，可以购买<color=#009A95><b>具有一天效果的物品</b></color>。",
  "Trait_BaseballBat_Name": "棒球棒",
  "Trait_BaseballBat_Desc": "给你的难题来记本垒打。击球员，就位。",
  "Trait_Beam_Name": "激光束",
  "Trait_Beam_Desc": "将能量聚集成强力光束。",
  "Trait_Boomerang_Name": "回力镖",
  "Trait_Boomerang_Desc": "分离焦虑的武器。",
  "Trait_Bow_Name": "弓",
  "Trait_Bow_Desc": "以量换命中。",
  "Trait_Branch_Name": "树枝",
  "Trait_Branch_Desc": "曾荣获“年度树枝”的称号。别看名气大，其他不太行。",
  "Trait_Chainsaw_Name": "电锯",
  "Trait_Chainsaw_Desc": "撕裂一切，无需技巧。",
  "Trait_Em12_Name": "左轮手枪",
  "Trait_Em12_Desc": "六发子弹，毫无仁慈。",
  "Trait_FlameThrower_Name": "火焰喷射器",
  "Trait_FlameThrower_Desc": "可用来烧真菌的<b><color=#915900>远程武器</color></b>。使用太久会过热。",
  "Trait_FryPan_Name": "平底锅",
  "Trait_FryPan_Desc": "无法格挡子弹的<b><color=#8A0E00>近战武器</color></b>。",
  "Trait_GiantHammer_Name": "百吨大锤",
  "Trait_GiantHammer_Desc": "拥有百吨重压的<b><color=#8A0E00>近战武器</color></b>。",
  "Trait_Karambit_Name": "虎爪刀",
  "Trait_Karambit_Desc": "旋转起来很有趣的<b><color=#8A0E00>近战武器</color></b>。",
  "Trait_Katana_Name": "武士刀",
  "Trait_Katana_Desc": "从武士那里偷来的<b><color=#8A0E00>近战武器</color></b>。",
  "Trait_KitchenKnife_Name": "铁剑",
  "Trait_KitchenKnife_Desc": "由 2 块铁和 1 根树枝制作而成的<b><color=#8A0E00>近战武器</color></b>。",
  "Trait_MiniGun_Name": "迷你机枪",
  "Trait_MiniGun_Desc": "瞄准？随缘就行。",
  "Trait_Ohammer_Name": "大锤",
  "Trait_Ohammer_Desc": "要什么准头。注意手指。",
  "Trait_PedestrianSign_Name": "告示牌",
  "Trait_PedestrianSign_Desc": "市政财产。用了别心虚。",
  "Trait_Scythe_Name": "死神镰刀",
  "Trait_Scythe_Desc": "击中时有<sprite name=\"Luck\">几率从<color=#C33737>地狱</color>唤回<color=#C33737>亡者</color>。",
  "Trait_Shotgun_Name": "霰弹枪",
  "Trait_Shotgun_Desc": "一次轰出四发弹丸。",
  "Trait_Shovel_Name": "铲子",
  "Trait_Shovel_Desc": "不是拿来挖的。是拿来揍人的。",
  "Trait_Shuriken_Name": "手里剑",
  "Trait_Shuriken_Desc": "看好了！",
  "Trait_Slipper_Name": "拖鞋",
  "Trait_Slipper_Desc": "洗不掉的臭味。",
  "Trait_Bone_Name": "骨头",
  "Trait_Bone_Desc": "高钙配方，毫无仁慈。",
  "Trait_MP5K_Name": "冲锋枪",
  "Trait_MP5K_Desc": "扫射祈祷，全凭信仰",
  "Trait_Ruler_Name": "三角尺",
  "Trait_Ruler_Desc": "完美角度。保证头疼。",
  "Trait_Swatter_Name": "苍蝇拍",
  "Trait_Swatter_Desc": "嗖 嗖嗖 啪",
  "Trait_Wrench_Name": "扳手",
  "Trait_Wrench_Desc": "专治“计划通”。",
  "Trait_Crowbar_Name": "撬棍",
  "Trait_Crowbar_Desc": "MIT 高材生，标配撬棍人。",
  "Trait_Lightsaber_Name": "光剑",
  "Trait_Lightsaber_Desc": "愿原力与你同在…",
  "Trait_Highheel_Name": "高跟鞋",
  "Trait_Highheel_Desc": "掷出锐利的鞋跟。",
  "Trait_CombatBoots_Name": "臭鞋子",
  "Trait_CombatBoots_Desc": "鞋带松散。气味感人，杀伤力更感人。",
  "Trait_Brick_Name": "砖块",
  "Trait_Brick_Desc": "谁家墙上缺了这块砖。",
  "Trait_Screwdriver_Name": "十字螺丝刀",
  "Trait_Screwdriver_Desc": "拧穿你的敌人。",
  "Trait_ThrowingStar_Name": "飞镖",
  "Trait_ThrowingStar_Desc": "让巨龙吃掉你！",
  "Trait_ThrowingGun_Name": "破损手枪",
  "Trait_ThrowingGun_Desc": "买炸鸡都比买子弹值。",
  "Trait_BigSword_Name": "大剑",
  "Trait_BigSword_Desc": "德玛西亚！",
  "Trait_Excailbur_Name": "棱镜之刃",
  "Trait_Excailbur_Desc": "纯粹的光谱。纯粹的暴力。",
  "Trait_Guitar_Name": "电吉他",
  "Trait_Guitar_Desc": "音量调高，砸个粉碎。",
  "Trait_NoShowSign_Name": "标牌",
  "Trait_NoShowSign_Desc": "商人外出了。",
  "Trait_MiniMoldyMace_Name": "大霉君之锤",
  "Trait_MiniMoldyMace_Desc": "深藏内体。别问来处。",
  "Trait_DevilSlipper_Desc": "<sprite name=\"Poison\">散发着<b><color=#C33737>地狱</color></b>般的恶臭。",
  "Trait_DevilBone_Name": "骨头",
  "Trait_DevilBone_Desc": "恶灵骑士的手臂？据说如此。<sprite name=\"Burn\">命中时起火。",
  "Trait_DevilOhammer_Desc": "</color></b></i>命中时敌人会爆炸。 \n<size=75%><i><color=#C33737>被砸飞的手：6,666次</color></b></i>",
  "Trait_DevilThrowingStar_Desc": "<color=#C33737>地狱</color>标准装备。轻度使用痕迹。",
  "Trait_DevilShotgun_Desc": "不是双管。<color=#C33737>恶魔</color>照样讨厌它。\n<size=75%><i>注意后坐力。</i></size>",
  "Trait_DevilSwatter_Name": "电击苍蝇拍",
  "Trait_DevilSwatter_Desc": "命中后有 <sprite name=\"Luck\">概率引发<sprite name=\"Lightning\">闪电打击。\n<size=75%><i>被评为<color=#C33737>地狱</color>最致命武器第 1 名。</i></size>",
  "Trait_MoldyHandle_Name": "手柄？",
  "Trait_MoldyHandle_Desc": "曾被大霉君用于训练。",
  "UI_DemoCredit6": "试玩好玩吗？现在就加入愿望单吧！",
  "UI_DemoCredit5": "获取最新动态！在X上关注 @51pkr。",
  "UI_DemoCredit4": "加入我们的Discord，一起聊天并分享你的想法！",
  "UI_DemoCredit3": "抢先体验即将上线，千万别错过！",
  "UI_DemoCredit2": "<b><size=200%>感谢游玩！</size></b>",
  "UI_DemoCredit1": "<b><size=150%>[Creator]</size></b>",
  "Script_DevilWeaponHold1": "…就它了。",
  "Script_DevilWeaponHold2": "A型？…不错。",
  "Script_DevilWeaponHold0": "…继续，别停。",
  "Entity_HellMeleeMonster_Name": "霉菌",
  "Entity_HellMiniMonster_Name": "小菌菇",
  "Entity_HellMeleeMonster2_Name": "蓝色霉菌",
  "Entity_HellMonsterGrass_Name": "小草霉菌",
  "Entity_HellGrassMonster_Name": "小草霉菌",
  "Entity_HellGiantPlant_Name": "伏击霉菌",
  "Entity_HellCrateMonster_Name": "害羞霉菌",
  "Entity_MixedMonsterSpawner_Name": "泥土生成器",
  "UI_Touch": "触摸",
  "Script_Welcome3": "回来了啊！"
}